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authorKrudor <erikstrandberg93@hotmail.com>2016-10-09 21:54:55 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2016-10-09 21:54:55 +0200
commit08aab73c7fd0a76caeecc244fc40dbf30cd23e51 (patch)
tree23f1d44fb64f770daa80981e409fde0472c720df /src
parentd34020da7f34943e9cc84482ce19f829154334bd (diff)
Core/Spells: Effect leap back fix (#18057)
* Fixed unintentional typo? Seemed to fix the issues related to the effect for the spells I tried. Sometimes the caster triggers leapback onto targets, and with the old code, it instead made the caster leap back instead of its targets
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index ade6aa815e6..fd6069d20f7 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4440,7 +4440,7 @@ void Spell::EffectLeapBack(SpellEffIndex /*effIndex*/)
float speedxy = effectInfo->MiscValue / 10.f;
float speedz = damage / 10.f;
//1891: Disengage
- m_caster->JumpTo(speedxy, speedz, m_spellInfo->SpellIconID != 1891);
+ unitTarget->JumpTo(speedxy, speedz, m_spellInfo->SpellIconID != 1891);
}
void Spell::EffectQuestClear(SpellEffIndex /*effIndex*/)