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authorclick <click@gonnamakeyou.com>2012-11-27 02:32:47 +0100
committerclick <click@gonnamakeyou.com>2012-11-27 02:32:47 +0100
commit0b177376b02c07316d8d0c6384dc8c836acc9ad7 (patch)
tree6a43016ba00e4f63d51fcdeb60b5ab8faff620aa /src
parent1d7105914a8bf3c5ffda4f1c59f9a98576c1bcd2 (diff)
Core: Move BF-handler invitation/queuing-logmessages to outDebug() (the information given there aren't really considered "errors"...)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Battlefield/BattlefieldHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Battlefield/BattlefieldHandler.cpp b/src/server/game/Battlefield/BattlefieldHandler.cpp
index a2d8cec3936..c4225551311 100644
--- a/src/server/game/Battlefield/BattlefieldHandler.cpp
+++ b/src/server/game/Battlefield/BattlefieldHandler.cpp
@@ -102,7 +102,7 @@ void WorldSession::HandleBfQueueInviteResponse(WorldPacket & recvData)
uint8 Accepted;
recvData >> BattleId >> Accepted;
- sLog->outError(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
+ sLog->outDebug(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
if (!Bf)
return;
@@ -120,7 +120,7 @@ void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recvData)
uint8 Accepted;
recvData >> BattleId >> Accepted;
- sLog->outError(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
+ sLog->outDebug(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
if (!Bf)
return;
@@ -142,7 +142,7 @@ void WorldSession::HandleBfExitRequest(WorldPacket & recvData)
uint32 BattleId;
recvData >> BattleId;
- sLog->outError(LOG_FILTER_GENERAL, "HandleBfExitRequest: BattleID:%u ", BattleId);
+ sLog->outDebug(LOG_FILTER_GENERAL, "HandleBfExitRequest: BattleID:%u ", BattleId);
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
if (!Bf)
return;