aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorDDuarte <dnpd.dd@gmail.com>2014-07-25 14:59:34 +0100
committerDDuarte <dnpd.dd@gmail.com>2014-07-25 15:00:40 +0100
commit0b75e387555df6c79f4cc63b4faa715a85fbd051 (patch)
treeafce0b7be11a53eaaa00fa3e6f3e44e347914804 /src
parent435baba1c9ecd2ac4b63d5246368c639635fc16c (diff)
Core/Shared: Change rand32 to return uin32 instead of int32
Fixes a crash that happened when rand32 returned negative values. Also updated some related comments that were outdated since we changed to SFMT. Closes #12638
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Server/WorldSocket.cpp2
-rw-r--r--src/server/game/Warden/WardenWin.cpp2
-rw-r--r--src/server/shared/Utilities/Util.cpp8
-rw-r--r--src/server/shared/Utilities/Util.h25
4 files changed, 15 insertions, 22 deletions
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index fa884090bfa..6ef986dbd22 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -31,7 +31,7 @@ using boost::asio::ip::tcp;
using boost::asio::streambuf;
WorldSocket::WorldSocket(tcp::socket&& socket)
- : _socket(std::move(socket)), _authSeed(static_cast<uint32>(rand32())), _OverSpeedPings(0), _worldSession(nullptr)
+ : _socket(std::move(socket)), _authSeed(rand32()), _OverSpeedPings(0), _worldSession(nullptr)
{
}
diff --git a/src/server/game/Warden/WardenWin.cpp b/src/server/game/Warden/WardenWin.cpp
index 5c3a86988db..da6a7dc1929 100644
--- a/src/server/game/Warden/WardenWin.cpp
+++ b/src/server/game/Warden/WardenWin.cpp
@@ -281,7 +281,7 @@ void WardenWin::RequestData()
}
case MODULE_CHECK:
{
- uint32 seed = static_cast<uint32>(rand32());
+ uint32 seed = rand32();
buff << uint32(seed);
HmacHash hmac(4, (uint8*)&seed);
hmac.UpdateData(wd->Str);
diff --git a/src/server/shared/Utilities/Util.cpp b/src/server/shared/Utilities/Util.cpp
index d1799913d41..bf40b8ec352 100644
--- a/src/server/shared/Utilities/Util.cpp
+++ b/src/server/shared/Utilities/Util.cpp
@@ -63,17 +63,17 @@ float frand(float min, float max)
return float(GetRng()->Random() * (max - min) + min);
}
-int32 rand32()
+uint32 rand32()
{
- return int32(GetRng()->BRandom());
+ return GetRng()->BRandom();
}
-double rand_norm(void)
+double rand_norm()
{
return GetRng()->Random();
}
-double rand_chance(void)
+double rand_chance()
{
return GetRng()->Random() * 100.0;
}
diff --git a/src/server/shared/Utilities/Util.h b/src/server/shared/Utilities/Util.h
index c95e0e3cfa3..0680b91e0fe 100644
--- a/src/server/shared/Utilities/Util.h
+++ b/src/server/shared/Utilities/Util.h
@@ -76,30 +76,23 @@ std::string secsToTimeString(uint64 timeInSecs, bool shortText = false, bool hou
uint32 TimeStringToSecs(const std::string& timestring);
std::string TimeToTimestampStr(time_t t);
-/* Return a random number in the range min..max; (max-min) must be smaller than 32768. */
+/* Return a random number in the range min..max. */
int32 irand(int32 min, int32 max);
-/* Return a random number in the range min..max (inclusive). For reliable results, the difference
-* between max and min should be less than RAND32_MAX. */
+/* Return a random number in the range min..max (inclusive). */
uint32 urand(uint32 min, uint32 max);
-/* Return a random number in the range 0 .. RAND32_MAX. */
-int32 rand32();
+/* Return a random number in the range 0 .. UINT32_MAX. */
+uint32 rand32();
/* Return a random number in the range min..max */
float frand(float min, float max);
-/* Return a random double from 0.0 to 1.0 (exclusive). Floats support only 7 valid decimal digits.
- * A double supports up to 15 valid decimal digits and is used internally (RAND32_MAX has 10 digits).
- * With an FPU, there is usually no difference in performance between float and double.
-*/
-double rand_norm(void);
-
-/* Return a random double from 0.0 to 99.9999999999999. Floats support only 7 valid decimal digits.
- * A double supports up to 15 valid decimal digits and is used internally (RAND32_MAX has 10 digits).
- * With an FPU, there is usually no difference in performance between float and double.
-*/
-double rand_chance(void);
+/* Return a random double from 0.0 to 1.0 (exclusive). */
+double rand_norm();
+
+/* Return a random double from 0.0 to 100.0 (exclusive). */
+double rand_chance();
/* Return true if a random roll fits in the specified chance (range 0-100). */
inline bool roll_chance_f(float chance)