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authorMachiavelli <none@none>2010-05-12 22:03:07 +0200
committerMachiavelli <none@none>2010-05-12 22:03:07 +0200
commit08effa0ae7b256f7e844fb99f3fef2623ea43339 (patch)
tree2a831b281acab9326fb63de6866c8ba35a469885 /src
parent8dfbb15b2acb2421f916f3b8fc05d952c8e043bd (diff)
Replace some WorldSocket code with Derex´s code for MaNGOS to support packets > 64kb.
This get rid of the ¨queue¨ that only supported 1 packet and implement it properly. Meaning no ¨internal¨ packet loss obstructing the client/server I/O. Apply Trinity code style where applicable. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/WorldSocket.cpp452
-rw-r--r--src/game/WorldSocket.h26
-rw-r--r--src/game/WorldSocketMgr.cpp110
-rw-r--r--src/game/WorldSocketMgr.h14
4 files changed, 277 insertions, 325 deletions
diff --git a/src/game/WorldSocket.cpp b/src/game/WorldSocket.cpp
index 7dcb6056fbe..98cfe84a379 100644
--- a/src/game/WorldSocket.cpp
+++ b/src/game/WorldSocket.cpp
@@ -100,19 +100,22 @@ struct ClientPktHeader
#endif
WorldSocket::WorldSocket (void) :
-WorldHandler (),
-m_Session (0),
-m_RecvWPct (0),
-m_RecvPct (),
-m_Header (sizeof (ClientPktHeader)),
-m_OutBuffer (0),
-m_OutBufferSize (65536),
-m_OutActive (false),
-m_Seed (static_cast<uint32> (rand32 ())),
-m_OverSpeedPings (0),
-m_LastPingTime (ACE_Time_Value::zero)
+WorldHandler(),
+m_Session(0),
+m_RecvWPct(0),
+m_RecvPct(),
+m_Header(sizeof (ClientPktHeader)),
+m_OutBuffer(0),
+m_OutBufferSize(65536),
+m_OutActive(false),
+m_Seed(static_cast<uint32> (rand32())),
+m_OverSpeedPings(0),
+m_LastPingTime(ACE_Time_Value::zero)
{
- reference_counting_policy ().value (ACE_Event_Handler::Reference_Counting_Policy::ENABLED);
+ reference_counting_policy().value (ACE_Event_Handler::Reference_Counting_Policy::ENABLED);
+
+ msg_queue()->high_water_mark(8*1024*1024);
+ msg_queue()->low_water_mark(8*1024*1024);
}
WorldSocket::~WorldSocket (void)
@@ -121,15 +124,11 @@ WorldSocket::~WorldSocket (void)
delete m_RecvWPct;
if (m_OutBuffer)
- m_OutBuffer->release ();
+ m_OutBuffer->release();
closing_ = true;
- peer ().close ();
-
- WorldPacket* pct;
- while (m_PacketQueue.dequeue_head (pct) == 0)
- delete pct;
+ peer().close();
}
bool WorldSocket::IsClosed (void) const
@@ -146,7 +145,7 @@ void WorldSocket::CloseSocket (void)
return;
closing_ = true;
- peer ().close_writer ();
+ peer().close_writer();
}
{
@@ -169,46 +168,56 @@ int WorldSocket::SendPacket (const WorldPacket& pct)
return -1;
// Dump outgoing packet.
- if (sWorldLog.LogWorld ())
+ if (sWorldLog.LogWorld())
{
sWorldLog.outTimestampLog ("SERVER:\nSOCKET: %u\nLENGTH: %u\nOPCODE: %s (0x%.4X)\nDATA:\n",
- (uint32) get_handle (),
- pct.size (),
- LookupOpcodeName (pct.GetOpcode ()),
- pct.GetOpcode ());
+ (uint32) get_handle(),
+ pct.size(),
+ LookupOpcodeName (pct.GetOpcode()),
+ pct.GetOpcode());
uint32 p = 0;
- while (p < pct.size ())
+ while (p < pct.size())
{
- for (uint32 j = 0; j < 16 && p < pct.size (); j++)
- sWorldLog.outLog ("%.2X ", const_cast<WorldPacket&>(pct)[p++]);
+ for (uint32 j = 0; j < 16 && p < pct.size(); j++)
+ sWorldLog.outLog("%.2X ", const_cast<WorldPacket&>(pct)[p++]);
- sWorldLog.outLog ("\n");
+ sWorldLog.outLog("\n");
}
- sWorldLog.outLog ("\n");
+ sWorldLog.outLog("\n");
}
- // don't try to send the packet if there are packets on the queue
- if (!m_PacketQueue.is_empty() || iSendPacket(pct) == -1)
+ ServerPktHeader header(pct.size()+2, pct.GetOpcode());
+ m_Crypt.EncryptSend ((uint8*)header.header, header.getHeaderLength());
+
+ if (m_OutBuffer->space() >= pct.size() + header.getHeaderLength() && msg_queue()->is_empty())
{
- WorldPacket* npct;
+ // Put the packet on the buffer.
+ if (m_OutBuffer->copy((char*) header.header, header.getHeaderLength()) == -1)
+ ACE_ASSERT (false);
- ACE_NEW_RETURN (npct, WorldPacket (pct), -1);
+ if (!pct.empty())
+ if (m_OutBuffer->copy((char*) pct.contents(), pct.size()) == -1)
+ ACE_ASSERT (false);
+ }
+ else
+ {
+ // Enqueue the packet.
