diff options
author | Shauren <none@none> | 2010-12-22 20:52:47 +0100 |
---|---|---|
committer | Shauren <none@none> | 2010-12-22 20:52:47 +0100 |
commit | 0948fc5bbed08ae6edee4fa1ff86df5cfbffa996 (patch) | |
tree | 12cec534711f07b659ad644dd27bb0a2dabe7d97 /src | |
parent | 7b4e1c6387a6787c2b2822494abae6b717f24547 (diff) |
Core: Converted (hopefully) all remaining singletons to use ACE_Singleton class
--HG--
branch : trunk
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Scripting/ScriptSystem.cpp | 10 | ||||
-rw-r--r-- | src/server/game/Scripting/ScriptSystem.h | 12 | ||||
-rwxr-xr-x | src/server/game/Server/WorldSocketMgr.cpp | 7 | ||||
-rwxr-xr-x | src/server/game/Server/WorldSocketMgr.h | 42 | ||||
-rwxr-xr-x | src/server/game/Spells/SpellMgr.cpp | 6 | ||||
-rwxr-xr-x | src/server/game/Spells/SpellMgr.h | 8 |
6 files changed, 28 insertions, 57 deletions
diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp index 590ff3e9ed3..672c0cca726 100755 --- a/src/server/game/Scripting/ScriptSystem.cpp +++ b/src/server/game/Scripting/ScriptSystem.cpp @@ -21,16 +21,6 @@ #include "ObjectMgr.h" #include "DatabaseEnv.h" -SystemMgr::SystemMgr() -{ -} - -SystemMgr& SystemMgr::Instance() -{ - static SystemMgr pSysMgr; - return pSysMgr; -} - void SystemMgr::LoadVersion() { //Get Version information diff --git a/src/server/game/Scripting/ScriptSystem.h b/src/server/game/Scripting/ScriptSystem.h index 52401502c83..27a20f009a6 100644 --- a/src/server/game/Scripting/ScriptSystem.h +++ b/src/server/game/Scripting/ScriptSystem.h @@ -4,6 +4,7 @@ #ifndef SC_SYSTEM_H #define SC_SYSTEM_H +#include <ace/Singleton.h> #define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available @@ -51,13 +52,10 @@ struct StringTextData class SystemMgr { - public: - - SystemMgr(); + friend class ACE_Singleton<SystemMgr, ACE_Null_Mutex>; + SystemMgr() {} ~SystemMgr() {} - - static SystemMgr& Instance(); - + public: //Maps and lists typedef UNORDERED_MAP<int32, StringTextData> TextDataMap; typedef UNORDERED_MAP<uint32, std::vector<ScriptPointMove> > PointMoveMap; @@ -97,6 +95,6 @@ class SystemMgr PointMoveMap m_mPointMoveMap; //coordinates for waypoints }; -#define sScriptSystemMgr SystemMgr::Instance() +#define sScriptSystemMgr (*ACE_Singleton<SystemMgr, ACE_Null_Mutex>::instance()) #endif diff --git a/src/server/game/Server/WorldSocketMgr.cpp b/src/server/game/Server/WorldSocketMgr.cpp index 802541fefa4..b49d3a98ef8 100755 --- a/src/server/game/Server/WorldSocketMgr.cpp +++ b/src/server/game/Server/WorldSocketMgr.cpp @@ -363,10 +363,3 @@ WorldSocketMgr::OnSocketOpen (WorldSocket* sock) return m_NetThreads[min].AddSocket (sock); } - -WorldSocketMgr* -WorldSocketMgr::Instance() -{ - return ACE_Singleton<WorldSocketMgr,ACE_Thread_Mutex>::instance(); -} - diff --git a/src/server/game/Server/WorldSocketMgr.h b/src/server/game/Server/WorldSocketMgr.h index dc00c3b4947..abc8a67b83a 100755 --- a/src/server/game/Server/WorldSocketMgr.h +++ b/src/server/game/Server/WorldSocketMgr.h @@ -37,42 +37,38 @@ class ACE_Event_Handler; class WorldSocketMgr { public: - friend class WorldSocket; - friend class ACE_Singleton<WorldSocketMgr,ACE_Thread_Mutex>; + friend class WorldSocket; + friend class ACE_Singleton<WorldSocketMgr, ACE_Thread_Mutex>; - /// Start network, listen at address:port . - int StartNetwork (ACE_UINT16 port, const char* address); + /// Start network, listen at address:port . + int StartNetwork(ACE_UINT16 port, const char* address); - /// Stops all network threads, It will wait for all running threads . - void StopNetwork(); + /// Stops all network threads, It will wait for all running threads . + void StopNetwork(); - /// Wait untill all network threads have "joined" . - void Wait(); - - /// Make this class singleton . - static WorldSocketMgr* Instance(); + /// Wait untill all network threads have "joined" . + void Wait(); private: - int OnSocketOpen(WorldSocket* sock); + int OnSocketOpen(WorldSocket* sock); - int StartReactiveIO(ACE_UINT16 port, const char* address); + int StartReactiveIO(ACE_UINT16 port, const char* address); private: - WorldSocketMgr(); - virtual ~WorldSocketMgr(); + WorldSocketMgr(); + virtual ~WorldSocketMgr(); - ReactorRunnable* m_NetThreads; - size_t m_NetThreadsCount; + ReactorRunnable* m_NetThreads; + size_t m_NetThreadsCount; - int m_SockOutKBuff; - int m_SockOutUBuff; - bool m_UseNoDelay; + int m_SockOutKBuff; + int m_SockOutUBuff; + bool m_UseNoDelay; - ACE_Event_Handler* m_Acceptor; + ACE_Event_Handler* m_Acceptor; }; -#define sWorldSocketMgr WorldSocketMgr::Instance() +#define sWorldSocketMgr ACE_Singleton<WorldSocketMgr,ACE_Thread_Mutex>::instance() #endif /// @} - diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index c5a1e6a35f3..925a0c947a4 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -256,12 +256,6 @@ SpellMgr::~SpellMgr() { } -SpellMgr& SpellMgr::Instance() -{ - static SpellMgr spellMgr; - return spellMgr; -} - bool SpellMgr::IsSrcTargetSpell(SpellEntry const *spellInfo) const { for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h index 7e4d51b5a99..8b5cf987267 100755 --- a/src/server/game/Spells/SpellMgr.h +++ b/src/server/game/Spells/SpellMgr.h @@ -21,6 +21,7 @@ // For static or at-server-startup loaded spell data // For more high level function for sSpellStore data +#include <ace/Singleton.h> #include "SharedDefines.h" #include "SpellAuraDefines.h" @@ -914,8 +915,7 @@ inline bool IsProfessionOrRidingSkill(uint32 skill) class SpellMgr { - // Constructors - public: + friend class ACE_Singleton<SpellMgr, ACE_Null_Mutex>; SpellMgr(); ~SpellMgr(); @@ -1387,7 +1387,6 @@ class SpellMgr // Modifiers public: - static SpellMgr& Instance(); // Loading data at server startup void LoadSpellRanks(); @@ -1443,5 +1442,6 @@ class SpellMgr SpellDifficultySearcherMap mSpellDifficultySearcherMap; }; -#define sSpellMgr SpellMgr::Instance() +#define sSpellMgr (*ACE_Singleton<SpellMgr, ACE_Null_Mutex>::instance()) + #endif |