diff options
author | Shocker <shocker@freakz.ro> | 2012-01-04 13:41:51 -0800 |
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committer | Shocker <shocker@freakz.ro> | 2012-01-04 13:41:51 -0800 |
commit | 08bcbc89b04b5848596ec6073d3d7ef9e98b4dec (patch) | |
tree | b08545a009053994efd028afe55b49d804fcb674 /src | |
parent | dd25ed1743056c52a2f2eafae3264d0eb185f1c7 (diff) | |
parent | 72e48ef8b3f0115dfa509c5e9a14d7738cb85b59 (diff) |
Merge pull request #4229 from devilcoredev/fix_002
Core/Spells: Fix the spell immunity system to be effect-dependent
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Creature/Creature.cpp | 15 | ||||
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 16 | ||||
-rwxr-xr-x | src/server/game/Spells/Spell.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 8 | ||||
-rw-r--r-- | src/server/game/Spells/SpellInfo.h | 1 |
5 files changed, 35 insertions, 7 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index a38cfe7b6ef..3e06f9e73db 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1641,7 +1641,20 @@ bool Creature::IsImmunedToSpell(SpellInfo const* spellInfo) if (!spellInfo) return false; - if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1))) + // Spells that don't have effectMechanics. + if (!spellInfo->HasAnyEffectMechanic() && GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1))) + return true; + + // This check must be done instead of 'if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))' for not break + // the check of mechanic immunity on DB (tested) because GetCreatureInfo()->MechanicImmuneMask and m_spellImmune[IMMUNITY_MECHANIC] don't have same data. + bool immunedToAllEffects = true; + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + if (!IsImmunedToSpellEffect(spellInfo, i)) + { + immunedToAllEffects = false; + break; + } + if (immunedToAllEffects) return true; return Unit::IsImmunedToSpell(spellInfo); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index ea2564947a9..fdc6eef8407 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11475,7 +11475,8 @@ bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo) return true; } - if (spellInfo->Mechanic) + // Spells that don't have effectMechanics. + if (!spellInfo->HasAnyEffectMechanic() && spellInfo->Mechanic) { SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC]; for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr) @@ -11483,14 +11484,19 @@ bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo) return true; } - for (int i = 0; i < MAX_SPELL_EFFECTS; ++i) + bool immuneToAllEffects = true; + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { // State/effect immunities applied by aura expect full spell immunity // Ignore effects with mechanic, they are supposed to be checked separately - if (!spellInfo->Effects[i].Mechanic) - if (IsImmunedToSpellEffect(spellInfo, i)) - return true; + if (spellInfo->Effects[i].Mechanic || !IsImmunedToSpellEffect(spellInfo, i)) + { + immuneToAllEffects = false; + break; + } } + if (immuneToAllEffects) //Return immune only if the target is immune to all spell effects. + return true; if (spellInfo->Id != 42292 && spellInfo->Id !=59752) { diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index bbc07c0572e..f76dbd7be47 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1562,7 +1562,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, const uint32 effectMask, bool } for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber) - if (effectMask & (1 << effectNumber)) + if (effectMask & (1 << effectNumber) && !unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber)) //Handle effect only if the target isn't immune. HandleEffects(unit, NULL, NULL, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET); return SPELL_MISS_NONE; diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 7836c177c26..fb8018fb5ae 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -1755,6 +1755,14 @@ Mechanics SpellInfo::GetEffectMechanic(uint8 effIndex) const return MECHANIC_NONE; } +bool SpellInfo::HasAnyEffectMechanic() const +{ + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + if (Effects[i].Mechanic) + return true; + return false; +} + uint32 SpellInfo::GetDispelMask() const { return GetDispelMask(DispelType(Dispel)); diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h index cdc24f9ceac..90b79d4da28 100644 --- a/src/server/game/Spells/SpellInfo.h +++ b/src/server/game/Spells/SpellInfo.h @@ -446,6 +446,7 @@ public: uint32 GetEffectMechanicMask(uint8 effIndex) const; uint32 GetSpellMechanicMaskByEffectMask(uint32 effectMask) const; Mechanics GetEffectMechanic(uint8 effIndex) const; + bool HasAnyEffectMechanic() const; uint32 GetDispelMask() const; static uint32 GetDispelMask(DispelType type); uint32 GetExplicitTargetMask() const; |