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authormegamage <none@none>2009-08-24 11:38:49 -0500
committermegamage <none@none>2009-08-24 11:38:49 -0500
commit0dd6fa751f7df5cb3f55c34cca0578ce17927fa2 (patch)
tree0e3f92f4c79d2b5f670e2f69a2cc99c88b082142 /src
parentbcc23fac927ea170bfe31767b7a5a2a0614835c8 (diff)
*Fix the bug that sometimes assisting mobs just chase the attacker without attacking.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/CreatureAI.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index a16cd09cc09..13889812e4c 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -112,7 +112,8 @@ void CreatureAI::MoveInLineOfSight(Unit *who)
AttackStart(who);
else if(who->getVictim() && me->IsFriendlyTo(who)
&& me->IsWithinDistInMap(who, sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS))
- && me->canStartAttack(who->getVictim(), true))
+ //&& me->canStartAttack(who->getVictim(), true))
+ && me->canStartAttack(who->getVictim(), false)) // TODO: if we use true, it will not attack it when it arrives
me->GetMotionMaster()->MoveChase(who->getVictim());
}