+ ACE_Message_Block* mb;
+
+ ACE_NEW_RETURN(mb, ACE_Message_Block(pct.size() + header.getHeaderLength()), -1);
+
+ mb->copy((char*) header.header, header.getHeaderLength());
- // NOTE maybe check of the size of the queue can be good ?
- // to make it bounded instead of unbounded
- if (m_PacketQueue.enqueue_tail (npct) == -1)
+ if (!pct.empty())
+ mb->copy((const char*)pct.contents(), pct.size());
+
+ if (msg_queue()->enqueue_tail(mb,(ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
{
- delete npct;
- sLog.outError ("WorldSocket::SendPacket: m_PacketQueue.enqueue_tail failed");
+ sLog.outError("WorldSocket::SendPacket enqueue_tail failed");
+ mb->release();
return -1;
}
-
- // iSendPacket may fail if the packet is larger than the buffer (even in the buffer is empty)
- // So we must try to flush so the packet may be sent partially
- // don't cancel_wakeup_output here
- if (iFlushPacketQueue())
- return schedule_wakeup_output(Guard);
}
return 0;
@@ -216,12 +225,12 @@ int WorldSocket::SendPacket (const WorldPacket& pct)
long WorldSocket::AddReference (void)
{
- return static_cast<long> (add_reference ());
+ return static_cast<long> (add_reference());
}
long WorldSocket::RemoveReference (void)
{
- return static_cast<long> (remove_reference ());
+ return static_cast<long> (remove_reference());
}
int WorldSocket::open (void *a)
@@ -237,7 +246,7 @@ int WorldSocket::open (void *a)
m_OutActive = true;
// Hook for the manager.
- if (sWorldSocketMgr->OnSocketOpen (this) == -1)
+ if (sWorldSocketMgr->OnSocketOpen(this) == -1)
return -1;
// Allocate the buffer.
@@ -246,14 +255,14 @@ int WorldSocket::open (void *a)
// Store peer address.
ACE_INET_Addr remote_addr;
- if (peer ().get_remote_addr (remote_addr) == -1)
+ if (peer().get_remote_addr(remote_addr) == -1)
{
- sLog.outError ("WorldSocket::open: peer ().get_remote_addr errno = %s", ACE_OS::strerror (errno));
+ sLog.outError ("WorldSocket::open: peer().get_remote_addr errno = %s", ACE_OS::strerror (errno));
return -1;
}
- m_Address = remote_addr.get_host_addr ();
-
+ m_Address = remote_addr.get_host_addr();
+
// Send startup packet.
WorldPacket packet (SMSG_AUTH_CHALLENGE, 24);
packet << uint32(1); // 1...31
@@ -267,29 +276,29 @@ int WorldSocket::open (void *a)
seed2.SetRand(16 * 8);
packet.append(seed2.AsByteArray(16), 16); // new encryption seeds
- if (SendPacket (packet) == -1)
+ if (SendPacket(packet) == -1)
return -1;
-
+
// Register with ACE Reactor
- if (reactor ()->register_handler(this, ACE_Event_Handler::READ_MASK | ACE_Event_Handler::WRITE_MASK) == -1)
+ if (reactor()->register_handler(this, ACE_Event_Handler::READ_MASK | ACE_Event_Handler::WRITE_MASK) == -1)
{
sLog.outError ("WorldSocket::open: unable to register client handler errno = %s", ACE_OS::strerror (errno));
return -1;
}
-
+
// reactor takes care of the socket from now on
- remove_reference ();
+ remove_reference();
return 0;
}
int WorldSocket::close (int)
{
- shutdown ();
+ shutdown();
closing_ = true;
- remove_reference ();
+ remove_reference();
return 0;
}
@@ -299,24 +308,24 @@ int WorldSocket::handle_input (ACE_HANDLE)
if (closing_)
return -1;
- switch (handle_input_missing_data ())
+ switch (handle_input_missing_data())
{
case -1 :
{
if ((errno == EWOULDBLOCK) ||
(errno == EAGAIN))
{
- return Update (); // interesting line ,isn't it ?
+ return Update(); // interesting line ,isn't it ?
