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authormegamage <none@none>2009-06-13 11:23:50 -0500
committermegamage <none@none>2009-06-13 11:23:50 -0500
commit0e6e4fff64d0d264bb77c2993db0691fc278215d (patch)
tree94e7edf55f885f5adde9394eb8064e9e86d1ecad /src
parentf304e31bf2100d239e75ac8166084c1661f0bb9e (diff)
*Fix the bug that door state of naxx is not loaded.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp3
-rw-r--r--src/game/InstanceData.cpp2
-rw-r--r--src/game/InstanceData.h3
3 files changed, 5 insertions, 3 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index a1736689522..f893eb6c1bf 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -599,6 +599,9 @@ BossAI::BossAI(Creature *c, uint32 id) : ScriptedAI(c)
void BossAI::_Reset()
{
+ if(!me->isAlive())
+ return;
+
events.Reset();
summons.DespawnAll();
if(instance)
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp
index cca4d7ca786..d2b341b2d2c 100644
--- a/src/game/InstanceData.cpp
+++ b/src/game/InstanceData.cpp
@@ -125,6 +125,7 @@ void InstanceData::UpdateDoorState(GameObject *door)
}
door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
+ //sLog.outError("Door %u is %s.", door->GetEntry(), open ? "opened" : "closed");
}
void InstanceData::AddDoor(GameObject *door, bool add)
@@ -190,6 +191,7 @@ bool InstanceData::SetBossState(uint32 id, EncounterState state)
if(bossInfo->state == TO_BE_DECIDED) // loading
{
bossInfo->state = state;
+ //sLog.outError("Inialize boss %u state as %u.", id, (uint32)state);
return false;
}
else
diff --git a/src/game/InstanceData.h b/src/game/InstanceData.h
index d5be00580ea..819185eacaa 100644
--- a/src/game/InstanceData.h
+++ b/src/game/InstanceData.h
@@ -162,9 +162,6 @@ class TRINITY_DLL_SPEC InstanceData : public ZoneScript
std::vector<BossInfo> bosses;
DoorInfoMap doors;
MinionInfoMap minions;
-
- virtual void OnObjectCreate(GameObject *) {}
- virtual void OnCreatureCreate(Creature *, uint32 entry) {}
};
#endif