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authorp0wer <none@none>2009-12-27 18:38:09 -0600
committerp0wer <none@none>2009-12-27 18:38:09 -0600
commit0aef7ea793b24794891e7455ba79cd83126c096a (patch)
treeee80c73ca6c9a854de7243c28d262e09a8fe3837 /src
parentca36a951cca1bc3919995815a76af574f7139351 (diff)
Fix Mind Blast applying Mind Trauma. Will now proc. Thanks to Morpheux for
pointing out that it wasn't proccing. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 2d51c59989b..9f5976fcd0c 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -536,7 +536,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
m_caster->CastCustomSpell(m_caster, SPELL_SHADOW_WORD_DEATH_32409, &back_damage, 0, 0, true);
}
// Mind Blast - applies Mind Trauma if:
- else if (m_spellInfo->SpellFamilyFlags[0] & 0x00002000)
+ else if (m_spellInfo->SpellFamilyFlags[2] & 0x00002000)
{
// We are in Shadow Form
if (m_caster->m_form == FORM_SHADOW)