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authortreeston <treeston.mmoc@gmail.com>2016-10-16 12:35:32 +0200
committertreeston <treeston.mmoc@gmail.com>2016-10-16 12:35:47 +0200
commit0d725e1336f4eb40ab392471af4c2381ea04b9e6 (patch)
treeedaf83c113128784410b6b6c367ec83ad0163110 /src
parentb54131057875d5bd51420540801d15a516d63eb0 (diff)
Entities/Creature: Fix an edge case issue where creatures would re-acquire target after respawn if they despawned while spell focusing.
Instance/AzjolNerub: Fix Anub'arak wall and add sequence break info. Fixes and closes #18013.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp1
-rw-r--r--src/server/game/Entities/Creature/Creature.h1
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/azjol_nerub.h3
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp4
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp14
5 files changed, 21 insertions, 2 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index b312f5694be..bed9123ac4c 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1661,6 +1661,7 @@ void Creature::setDeathState(DeathState s)
SaveRespawnTime();
ReleaseFocus(nullptr, false); // remove spellcast focus
+ DoNotReacquireTarget(); // cancel delayed re-target
SetTarget(ObjectGuid::Empty); // drop target - dead mobs shouldn't ever target things
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 5111f109cb9..d79e55b623e 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -691,6 +691,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
// Handling caster facing during spellcast
void SetTarget(ObjectGuid guid) override;
void MustReacquireTarget() { m_shouldReacquireTarget = true; } // flags the Creature for forced (client displayed) target reacquisition in the next ::Update call
+ void DoNotReacquireTarget() { m_shouldReacquireTarget = false; m_suppressedTarget = ObjectGuid::Empty; m_suppressedOrientation = 0.0f; }
void FocusTarget(Spell const* focusSpell, WorldObject const* target);
bool IsFocusing(Spell const* focusSpell = nullptr, bool withDelay = false);
void ReleaseFocus(Spell const* focusSpell = nullptr, bool withDelay = true);
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/azjol_nerub.h b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/azjol_nerub.h
index 685d0f51edd..2eda9509bb8 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/azjol_nerub.h
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/azjol_nerub.h
@@ -33,7 +33,8 @@ enum DataTypes
DATA_WATCHER_NARJIL,
DATA_WATCHER_GASHRA,
DATA_WATCHER_SILTHIK,
- DATA_ANUBARAK_WALL
+ DATA_ANUBARAK_WALL,
+ DATA_ANUBARAK_WALL_2
};
enum CreatureIds
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
index 5238de69bed..2860698a8b2 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp
@@ -129,6 +129,8 @@ public:
if (GameObject* door = instance->GetGameObject(DATA_ANUBARAK_WALL))
door->SetGoState(GO_STATE_ACTIVE); // open door for now
+ if (GameObject* door2 = instance->GetGameObject(DATA_ANUBARAK_WALL_2))
+ door2->SetGoState(GO_STATE_ACTIVE);
Talk(SAY_AGGRO);
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_GOTTA_GO_START_EVENT);
@@ -181,6 +183,8 @@ public:
case EVENT_CLOSE_DOOR:
if (GameObject* door = instance->GetGameObject(DATA_ANUBARAK_WALL))
door->SetGoState(GO_STATE_READY);
+ if (GameObject* door2 = instance->GetGameObject(DATA_ANUBARAK_WALL_2))
+ door2->SetGoState(GO_STATE_READY);
break;
case EVENT_POUND:
DoCastVictim(SPELL_POUND);
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp
index 8af4f6cecc4..7f0ce5c369e 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp
@@ -41,7 +41,8 @@ ObjectData const creatureData[] =
ObjectData const gameobjectData[] =
{
- { GO_ANUBARAK_DOOR_3, DATA_ANUBARAK_WALL },
+ { GO_ANUBARAK_DOOR_1, DATA_ANUBARAK_WALL },
+ { GO_ANUBARAK_DOOR_3, DATA_ANUBARAK_WALL_2 },
{ 0, 0 } // END
};
@@ -77,6 +78,17 @@ class instance_azjol_nerub : public InstanceMapScript
if (Creature* gatewatcher = GetCreature(DATA_KRIKTHIR))
gatewatcher->AI()->DoAction(-ACTION_GATEWATCHER_GREET);
}
+
+ bool CheckRequiredBosses(uint32 bossId, Player const* player) const override
+ {
+ if (_SkipCheckRequiredBosses(player))
+ return true;
+
+ if (bossId > DATA_KRIKTHIR && GetBossState(DATA_KRIKTHIR) != DONE)
+ return false;
+
+ return true;
+ }
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override