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authorSpp- <u84280@epreinf21.(none)>2011-07-27 14:52:59 +0200
committerSpp- <u84280@epreinf21.(none)>2011-07-27 14:52:59 +0200
commit0b5c03f66b0ce82add6a9d2f8df89e67c936f21f (patch)
tree18f5be9b1c6c4102b346892aaa9010642e499254 /src
parent3e5aa2d1ff02f062ae9491b1a60a312a4f958c0d (diff)
Core/Scripts: ScriptRegistry is no longer the part of ScriptMgr public interface, it is not required by caller side. Also remove extra function call to GetScriptId in scripts
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp5
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.h1
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp197
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h115
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.h2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp2
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp4
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp2
-rwxr-xr-xsrc/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h2
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/ulduar.h2
12 files changed, 165 insertions, 171 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 4e37508b7d2..2e222fad61d 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -8746,11 +8746,6 @@ bool LoadTrinityStrings(char const* table, int32 start_value, int32 end_value)
return sObjectMgr->LoadTrinityStrings(table, start_value, end_value);
}
-uint32 GetScriptId(const char *name)
-{
- return sObjectMgr->GetScriptId(name);
-}
-
CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass)
{
CreatureBaseStatsMap::const_iterator it = m_creatureBaseStatsMap.find(MAKE_PAIR16(level, unitClass));
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 5d1cf287f87..32a71095c58 100755
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -1361,6 +1361,5 @@ class ObjectMgr
// scripting access functions
bool LoadTrinityStrings(char const* table, int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min());
-uint32 GetScriptId(const char *name);
#endif
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index af301738f20..f551b268b3a 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -17,6 +17,7 @@
*/
#include "ScriptPCH.h"
+#include "ScriptMgr.h"
#include "Config.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
@@ -26,6 +27,100 @@
#include "ScriptSystem.h"
#include "Transport.h"
+// This is the global static registry of scripts.
+template<class TScript>
+class ScriptRegistry
+{
+ // Counter used for code-only scripts.
+ static uint32 _scriptIdCounter;
+
+public:
+ typedef std::map<uint32, TScript*> ScriptMap;
+ typedef typename ScriptMap::iterator ScriptMapIterator;
+
+ // The actual list of scripts. This will be accessed concurrently, so it must not be modified
+ // after server startup.
+ static ScriptMap ScriptPointerList;
+
+ static void AddScript(TScript* const script)
+ {
+ ASSERT(script);
+
+ // See if the script is using the same memory as another script. If this happens, it means that
+ // someone forgot to allocate new memory for a script.
+ for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
+ {
+ if (it->second == script)
+ {
+ sLog->outError("Script '%s' has same memory pointer as '%s'.",
+ script->GetName().c_str(), it->second->GetName().c_str());
+
+ return;
+ }
+ }
+
+ if (script->IsDatabaseBound())
+ {
+ // Get an ID for the script. An ID only exists if it's a script that is assigned in the database
+ // through a script name (or similar).
+ uint32 id = sObjectMgr->GetScriptId(script->GetName().c_str());
+ if (id)
+ {
+ // Try to find an existing script.
+ bool existing = false;
+ for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
+ {
+ // If the script names match...
+ if (it->second->GetName() == script->GetName())
+ {
+ // ... It exists.
+ existing = true;
+ break;
+ }
+ }
+
+ // If the script isn't assigned -> assign it!
+ if (!existing)
+ {
+ ScriptPointerList[id] = script;
+ sScriptMgr->IncrementScriptCount();
+ }
+ else
+ {
+ // If the script is already assigned -> delete it!
+ sLog->outError("Script '%s' already assigned with the same script name, so the script can't work.",
+ script->GetName().c_str());
+
+ ASSERT(false); // Error that should be fixed ASAP.
+ }
+ }
+ else
+ {
+ // The script uses a script name from database, but isn't assigned to anything.