}
- DEBUG_LOG ("WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno));
+ DEBUG_LOG("WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno));
errno = ECONNRESET;
return -1;
}
case 0:
{
- DEBUG_LOG ("WorldSocket::handle_input: Peer has closed connection");
+ DEBUG_LOG("WorldSocket::handle_input: Peer has closed connection");
errno = ECONNRESET;
return -1;
@@ -324,7 +333,7 @@ int WorldSocket::handle_input (ACE_HANDLE)
case 1:
return 1;
default:
- return Update (); // another interesting line ;)
+ return Update(); // another interesting line ;)
}
ACE_NOTREACHED(return -1);
@@ -340,17 +349,12 @@ int WorldSocket::handle_output (ACE_HANDLE)
size_t send_len = m_OutBuffer->length();
if (send_len == 0)
- {
- if (!iFlushPacketQueue())
- return cancel_wakeup_output(Guard);
-
- send_len = m_OutBuffer->length ();
- }
+ return handle_output_queue(Guard);
#ifdef MSG_NOSIGNAL
- ssize_t n = peer ().send (m_OutBuffer->rd_ptr (), send_len, MSG_NOSIGNAL);
+ ssize_t n = peer().send (m_OutBuffer->rd_ptr(), send_len, MSG_NOSIGNAL);
#else
- ssize_t n = peer ().send (m_OutBuffer->rd_ptr (), send_len);
+ ssize_t n = peer().send (m_OutBuffer->rd_ptr(), send_len);
#endif // MSG_NOSIGNAL
if (n == 0)
@@ -362,28 +366,86 @@ int WorldSocket::handle_output (ACE_HANDLE)
return -1;
}
- else if (n < send_len) //now n > 0
+ else if (n < (ssize_t)send_len) //now n > 0
{
m_OutBuffer->rd_ptr (static_cast<size_t> (n));
// move the data to the base of the buffer
- m_OutBuffer->crunch ();
+ m_OutBuffer->crunch();
return schedule_wakeup_output (Guard);
}
else //now n == send_len
{
- m_OutBuffer->reset ();
+ m_OutBuffer->reset();
- if (!iFlushPacketQueue ())
- return cancel_wakeup_output (Guard);
- else
- return schedule_wakeup_output (Guard);
+ return handle_output_queue (Guard);
}
ACE_NOTREACHED (return 0);
}
+int WorldSocket::handle_output_queue (GuardType& g)
+{
+ if (msg_queue()->is_empty())
+ return cancel_wakeup_output(g);
+
+ ACE_Message_Block *mblk;
+
+ if (msg_queue()->dequeue_head(mblk, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
+ {
+ sLog.outError("WorldSocket::handle_output_queue dequeue_head");
+ return -1;
+ }
+
+ const size_t send_len = mblk->length();
+
+#ifdef MSG_NOSIGNAL
+ ssize_t n = peer().send (mblk->rd_ptr(), send_len, MSG_NOSIGNAL);
+#else
+ ssize_t n = peer().send (mblk->rd_ptr(), send_len);
+#endif // MSG_NOSIGNAL
+
+ if (n == 0)
+ {
+ mblk->release();
+
+ return -1;
+ }
+ else if (n == -1)
+ {
+ if (errno == EWOULDBLOCK || errno == EAGAIN)
+ {
+ msg_queue()->enqueue_head(mblk, (ACE_Time_Value*) &ACE_Time_Value::zero);
+ return schedule_wakeup_output (g);
+ }
+
+ mblk->release();
+ return -1;
+ }
+ else if (n < (ssize_t)send_len) //now n > 0
+ {
+ mblk->rd_ptr(static_cast<size_t> (n));
+
+ if (msg_queue()->enqueue_head(mblk, (ACE_Time_Value*) &ACE_Time_Value::zero) == -1)
+ {
+ sLog.outError("WorldSocket::handle_output_queue enqueue_head");
+ mblk->release();
+ return -1;
+ }
+
+ return schedule_wakeup_output (g);
+ }
+ else //now n == send_len
+ {
+ mblk->release();
+
+ return msg_queue()->is_empty() ? cancel_wakeup_output(g) : ACE_Event_Handler::WRITE_MASK;
+ }
+
+ ACE_NOTREACHED(return -1);
+}
+
int WorldSocket::handle_close (ACE_HANDLE h, ACE_Reactor_Mask)
{
// Critical section
@@ -393,7 +455,7 @@ int WorldSocket::handle_close (ACE_HANDLE h, ACE_Reactor_Mask)
closing_ = true;
if (h == ACE_INVALID_HANDLE)
- peer ().close_writer ();
+ peer().close_writer();
}
// Critical section
@@ -411,21 +473,26 @@ int WorldSocket::Update (void)
if (closing_)
return -1;
- if (m_OutActive || m_OutBuffer->length () == 0)
+ if (m_OutActive || (m_OutBuffer->length() == 0 && msg_queue()->is_empty()))
return 0;
- return handle_output (get_handle ());
+ int ret;
+ do
+ ret = handle_output (get_handle());
+ while (ret > 0);
+
+ return ret;
}
int WorldSocket::handle_input_header (void)
{
ACE_ASSERT (m_RecvWPct == NULL);
- ACE_ASSERT (m_Header.length () == sizeof (ClientPktHeader));
+ ACE_ASSERT (m_Header.length() == sizeof(ClientPktHeader));
- m_Crypt.DecryptRecv ((uint8*) m_Header.rd_ptr (), sizeof (ClientPktHeader));
+ m_Crypt.DecryptRecv ((uint8*) m_Header.rd_ptr(), sizeof(ClientPktHeader));
- ClientPktHeader& header = *((ClientPktHeader*) m_Header.rd_ptr ());
+ ClientPktHeader& header = *((ClientPktHeader*) m_Header.rd_ptr());
EndianConvertReverse(header.size);
EndianConvert(header.cmd);
@@ -446,7 +513,7 @@ int WorldSocket::handle_input_header (void)
if (header.size > 0)
{
m_RecvWPct->resize (header.size);
- m_RecvPct.base ((char*) m_RecvWPct->contents (), m_RecvWPct->size ());
+ m_RecvPct.base ((char*) m_RecvWPct->contents(), m_RecvWPct->size());
}
else
{
@@ -461,17 +528,17 @@ int WorldSocket::handle_input_payload (void)
// set errno properly here on error !!!
