diff options
author | Brian <runningnak3d@gmail.com> | 2009-12-21 17:30:02 -0700 |
---|---|---|
committer | Brian <runningnak3d@gmail.com> | 2009-12-21 17:30:02 -0700 |
commit | 0aa2069c73671fdd99d55cbc7645ad589fbf8586 (patch) | |
tree | 6de4a62e82c9e6a19fb775c12fa3414aa8b4bab1 /src | |
parent | eee8e179a124f9c3687dbc6f2f8c512b1239d2d9 (diff) |
* Added support for GAMEOBJECT_TYPE_TRAP and GAMEOBJECT_TYPE_SPELL_FOCUS to
* have modelid=0 since this is valid data for those GO types. More to the
* point removed the check at core load that resulted in an error being logged
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/ObjectMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 76c66dbd54a..d659561a889 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -1575,7 +1575,7 @@ void ObjectMgr::LoadGameobjects() continue; } - if(!gInfo->displayId) + if(!gInfo->displayId && (!gInfo->type == GAMEOBJECT_TYPE_TRAP || !gInfo->type == GAMEOBJECT_TYPE_SPELL_FOCUS)) { sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) doesn't have displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId); continue; |