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author | Treeston <treeston.mmoc@gmail.com> | 2019-07-03 19:26:43 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-14 00:06:51 +0100 |
commit | 096269349cd82a44f57f36b17dfe4e5e32a39f9a (patch) | |
tree | e3b41e6934f6555e02aa186424594dcfb0a24228 /src | |
parent | 0d9a7f626dd0fd167b915f1f45dec0f00a1b075c (diff) |
Entities/Player: Fix an edge case where overlapping CCs could prevent player movement from being re-enabled. f6f1c48 follow-up.
(cherry picked from commit 4e767f1c7cd0cae6316982e38be66f560baafea5)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 153ee80e18d..a9e5d37a1d7 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -25762,7 +25762,7 @@ void Player::SetClientControl(Unit* target, bool allowMove) } // still affected by some aura that shouldn't allow control, only allow on last such aura to be removed - if (target->HasUnitState(UNIT_STATE_CONTROLLED)) + if (target->HasUnitState(UNIT_STATE_FLEEING | UNIT_STATE_CONFUSED)) allowMove = false; WorldPackets::Movement::ControlUpdate data; |