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authorKittnz <Kittnz@users.noreply.github.com>2017-10-26 11:27:44 +0200
committerfunjoker <funjoker109@gmail.com>2021-01-13 22:04:52 +0100
commit097335f2c4db5ce8ff773ec73b179a1f26b504fe (patch)
tree940bfef7a45fb3c371c1c57ee43723b5eb72939f /src
parent7a21d02da12667e6e873163de83fa3cb25d028aa (diff)
Core/SAI: Add distance option for SMART_ACTION_SOUND & SMART_ACTION_RANDOM_SOUND (#20717)
(cherry picked from commit 37995ade2991ed27845728eb6a6dd95f3a490849)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp13
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h5
2 files changed, 14 insertions, 4 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 3a18f984137..42c0c126a48 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -297,7 +297,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (IsUnit(target))
{
- target->PlayDirectSound(e.action.sound.sound, e.action.sound.onlySelf ? target->ToPlayer() : nullptr, e.action.sound.keyBroadcastTextId);
+ if (e.action.sound.distance == 1)
+ target->PlayDistanceSound(e.action.sound.sound, e.action.sound.onlySelf ? target->ToPlayer() : nullptr);
+ else
+ target->PlayDirectSound(e.action.sound.sound, e.action.sound.onlySelf ? target->ToPlayer() : nullptr, e.action.sound.keyBroadcastTextId);
+
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s (%s), sound: %u, onlyself: %u",
target->GetName().c_str(), target->GetGUID().ToString().c_str(), e.action.sound.sound, e.action.sound.onlySelf);
}
@@ -2092,7 +2096,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
uint32 sound = Trinity::Containers::SelectRandomContainerElement(sounds);
- target->PlayDirectSound(sound, onlySelf ? target->ToPlayer() : nullptr);
+
+ if (e.action.randomSound.distance == 1)
+ target->PlayDistanceSound(sound, onlySelf ? target->ToPlayer() : nullptr);
+ else
+ target->PlayDirectSound(sound, onlySelf ? target->ToPlayer() : nullptr);
+
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_SOUND: target: %s (%s), sound: %u, onlyself: %s",
target->GetName().c_str(), target->GetGUID().ToString().c_str(), sound, onlySelf ? "true" : "false");
}
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 3039afd29bf..a09c84c9072 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -625,7 +625,7 @@ struct SmartAction
{
uint32 sound;
uint32 onlySelf;
- uint32 distance; // NYI: awaiting cherry-pick
+ uint32 distance;
uint32 keyBroadcastTextId;
} sound;
@@ -1095,8 +1095,9 @@ struct SmartAction
struct
{
- uint32 sounds[SMART_ACTION_PARAM_COUNT - 1];
+ uint32 sounds[SMART_ACTION_PARAM_COUNT - 2];
uint32 onlySelf;
+ uint32 distance;
} randomSound;
struct