+ if (script->GetName().find("example") == std::string::npos && script->GetName().find("Smart") == std::string::npos)
+ sLog->outErrorDb("Script named '%s' does not have a script name assigned in database.",
+ script->GetName().c_str());
+ }
+ }
+ else
+ {
+ // We're dealing with a code-only script; just add it.
+ ScriptPointerList[_scriptIdCounter++] = script;
+ sScriptMgr->IncrementScriptCount();
+ }
+ }
+
+ // Gets a script by its ID (assigned by ObjectMgr).
+ static TScript* GetScriptById(uint32 id)
+ {
+ ScriptMapIterator it = ScriptPointerList.find(id);
+ if (it != ScriptPointerList.end())
+ return it->second;
+
+ return NULL;
+ }
+};
+
// Utility macros to refer to the script registry.
#define SCR_REG_MAP(T) ScriptRegistry<T>::ScriptMap
#define SCR_REG_ITR(T) ScriptRegistry<T>::ScriptMapIterator
@@ -1290,25 +1385,25 @@ void ScriptMgr::OnGroupDisband(Group* group)
SpellScriptLoader::SpellScriptLoader(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<SpellScriptLoader>::AddScript(this);
+ ScriptRegistry<SpellScriptLoader>::AddScript(this);
}
ServerScript::ServerScript(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<ServerScript>::AddScript(this);
+ ScriptRegistry<ServerScript>::AddScript(this);
}
WorldScript::WorldScript(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<WorldScript>::AddScript(this);
+ ScriptRegistry<WorldScript>::AddScript(this);
}
FormulaScript::FormulaScript(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<FormulaScript>::AddScript(this);
+ ScriptRegistry<FormulaScript>::AddScript(this);
}
WorldMapScript::WorldMapScript(const char* name, uint32 mapId)
@@ -1317,7 +1412,7 @@ WorldMapScript::WorldMapScript(const char* name, uint32 mapId)
if (GetEntry() && !GetEntry()->IsContinent())
sLog->outError("WorldMapScript for map %u is invalid.", mapId);
- ScriptMgr::ScriptRegistry<WorldMapScript>::AddScript(this);
+ ScriptRegistry<WorldMapScript>::AddScript(this);
}
InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId)
@@ -1326,7 +1421,7 @@ InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId)
if (GetEntry() && !GetEntry()->IsDungeon())
sLog->outError("InstanceMapScript for map %u is invalid.", mapId);
- ScriptMgr::ScriptRegistry<InstanceMapScript>::AddScript(this);
+ ScriptRegistry<InstanceMapScript>::AddScript(this);
}
BattlegroundMapScript::BattlegroundMapScript(const char* name, uint32 mapId)
@@ -1335,140 +1430,140 @@ BattlegroundMapScript::BattlegroundMapScript(const char* name, uint32 mapId)
if (GetEntry() && !GetEntry()->IsBattleground())
sLog->outError("BattlegroundMapScript for map %u is invalid.", mapId);
- ScriptMgr::ScriptRegistry<BattlegroundMapScript>::AddScript(this);
+ ScriptRegistry<BattlegroundMapScript>::AddScript(this);
}
ItemScript::ItemScript(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<ItemScript>::AddScript(this);
+ ScriptRegistry<ItemScript>::AddScript(this);
}
CreatureScript::CreatureScript(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<CreatureScript>::AddScript(this);
+ ScriptRegistry<CreatureScript>::AddScript(this);
}
GameObjectScript::GameObjectScript(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<GameObjectScript>::AddScript(this);
+ ScriptRegistry<GameObjectScript>::AddScript(this);
}
AreaTriggerScript::AreaTriggerScript(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<AreaTriggerScript>::AddScript(this);
+ ScriptRegistry<AreaTriggerScript>::AddScript(this);
}
BattlegroundScript::BattlegroundScript(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<BattlegroundScript>::AddScript(this);
+ ScriptRegistry<BattlegroundScript>::AddScript(this);
