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author | ccrs <ccrs@users.noreply.github.com> | 2017-05-02 11:43:50 +0200 |
---|---|---|
committer | funjoker <funjoker109@gmail.com> | 2020-06-14 20:04:16 +0200 |
commit | 08f13f83af4d10a8620f38cd1fae94fc07333007 (patch) | |
tree | 970709acf64c70640913ed1a4c20db6d9b5dffae /src | |
parent | d53a2dea5f133c479fbe23d435bd6db8a0c242b7 (diff) |
Core/Creature: IsMovementPreventedByCasting followup
Handle correctly move allowed channels: IsChannelActive checks if channel phase has started (after cast if any)
Must skip the other checks since all channels focus target.
ref #19532
(cherry picked from commit b74264aef418a3c44e98a3cf9da692fd662e008d)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 2d66f88a745..44a6ae2b3a4 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -3217,8 +3217,7 @@ bool Creature::IsMovementPreventedByCasting() const { if (spell->getState() != SPELL_STATE_FINISHED && spell->IsChannelActive()) if (spell->GetSpellInfo()->IsMoveAllowedChannel()) - if (HasUnitState(UNIT_STATE_CASTING)) - return true; + return false; } if (const_cast<Creature*>(this)->IsFocusing(nullptr, true)) |