// now have a header and payload
- ACE_ASSERT (m_RecvPct.space () == 0);
- ACE_ASSERT (m_Header.space () == 0);
+ ACE_ASSERT (m_RecvPct.space() == 0);
+ ACE_ASSERT (m_Header.space() == 0);
ACE_ASSERT (m_RecvWPct != NULL);
const int ret = ProcessIncoming (m_RecvWPct);
m_RecvPct.base (NULL, 0);
- m_RecvPct.reset ();
+ m_RecvPct.reset();
m_RecvWPct = NULL;
- m_Header.reset ();
+ m_Header.reset();
if (ret == -1)
errno = EINVAL;
@@ -495,9 +562,9 @@ int WorldSocket::handle_input_missing_data (void)
ACE_Message_Block::DONT_DELETE,
0);
- const size_t recv_size = message_block.space ();
+ const size_t recv_size = message_block.space();
- const ssize_t n = peer ().recv (message_block.wr_ptr (),
+ const ssize_t n = peer().recv (message_block.wr_ptr(),
recv_size);
if (n <= 0)
@@ -505,25 +572,25 @@ int WorldSocket::handle_input_missing_data (void)
message_block.wr_ptr (n);
- while (message_block.length () > 0)
+ while (message_block.length() > 0)
{
- if (m_Header.space () > 0)
+ if (m_Header.space() > 0)
{
//need to receive the header
- const size_t to_header = (message_block.length () > m_Header.space () ? m_Header.space () : message_block.length ());
- m_Header.copy (message_block.rd_ptr (), to_header);
+ const size_t to_header = (message_block.length() > m_Header.space() ? m_Header.space() : message_block.length());
+ m_Header.copy (message_block.rd_ptr(), to_header);
message_block.rd_ptr (to_header);
- if (m_Header.space () > 0)
+ if (m_Header.space() > 0)
{
// Couldn't receive the whole header this time.
- ACE_ASSERT (message_block.length () == 0);
+ ACE_ASSERT (message_block.length() == 0);
errno = EWOULDBLOCK;
return -1;
}
// We just received nice new header
- if (handle_input_header () == -1)
+ if (handle_input_header() == -1)
{
ACE_ASSERT ((errno != EWOULDBLOCK) && (errno != EAGAIN));
return -1;
@@ -541,24 +608,24 @@ int WorldSocket::handle_input_missing_data (void)
}
// We have full read header, now check the data payload
- if (m_RecvPct.space () > 0)
+ if (m_RecvPct.space() > 0)
{
//need more data in the payload
- const size_t to_data = (message_block.length () > m_RecvPct.space () ? m_RecvPct.space () : message_block.length ());
- m_RecvPct.copy (message_block.rd_ptr (), to_data);
+ const size_t to_data = (message_block.length() > m_RecvPct.space() ? m_RecvPct.space() : message_block.length());
+ m_RecvPct.copy (message_block.rd_ptr(), to_data);
message_block.rd_ptr (to_data);
- if (m_RecvPct.space () > 0)
+ if (m_RecvPct.space() > 0)
{
// Couldn't receive the whole data this time.
- ACE_ASSERT (message_block.length () == 0);
+ ACE_ASSERT (message_block.length() == 0);
errno = EWOULDBLOCK;
return -1;
}
}
//just received fresh new payload
- if (handle_input_payload () == -1)
+ if (handle_input_payload() == -1)
{
ACE_ASSERT ((errno != EWOULDBLOCK) && (errno != EAGAIN));
return -1;
@@ -575,9 +642,9 @@ int WorldSocket::cancel_wakeup_output (GuardType& g)
m_OutActive = false;
- g.release ();
+ g.release();
- if (reactor ()->cancel_wakeup
+ if (reactor()->cancel_wakeup
(this, ACE_Event_Handler::WRITE_MASK) == -1)
{
// would be good to store errno from reactor with errno guard
@@ -595,9 +662,9 @@ int WorldSocket::schedule_wakeup_output (GuardType& g)
m_OutActive = true;
- g.release ();
+ g.release();
- if (reactor ()->schedule_wakeup
+ if (reactor()->schedule_wakeup
(this, ACE_Event_Handler::WRITE_MASK) == -1)
{
sLog.outError ("WorldSocket::schedule_wakeup_output");
@@ -614,24 +681,24 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
// manage memory ;)
ACE_Auto_Ptr<WorldPacket> aptr (new_pct);
- const ACE_UINT16 opcode = new_pct->GetOpcode ();
+ const ACE_UINT16 opcode = new_pct->GetOpcode();
if (closing_)
return -1;
// Dump received packet.
- if (sWorldLog.LogWorld ())
+ if (sWorldLog.LogWorld())
{
sWorldLog.outTimestampLog ("CLIENT:\nSOCKET: %u\nLENGTH: %u\nOPCODE: %s (0x%.4X)\nDATA:\n",
- (uint32) get_handle (),
- new_pct->size (),
- LookupOpcodeName (new_pct->GetOpcode ()),
- new_pct->GetOpcode ());
+ (uint32) get_handle(),
+ new_pct->size(),
+ LookupOpcodeName (new_pct->GetOpcode()),
+ new_pct->GetOpcode());
uint32 p = 0;
- while (p < new_pct->size ())
+ while (p < new_pct->size())
{
- for (uint32 j = 0; j < 16 && p < new_pct->size (); j++)
+ for (uint32 j = 0; j < 16 && p < new_pct->size(); j++)
sWorldLog.outLog ("%.2X ", (*new_pct)[p++]);
sWorldLog.outLog ("\n");
@@ -653,7 +720,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
return HandleAuthSession (*new_pct);
case CMSG_KEEP_ALIVE:
- DEBUG_LOG ("CMSG_KEEP_ALIVE ,size: %d", new_pct->size ());
+ DEBUG_LOG ("CMSG_KEEP_ALIVE ,size: %d", new_pct->size());
return 0;
default:
@@ -677,7 +744,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
m_Session->UpdateTimeOutTime(false);
// OK ,give the packet to WorldSession
- aptr.release ();
+ aptr.release();
// WARNINIG here we call it with locks held.
