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authorShauren <shauren.trinity@gmail.com>2011-07-29 23:06:25 +0200
committerShauren <shauren.trinity@gmail.com>2011-07-29 23:06:25 +0200
commit0cb2a95a04c4ba4e3f56894c389d5b71f475218e (patch)
treec32c3676b58e3041a264e60ee4d76421884f6919 /src
parentc063639ce01246bfd7648310a8dcc4449a48b751 (diff)
Scripts/Icecrown Citadel: Fixed orientation of Ice Bomb trigger spawns, spell should now work as intended
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
index 236a4fca1f1..e5bb5ac6e60 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
@@ -457,7 +457,7 @@ class boss_sindragosa : public CreatureScript
destZ = 205.0f; // random number close to ground, get exact in next call
me->UpdateGroundPositionZ(destX, destY, destZ);
Position pos;
- pos.Relocate(destX, destY, destZ);
+ pos.Relocate(destX, destY, destZ, 0.0f);
if (TempSummon* summ = me->SummonCreature(NPC_FROST_BOMB, pos, TEMPSUMMON_TIMED_DESPAWN, 40000))
{
summ->CastSpell(summ, SPELL_FROST_BOMB_VISUAL, true);