}
OutdoorPvPScript::OutdoorPvPScript(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<OutdoorPvPScript>::AddScript(this);
+ ScriptRegistry<OutdoorPvPScript>::AddScript(this);
}
CommandScript::CommandScript(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<CommandScript>::AddScript(this);
+ ScriptRegistry<CommandScript>::AddScript(this);
}
WeatherScript::WeatherScript(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<WeatherScript>::AddScript(this);
+ ScriptRegistry<WeatherScript>::AddScript(this);
}
AuctionHouseScript::AuctionHouseScript(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<AuctionHouseScript>::AddScript(this);
+ ScriptRegistry<AuctionHouseScript>::AddScript(this);
}
ConditionScript::ConditionScript(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<ConditionScript>::AddScript(this);
+ ScriptRegistry<ConditionScript>::AddScript(this);
}
VehicleScript::VehicleScript(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<VehicleScript>::AddScript(this);
+ ScriptRegistry<VehicleScript>::AddScript(this);
}
DynamicObjectScript::DynamicObjectScript(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<DynamicObjectScript>::AddScript(this);
+ ScriptRegistry<DynamicObjectScript>::AddScript(this);
}
TransportScript::TransportScript(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<TransportScript>::AddScript(this);
+ ScriptRegistry<TransportScript>::AddScript(this);
}
AchievementCriteriaScript::AchievementCriteriaScript(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<AchievementCriteriaScript>::AddScript(this);
+ ScriptRegistry<AchievementCriteriaScript>::AddScript(this);
}
PlayerScript::PlayerScript(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<PlayerScript>::AddScript(this);
+ ScriptRegistry<PlayerScript>::AddScript(this);
}
GuildScript::GuildScript(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<GuildScript>::AddScript(this);
+ ScriptRegistry<GuildScript>::AddScript(this);
}
GroupScript::GroupScript(const char* name)
: ScriptObject(name)
{
- ScriptMgr::ScriptRegistry<GroupScript>::AddScript(this);
+ ScriptRegistry<GroupScript>::AddScript(this);
}
-// Instantiate static members of ScriptMgr::ScriptRegistry.
-template<class TScript> std::map<uint32, TScript*> ScriptMgr::ScriptRegistry<TScript>::ScriptPointerList;
-template<class TScript> uint32 ScriptMgr::ScriptRegistry<TScript>::_scriptIdCounter = 0;
+// Instantiate static members of ScriptRegistry.
+template<class TScript> std::map<uint32, TScript*> ScriptRegistry<TScript>::ScriptPointerList;
+template<class TScript> uint32 ScriptRegistry<TScript>::_scriptIdCounter = 0;
// Specialize for each script type class like so:
-template class ScriptMgr::ScriptRegistry<SpellScriptLoader>;
-template class ScriptMgr::ScriptRegistry<ServerScript>;
-template class ScriptMgr::ScriptRegistry<WorldScript>;
-template class ScriptMgr::ScriptRegistry<FormulaScript>;
-template class ScriptMgr::ScriptRegistry<WorldMapScript>;
-template class ScriptMgr::ScriptRegistry<InstanceMapScript>;
-template class ScriptMgr::ScriptRegistry<BattlegroundMapScript>;
-template class ScriptMgr::ScriptRegistry<ItemScript>;
-template class ScriptMgr::ScriptRegistry<CreatureScript>;
-template class ScriptMgr::ScriptRegistry<GameObjectScript>;
-template class ScriptMgr::ScriptRegistry<AreaTriggerScript>;
-template class ScriptMgr::ScriptRegistry<BattlegroundScript>;
-template class ScriptMgr::ScriptRegistry<OutdoorPvPScript>;
-template class ScriptMgr::ScriptRegistry<CommandScript>;
-template class ScriptMgr::ScriptRegistry<WeatherScript>;