// Its possible to cause deadlock if QueuePacket calls back
m_Session->QueuePacket (new_pct);
@@ -747,7 +814,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
DEBUG_LOG ("WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u",
BuiltNumberClient,
unk2,
- account.c_str (),
+ account.c_str(),
unk3,
clientSeed);
@@ -769,7 +836,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
"locale " //8
"FROM account "
"WHERE username = '%s'",
- safe_account.c_str ());
+ safe_account.c_str());
// Stop if the account is not found
if (!result)
@@ -783,7 +850,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
return -1;
}
- Field* fields = result->Fetch ();
+ Field* fields = result->Fetch();
uint8 expansion = fields[6].GetUInt8();
uint32 world_expansion = sWorld.getConfig(CONFIG_EXPANSION);
@@ -795,10 +862,10 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
g.SetDword (7);
v.SetHexStr(fields[4].GetString());
- s.SetHexStr (fields[5].GetString ());
+ s.SetHexStr (fields[5].GetString());
- const char* sStr = s.AsHexStr (); //Must be freed by OPENSSL_free()
- const char* vStr = v.AsHexStr (); //Must be freed by OPENSSL_free()
+ const char* sStr = s.AsHexStr(); //Must be freed by OPENSSL_free()
+ const char* vStr = v.AsHexStr(); //Must be freed by OPENSSL_free()
DEBUG_LOG ("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
sStr,
@@ -808,9 +875,9 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
OPENSSL_free ((void*) vStr);
///- Re-check ip locking (same check as in realmd).
- if (fields[3].GetUInt8 () == 1) // if ip is locked
+ if (fields[3].GetUInt8() == 1) // if ip is locked
{
- if (strcmp (fields[2].GetString (), GetRemoteAddress ().c_str ()))
+ if (strcmp (fields[2].GetString(), GetRemoteAddress().c_str()))
{
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
packet << uint8 (AUTH_FAILED);
@@ -821,17 +888,17 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
}
}
- id = fields[0].GetUInt32 ();
+ id = fields[0].GetUInt32();
/*
if (security > SEC_ADMINISTRATOR) // prevent invalid security settings in DB
security = SEC_ADMINISTRATOR;
*/
- K.SetHexStr (fields[1].GetString ());
+ K.SetHexStr (fields[1].GetString());
- time_t mutetime = time_t (fields[7].GetUInt64 ());
+ time_t mutetime = time_t (fields[7].GetUInt64());
- locale = LocaleConstant (fields[8].GetUInt8 ());
+ locale = LocaleConstant (fields[8].GetUInt8());
if (locale >= MAX_LOCALE)
locale = LOCALE_enUS;
@@ -849,7 +916,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
security = 0;
else
{
- fields = result->Fetch ();
+ fields = result->Fetch();
security = fields[1].GetInt32();
}
@@ -872,7 +939,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
// Check locked state for server
sWorld.UpdateAllowedSecurity();
- AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit ();
+ AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit();
sLog.outDebug("Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
{
@@ -896,9 +963,9 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
sha.UpdateData ((uint8 *) & clientSeed, 4);
sha.UpdateData ((uint8 *) & seed, 4);
sha.UpdateBigNumbers (&K, NULL);
- sha.Finalize ();
+ sha.Finalize();
- if (memcmp (sha.GetDigest (), digest, 20))
+ if (memcmp (sha.GetDigest(), digest, 20))
{
packet.Initialize (SMSG_AUTH_RESPONSE, 1);
packet << uint8 (AUTH_FAILED);
@@ -909,11 +976,11 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
return -1;
}
- std::string address = GetRemoteAddress ();
+ std::string address = GetRemoteAddress();
DEBUG_LOG ("WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
- account.c_str (),
- address.c_str ());
+ account.c_str(),
+ address.c_str());
// Update the last_ip in the database
// No SQL injection, username escaped.
@@ -922,8 +989,8 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
LoginDatabase.PExecute ("UPDATE account "
"SET last_ip = '%s' "
"WHERE username = '%s'",
- address.c_str (),
- safe_account.c_str ());
+ address.c_str(),
+ safe_account.c_str());
// NOTE ATM the socket is single-threaded, have this in mind ...
ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), expansion, mutetime, locale), -1);
@@ -952,10 +1019,10 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
recvPacket >> latency;
if (m_LastPingTime == ACE_Time_Value::zero)
- m_LastPingTime = ACE_OS::gettimeofday (); // for 1st ping
+ m_LastPingTime = ACE_OS::gettimeofday(); // for 1st ping
else
{
- ACE_Time_Value cur_time = ACE_OS::gettimeofday ();
+ ACE_Time_Value cur_time = ACE_OS::gettimeofday();
ACE_Time_Value diff_time (cur_time);
diff_time -= m_LastPingTime;
m_LastPingTime = cur_time;
@@ -970,11 +1037,11 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
{
ACE_GUARD_RETURN (LockType, Guard, m_SessionLock, -1);
- if (m_Session && m_Session->GetSecurity () == SEC_PLAYER)
+ if (m_Session && m_Session->GetSecurity() == SEC_PLAYER)
{
sLog.outError ("WorldSocket::HandlePing: Player kicked for "
"over-speed pings address = %s",
- GetRemoteAddress ().c_str ());
+ GetRemoteAddress().c_str());
return -1;
}
@@ -995,7 +1062,7 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
sLog.outError ("WorldSocket::HandlePing: peer sent CMSG_PING, "
"but is not authenticated or got recently kicked,"
" address = %s",
- GetRemoteAddress ().c_str ());
+ GetRemoteAddress().c_str());
return -1;
}
}
@@ -1004,100 +1071,3 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
packet << ping;
return SendPacket (packet);
}
-
-int WorldSocket::iSendPacket (const WorldPacket& pct)
-{
- ServerPktHeader header(pct.size()+2, pct.GetOpcode());
- if (m_OutBuffer->space() < pct.size () + header.getHeaderLength())
- {
- errno = ENOBUFS;
- return -1;
- }
-
- m_Crypt.EncryptSend (header.header, header.getHeaderLength());
-
- if (m_OutBuffer->copy ((char*) header.header, header.getHeaderLength()) == -1)
- ACE_ASSERT (false);
-
- if (!pct.empty ())
- if (m_OutBuffer->copy ((char*) pct.contents (), pct.size ()) == -1)
- ACE_ASSERT (false);
-
- return 0;
-}
-
-/// Return 1 if some bytes written and packet completed
-/// Return 0 if no byte written, but still remaining data
-/// Return -1 if some bytes written and still remaining data
-int WorldSocket::iSendPartialPacket(WorldPacket& pct)
-{
- size_t remainingLen = pct.size() - pct.rpos();
-
- if (pct.rpos() == 0) // nothing sent yet => send header
- {
- ServerPktHeader header(pct.size()+2, pct.GetOpcode());
-
- // check if there is at least enough space for the header
- if (m_OutBuffer->space () < header.getHeaderLength())
- return 0; // nothing written, still remaining data => 0
-
- m_Crypt.EncryptSend(header.header, header.getHeaderLength());
-
- if (m_OutBuffer->copy((char*) header.header, header.getHeaderLength()) == -1)
- return 0; // no space left. This should not happend. Just return 0 as nothing written and still remaining data
-
- if (remainingLen == 0)
- return 1; // header written, nothing else => 1
- }
-
- if ((m_OutBuffer->space()) < remainingLen) {
- size_t len = m_OutBuffer->space();
-
- if (m_OutBuffer->copy((char*) (pct.contents() + pct.rpos()), len) == -1)
- ACE_ASSERT (false);
-
- pct.read_skip(len);
- return -1; // packet will be pushed back on the queue
- }
-
- if (m_OutBuffer->copy((char*) (pct.contents() + pct.rpos()), remainingLen) == -1)
- ACE_ASSERT (false);
-
- return 1; // some byte written and packet completed
-}
-
-bool WorldSocket::iFlushPacketQueue()
-{
- WorldPacket *pct;
- bool haveone = false;
-
- while (m_PacketQueue.dequeue_head(pct) == 0)
- {
- int result = iSendPartialPacket(*pct);
-
- if (result != 0)
- {
- // some bytes were written
- haveone = true;
- }
-
- if (result <= 0)
- {
- if (m_PacketQueue.enqueue_head(pct) == -1)
- {
- delete pct;
- sLog.outError ("WorldSocket::iFlushPacketQueue m_PacketQueue->enqueue_head");
- return false;
- }
-
- break;
- }
- else
- {
- // packet completed
- delete pct;
- }
- }
-
- return haveone;
-}
diff --git a/src/game/WorldSocket.h b/src/game/WorldSocket.h
index 17de5c19c36..70654274215 100644
--- a/src/game/WorldSocket.h
+++ b/src/game/WorldSocket.h
@@ -73,7 +73,7 @@ typedef ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> WorldHandler;
* sending packets from "producer" threads is minimal,
* and doing a lot of writes with small size is tolerated.
*
- * The calls to Update () method are managed by WorldSocketMgr
+ * The calls to Update() method are managed by WorldSocketMgr
* and ReactorRunnable.
*
* For input ,the class uses one 1024 bytes buffer on stack
@@ -103,9 +103,6 @@ class WorldSocket : protected WorldHandler
typedef ACE_Thread_Mutex LockType;
typedef ACE_Guard<LockType> GuardType;
- /// Queue for storing packets for which there is no space.
- typedef ACE_Unbounded_Queue< WorldPacket* > PacketQueueT;
-
/// Check if socket is closed.
bool IsClosed (void) const;
@@ -160,6 +157,9 @@ class WorldSocket : protected WorldHandler
/// @param g the guard is for m_OutBufferLock, the function will release it
int cancel_wakeup_output (GuardType& g);
int schedule_wakeup_output (GuardType& g);
+
+ /// Drain the queue if its not empty.
+ int handle_output_queue (GuardType& g);
/// process one incoming packet.
/// @param new_pct received packet ,note that you need to delete it.
@@ -171,20 +171,6 @@ class WorldSocket : protected WorldHandler
/// Called by ProcessIncoming() on CMSG_PING.
int HandlePing (WorldPacket& recvPacket);
- /// Try to write WorldPacket to m_OutBuffer ,return -1 if no space
- /// Need to be called with m_OutBufferLock lock held
- int iSendPacket (const WorldPacket& pct);
-
- /// Try to write WorldPacket to m_OutBuffer even partially,
- /// Need to be called with m_OutBufferLock lock held
- int iSendPartialPacket(WorldPacket& pct);
-
- /// Flush m_PacketQueue if there are packets in it
- /// Need to be called with m_OutBufferLock lock held
- /// @return true if it wrote to the buffer (AKA you need
- /// to mark the socket for output).
- bool iFlushPacketQueue ();
-
private:
/// Time in which the last ping was received
ACE_Time_Value m_LastPingTime;
@@ -224,10 +210,6 @@ class WorldSocket : protected WorldHandler
/// Size of the m_OutBuffer.
size_t m_OutBufferSize;
- /// Here are stored packets for which there was no space on m_OutBuffer,
- /// this allows not-to kick player if its buffer is overflowed.
