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authorKeader <keader.android@gmail.com>2016-02-03 10:43:57 -0300
committerShauren <shauren.trinity@gmail.com>2016-04-02 17:50:17 +0200
commit0a8bab885ac7c1efd5f67619998502a3a8be4c62 (patch)
tree736544b22e7bffdc4fa1d96dfdc16e9236b5758d /src
parent02c9a66b88962c4c395b18411815ad41f5bffa6c (diff)
Fix cooldown check talent Rapture (Priest)
(cherry picked from commit 7093c0c769b7ff60627eb87851d57dcab14a051b)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 2795efbe790..1b86d87e0cc 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1488,7 +1488,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
{
// This additional check is needed to add a minimal delay before cooldown in in effect
// to allow all bubbles broken by a single damage source proc mana return
- if (caster->GetSpellHistory()->GetRemainingCooldown(aura->GetSpellInfo()) <= 11)
+ if (caster->GetSpellHistory()->GetRemainingCooldown(aura->GetSpellInfo()) <= 11 * IN_MILLISECONDS)
break;
}
else // and add if needed