-template class ScriptMgr::ScriptRegistry<AuctionHouseScript>;
-template class ScriptMgr::ScriptRegistry<ConditionScript>;
-template class ScriptMgr::ScriptRegistry<VehicleScript>;
-template class ScriptMgr::ScriptRegistry<DynamicObjectScript>;
-template class ScriptMgr::ScriptRegistry<TransportScript>;
-template class ScriptMgr::ScriptRegistry<AchievementCriteriaScript>;
-template class ScriptMgr::ScriptRegistry<PlayerScript>;
-template class ScriptMgr::ScriptRegistry<GuildScript>;
-template class ScriptMgr::ScriptRegistry<GroupScript>;
+template class ScriptRegistry<SpellScriptLoader>;
+template class ScriptRegistry<ServerScript>;
+template class ScriptRegistry<WorldScript>;
+template class ScriptRegistry<FormulaScript>;
+template class ScriptRegistry<WorldMapScript>;
+template class ScriptRegistry<InstanceMapScript>;
+template class ScriptRegistry<BattlegroundMapScript>;
+template class ScriptRegistry<ItemScript>;
+template class ScriptRegistry<CreatureScript>;
+template class ScriptRegistry<GameObjectScript>;
+template class ScriptRegistry<AreaTriggerScript>;
+template class ScriptRegistry<BattlegroundScript>;
+template class ScriptRegistry<OutdoorPvPScript>;
+template class ScriptRegistry<CommandScript>;
+template class ScriptRegistry<WeatherScript>;
+template class ScriptRegistry<AuctionHouseScript>;
+template class ScriptRegistry<ConditionScript>;
+template class ScriptRegistry<VehicleScript>;
+template class ScriptRegistry<DynamicObjectScript>;
+template class ScriptRegistry<TransportScript>;
+template class ScriptRegistry<AchievementCriteriaScript>;
+template class ScriptRegistry<PlayerScript>;
+template class ScriptRegistry<GuildScript>;
+template class ScriptRegistry<GroupScript>;
// Undefine utility macros.
#undef GET_SCRIPT_RET
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index c2b62c67a7c..9372a7e71c2 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -66,7 +66,7 @@ struct Condition;
struct ItemTemplate;
struct OutdoorPvPData;
-#define VISIBLE_RANGE (166.0f) //MAX visible range (size of grid)
+#define VISIBLE_RANGE 166.0f //MAX visible range (size of grid)
// Generic scripting text function.
void DoScriptText(int32 textEntry, WorldObject* pSource, Unit *pTarget = NULL);
@@ -99,7 +99,7 @@ void DoScriptText(int32 textEntry, WorldObject* pSource, Unit *pTarget = NULL);
MyScriptType(const char* name, uint32 someId)
: ScriptObject(name), _someId(someId)
{
- ScriptMgr::ScriptRegistry<MyScriptType>::AddScript(this);
+ ScriptRegistry<MyScriptType>::AddScript(this);
}
public:
@@ -118,7 +118,7 @@ void DoScriptText(int32 textEntry, WorldObject* pSource, Unit *pTarget = NULL);
Next, you need to add a specialization for ScriptRegistry. Put this in the bottom of
ScriptMgr.cpp:
- template class ScriptMgr::ScriptRegistry<MyScriptType>;
+ template class ScriptRegistry<MyScriptType>;
Now, add a cleanup routine in ScriptMgr::~ScriptMgr:
@@ -762,13 +762,9 @@ class ScriptMgr
friend class ACE_Singleton<ScriptMgr, ACE_Null_Mutex>;
friend class ScriptObject;
- ScriptMgr();
- virtual ~ScriptMgr();
-
- uint32 _scriptCount;
-
- //atomic op counter for active scripts amount
- ACE_Atomic_Op<ACE_Thread_Mutex, long> _scheduledScripts;
+ private:
+ ScriptMgr();
+ virtual ~ScriptMgr();
public: /* Initialization */
@@ -981,102 +977,11 @@ class ScriptMgr
uint32 DecreaseScheduledScriptCount(size_t count) { return uint32(_scheduledScripts -= count); }
bool IsScriptScheduled() const { return _scheduledScripts > 0; }
- public: /* ScriptRegistry */
+ private:
+ uint32 _scriptCount;
- // This is the global static registry of scripts.