- PacketQueueT m_PacketQueue;
-
/// True if the socket is registered with the reactor for output
bool m_OutActive;
diff --git a/src/game/WorldSocketMgr.cpp b/src/game/WorldSocketMgr.cpp
index 23a123ae990..c23d08e6f78 100644
--- a/src/game/WorldSocketMgr.cpp
+++ b/src/game/WorldSocketMgr.cpp
@@ -55,23 +55,23 @@ class ReactorRunnable : protected ACE_Task_Base
{
public:
- ReactorRunnable () :
- m_ThreadId (-1),
- m_Connections (0),
- m_Reactor (0)
+ ReactorRunnable() :
+ m_ThreadId(-1),
+ m_Connections(0),
+ m_Reactor(0)
{
ACE_Reactor_Impl* imp = 0;
#if defined (ACE_HAS_EVENT_POLL) || defined (ACE_HAS_DEV_POLL)
- imp = new ACE_Dev_Poll_Reactor ();
+ imp = new ACE_Dev_Poll_Reactor();
imp->max_notify_iterations (128);
imp->restart (1);
#else
- imp = new ACE_TP_Reactor ();
+ imp = new ACE_TP_Reactor();
imp->max_notify_iterations (128);
#endif
@@ -79,33 +79,33 @@ class ReactorRunnable : protected ACE_Task_Base
m_Reactor = new ACE_Reactor (imp, 1);
}
- virtual ~ReactorRunnable ()
+ virtual ~ReactorRunnable()
{
- Stop ();
- Wait ();
+ Stop();
+ Wait();
if (m_Reactor)
delete m_Reactor;
}
- void Stop ()
+ void Stop()
{
- m_Reactor->end_reactor_event_loop ();
+ m_Reactor->end_reactor_event_loop();
}
- int Start ()
+ int Start()
{
if (m_ThreadId != -1)
return -1;
- return (m_ThreadId = activate ());
+ return (m_ThreadId = activate());
}
- void Wait () { ACE_Task_Base::wait (); }
+ void Wait() { ACE_Task_Base::wait(); }
- long Connections ()
+ long Connections()
{
- return static_cast<long> (m_Connections.value ());
+ return static_cast<long> (m_Connections.value());
}
int AddSocket (WorldSocket* sock)
@@ -120,37 +120,37 @@ class ReactorRunnable : protected ACE_Task_Base
return 0;
}
- ACE_Reactor* GetReactor ()
+ ACE_Reactor* GetReactor()
{
return m_Reactor;
}
protected:
- void AddNewSockets ()
+ void AddNewSockets()
{
ACE_GUARD (ACE_Thread_Mutex, Guard, m_NewSockets_Lock);
- if (m_NewSockets.empty ())
+ if (m_NewSockets.empty())
return;
- for (SocketSet::const_iterator i = m_NewSockets.begin (); i != m_NewSockets.end (); ++i)
+ for (SocketSet::const_iterator i = m_NewSockets.begin(); i != m_NewSockets.end(); ++i)
{
WorldSocket* sock = (*i);
- if (sock->IsClosed ())
+ if (sock->IsClosed())
{
- sock->RemoveReference ();
+ sock->RemoveReference();
--m_Connections;
}
else
m_Sockets.insert (sock);
}
- m_NewSockets.clear ();
+ m_NewSockets.clear();
}
- virtual int svc ()
+ virtual int svc()
{
DEBUG_LOG ("Network Thread Starting");
@@ -160,7 +160,7 @@ class ReactorRunnable : protected ACE_Task_Base
SocketSet::iterator i, t;
- while (!m_Reactor->reactor_event_loop_done ())
+ while (!m_Reactor->reactor_event_loop_done())
{
// dont be too smart to move this outside the loop
// the run_reactor_event_loop will modify interval
@@ -169,16 +169,16 @@ class ReactorRunnable : protected ACE_Task_Base
if (m_Reactor->run_reactor_event_loop (interval) == -1)
break;
- AddNewSockets ();
+ AddNewSockets();
- for (i = m_Sockets.begin (); i != m_Sockets.end ();)
+ for (i = m_Sockets.begin(); i != m_Sockets.end();)
{
- if ((*i)->Update () == -1)
+ if ((*i)->Update() == -1)
{
t = i;
++i;
- (*t)->CloseSocket ();
- (*t)->RemoveReference ();
+ (*t)->CloseSocket();
+ (*t)->RemoveReference();
--m_Connections;
m_Sockets.erase (t);
}
@@ -208,17 +208,17 @@ class ReactorRunnable : protected ACE_Task_Base
ACE_Thread_Mutex m_NewSockets_Lock;
};
-WorldSocketMgr::WorldSocketMgr () :
- m_NetThreadsCount (0),
- m_NetThreads (0),
- m_SockOutKBuff (-1),
- m_SockOutUBuff (65536),
- m_UseNoDelay (true),
+WorldSocketMgr::WorldSocketMgr() :
+ m_NetThreadsCount(0),
+ m_NetThreads(0),
+ m_SockOutKBuff(-1),
+ m_SockOutUBuff(65536),
+ m_UseNoDelay(true),
m_Acceptor (0)
{
}
-WorldSocketMgr::~WorldSocketMgr ()
+WorldSocketMgr::~WorldSocketMgr()
{
if (m_NetThreads)
delete [] m_NetThreads;
@@ -244,8 +244,8 @@ WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address)
m_NetThreads = new ReactorRunnable[m_NetThreadsCount];
- sLog.outBasic ("Max allowed socket connections %d",ACE::max_handles ());
-
+ sLog.outBasic ("Max allowed socket connections %d", ACE::max_handles());
+
// -1 means use default
m_SockOutKBuff = sConfig.GetIntDefault ("Network.OutKBuff", -1);
@@ -262,14 +262,14 @@ WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address)
ACE_INET_Addr listen_addr (port, address);
- if (acc->open (listen_addr, m_NetThreads[0].GetReactor (), ACE_NONBLOCK) == -1)
+ if (acc->open(listen_addr, m_NetThreads[0].GetReactor(), ACE_NONBLOCK) == -1)
{
sLog.outError ("Failed to open acceptor ,check if the port is free");
return -1;
}
for (size_t i = 0; i < m_NetThreadsCount; ++i)
- m_NetThreads[i].Start ();
+ m_NetThreads[i].Start();
return 0;
}
@@ -277,42 +277,42 @@ WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address)
int
WorldSocketMgr::StartNetwork (ACE_UINT16 port, const char* address)
{
- if (!sLog.IsOutDebug ())
- ACE_Log_Msg::instance ()->priority_mask (LM_ERROR, ACE_Log_Msg::PROCESS);
+ if (!sLog.IsOutDebug())
+ ACE_Log_Msg::instance()->priority_mask (LM_ERROR, ACE_Log_Msg::PROCESS);
- if (StartReactiveIO (port, address) == -1)
+ if (StartReactiveIO(port, address) == -1)
return -1;
return 0;
}
void
-WorldSocketMgr::StopNetwork ()
+WorldSocketMgr::StopNetwork()
{
if (m_Acceptor)
{
WorldSocket::Acceptor* acc = dynamic_cast<WorldSocket::Acceptor*> (m_Acceptor);
if (acc)
- acc->close ();
+ acc->close();
}
if (m_NetThreadsCount != 0)
{
for (size_t i = 0; i < m_NetThreadsCount; ++i)
- m_NetThreads[i].Stop ();
+ m_NetThreads[i].Stop();
}
- Wait ();
+ Wait();
}
void
-WorldSocketMgr::Wait ()
+WorldSocketMgr::Wait()
{
if (m_NetThreadsCount != 0)
{
for (size_t i = 0; i < m_NetThreadsCount; ++i)
- m_NetThreads[i].Wait ();
+ m_NetThreads[i].Wait();
}
}
@@ -322,7 +322,7 @@ WorldSocketMgr::OnSocketOpen (WorldSocket* sock)
// set some options here
if (m_SockOutKBuff >= 0)
{
- if (sock->peer ().set_option (SOL_SOCKET,
+ if (sock->peer().set_option (SOL_SOCKET,
SO_SNDBUF,
(void*) & m_SockOutKBuff,
sizeof (int)) == -1 && errno != ENOTSUP)
@@ -337,12 +337,12 @@ WorldSocketMgr::OnSocketOpen (WorldSocket* sock)
// Set TCP_NODELAY.
if (m_UseNoDelay)
{
- if (sock->peer ().set_option (ACE_IPPROTO_TCP,
+ if (sock->peer().set_option (ACE_IPPROTO_TCP,
TCP_NODELAY,
(void*)&ndoption,
sizeof (int)) == -1)
{
- sLog.outError ("WorldSocketMgr::OnSocketOpen: peer ().set_option TCP_NODELAY errno = %s", ACE_OS::strerror (errno));
+ sLog.outError ("WorldSocketMgr::OnSocketOpen: peer().set_option TCP_NODELAY errno = %s", ACE_OS::strerror (errno));
return -1;
}
}
@@ -355,14 +355,14 @@ WorldSocketMgr::OnSocketOpen (WorldSocket* sock)
ACE_ASSERT (m_NetThreadsCount >= 1);
for (size_t i = 1; i < m_NetThreadsCount; ++i)
- if (m_NetThreads[i].Connections () < m_NetThreads[min].Connections ())
+ if (m_NetThreads[i].Connections() < m_NetThreads[min].Connections())
min = i;
return m_NetThreads[min].AddSocket (sock);
}
WorldSocketMgr*
-WorldSocketMgr::Instance ()
+WorldSocketMgr::Instance()
{
return ACE_Singleton<WorldSocketMgr,ACE_Thread_Mutex>::instance();
}
diff --git a/src/game/WorldSocketMgr.h b/src/game/WorldSocketMgr.h
index bea11159dd6..11345304962 100644
--- a/src/game/WorldSocketMgr.h
+++ b/src/game/WorldSocketMgr.h
@@ -46,22 +46,22 @@ public:
int StartNetwork (ACE_UINT16 port, const char* address);
/// Stops all network threads, It will wait for all running threads .
- void StopNetwork ();
+ void StopNetwork();
/// Wait untill all network threads have "joined" .
- void Wait ();
+ void Wait();
/// Make this class singleton .
- static WorldSocketMgr* Instance ();
-
+ static WorldSocketMgr* Instance();
+
private:
int OnSocketOpen(WorldSocket* sock);
int StartReactiveIO(ACE_UINT16 port, const char* address);
private:
- WorldSocketMgr ();
- virtual ~WorldSocketMgr ();
+ WorldSocketMgr();
+ virtual ~WorldSocketMgr();
ReactorRunnable* m_NetThreads;
size_t m_NetThreadsCount;
@@ -73,7 +73,7 @@ private:
ACE_Event_Handler* m_Acceptor;
};
-#define sWorldSocketMgr WorldSocketMgr::Instance ()
+#define sWorldSocketMgr WorldSocketMgr::Instance()
#endif
/// @}