- template<class TScript>
- class ScriptRegistry
- {
- // Counter used for code-only scripts.
- static uint32 _scriptIdCounter;
-
- public:
-
- typedef std::map<uint32, TScript*> ScriptMap;
- typedef typename ScriptMap::iterator ScriptMapIterator;
-
- // The actual list of scripts. This will be accessed concurrently, so it must not be modified
- // after server startup.
- static ScriptMap ScriptPointerList;
-
- static void AddScript(TScript* const script)
- {
- ASSERT(script);
-
- // See if the script is using the same memory as another script. If this happens, it means that
- // someone forgot to allocate new memory for a script.
- for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
- {
- if (it->second == script)
- {
- sLog->outError("Script '%s' has same memory pointer as '%s'.",
- script->GetName().c_str(), it->second->GetName().c_str());
-
- return;
- }
- }
-
- if (script->IsDatabaseBound())
- {
- // Get an ID for the script. An ID only exists if it's a script that is assigned in the database
- // through a script name (or similar).
- uint32 id = GetScriptId(script->GetName().c_str());
- if (id)
- {
- // Try to find an existing script.
- bool existing = false;
- for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
- {
- // If the script names match...
- if (it->second->GetName() == script->GetName())
- {
- // ... It exists.
- existing = true;
- break;
- }
- }
-
- // If the script isn't assigned -> assign it!
- if (!existing)
- {
- ScriptPointerList[id] = script;
- sScriptMgr->IncrementScriptCount();
- }
- else
- {
- // If the script is already assigned -> delete it!
- sLog->outError("Script '%s' already assigned with the same script name, so the script can't work.",
- script->GetName().c_str());
-
- ASSERT(false); // Error that should be fixed ASAP.
- }
- }
- else
- {
- // The script uses a script name from database, but isn't assigned to anything.
- if (script->GetName().find("example") == std::string::npos && script->GetName().find("Smart") == std::string::npos)
- sLog->outErrorDb("Script named '%s' does not have a script name assigned in database.",
- script->GetName().c_str());
- }
- }
- else
- {
- // We're dealing with a code-only script; just add it.
- ScriptPointerList[_scriptIdCounter++] = script;
- sScriptMgr->IncrementScriptCount();
- }
- }
-
- // Gets a script by its ID (assigned by ObjectMgr).
- static TScript* GetScriptById(uint32 id)
- {
- ScriptMapIterator it = ScriptPointerList.find(id);
- if (it != ScriptPointerList.end())
- return it->second;
-
- return NULL;
- }
- };
+ //atomic op counter for active scripts amount
+ ACE_Atomic_Op<ACE_Thread_Mutex, long> _scheduledScripts;
};
#endif
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.h b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.h
index 0eb10c58221..0acffc50272 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.h
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.h
@@ -117,7 +117,7 @@ CreatureAI* GetRubySanctumAI(Creature* creature)
{
if (InstanceMap* instance = creature->GetMap()->ToInstanceMap())
if (instance->GetInstanceScript())
- if (instance->GetScriptId() == GetScriptId(RSScriptName))
+ if (instance->GetScriptId() == sObjectMgr->GetScriptId(RSScriptName))
return new AI(creature);
return NULL;
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
index ce297af9fd8..ff579e18799 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
@@ -71,7 +71,7 @@ class boss_bronjahm : public CreatureScript
void InitializeAI()
{
- if (!instance || static_cast<InstanceMap*>(me->GetMap())->GetScriptId() != GetScriptId(FoSScriptName))
+ if (!instance || static_cast<InstanceMap*>(me->GetMap())->GetScriptId() != sObjectMgr->GetScriptId(FoSScriptName))
me->IsAIEnabled = false;
else if (!me->isDead())
Reset();
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
index 76839177230..4d784b1f555 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
@@ -129,7 +129,7 @@ class boss_devourer_of_souls : public CreatureScript
void InitializeAI()
{
- if (!instance || static_cast<InstanceMap*>(me->GetMap())->GetScriptId() != GetScriptId(FoSScriptName))
+ if (!instance || static_cast<InstanceMap*>(me->GetMap())->GetScriptId() != sObjectMgr->GetScriptId(FoSScriptName))
me->IsAIEnabled = false;
else if (!me->isDead())
Reset();
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
index 809fa8e39ff..ec294afb79e 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp
@@ -89,7 +89,7 @@ class boss_garfrost : public CreatureScript
void InitializeAI()
{
- if (!instance || static_cast<InstanceMap*>(me->GetMap())->GetScriptId() != GetScriptId(PoSScriptName))
+ if (!instance || static_cast<InstanceMap*>(me->GetMap())->GetScriptId() != sObjectMgr->GetScriptId(PoSScriptName))
me->IsAIEnabled = false;
else if (!me->isDead())
Reset();
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
index 2f517cefd75..e62e9508d22 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
@@ -143,7 +143,7 @@ class boss_ick : public CreatureScript
void InitializeAI()
{
- if (!instance || static_cast<InstanceMap*>(me->GetMap())->GetScriptId() != GetScriptId(PoSScriptName))
+ if (!instance || static_cast<InstanceMap*>(me->GetMap())->GetScriptId() != sObjectMgr->GetScriptId(PoSScriptName))
me->IsAIEnabled = false;
else if (!me->isDead())
Reset();
@@ -297,7 +297,7 @@ class boss_krick : public CreatureScript
void InitializeAI()
{
- if (!_instanceScript || static_cast<InstanceMap*>(me->GetMap())->GetScriptId() != GetScriptId(PoSScriptName))
+ if (!_instanceScript || static_cast<InstanceMap*>(me->GetMap())->GetScriptId() != sObjectMgr->GetScriptId(PoSScriptName))
me->IsAIEnabled = false;
else if (!me->isDead())
Reset();
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
index f9f301018d5..ade2395ccc3 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
@@ -127,7 +127,7 @@ class boss_tyrannus : public CreatureScript
void InitializeAI()
{
- if (!instance || static_cast<InstanceMap*>(me->GetMap())->GetScriptId() != GetScriptId(PoSScriptName))
+ if (!instance || static_cast<InstanceMap*>(me->GetMap())->GetScriptId() != sObjectMgr->GetScriptId(PoSScriptName))
me->IsAIEnabled = false;
else if (instance->GetBossState(DATA_TYRANNUS) != DONE)
Reset();
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
index 19ae50ab364..7a1ab3e4f19 100755
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
@@ -443,7 +443,7 @@ CreatureAI* GetIcecrownCitadelAI(Creature* creature)
{
if (InstanceMap* instance = creature->GetMap()->ToInstanceMap())
if (instance->GetInstanceScript())
- if (instance->GetScriptId() == GetScriptId(ICCScriptName))
+ if (instance->GetScriptId() == sObjectMgr->GetScriptId(ICCScriptName))
return new AI(creature);
return NULL;
}
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/ulduar.h b/src/server/scripts/Northrend/Ulduar/ulduar/ulduar.h
index 4175d17e540..5602018f782 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/ulduar.h
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/ulduar.h
@@ -190,7 +190,7 @@ CreatureAI* GetUlduarAI(Creature* creature)
{
if (InstanceMap* instance = creature->GetMap()->ToInstanceMap())
if (instance->GetInstanceScript())
- if (instance->GetScriptId() == GetScriptId(UlduarScriptName))
+ if (instance->GetScriptId() == sObjectMgr->GetScriptId(UlduarScriptName))
return new AI(creature);
return NULL;