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authorp0wer <none@none>2009-12-20 19:02:21 -0600
committerp0wer <none@none>2009-12-20 19:02:21 -0600
commit0e8dd6d97e015340f3f1ccb7be30d9f0c22b46bb (patch)
treeac30458bc17b9813e676c6c76b17759e915ae959 /src
parent85a89ab3017cf62575b1ad167a7eec4facade71d (diff)
Fix Replenishment to apply 1% every 5 seconds rather then 4. Thanks to Morpheux for pointing it out.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellAuras.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 8a1fba69b0a..04a79e29635 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -1536,7 +1536,7 @@ void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool change
// Replenishment (0.25% from max)
// Infinite Replenishment
if (m_spellProto->SpellIconID == 3184 && m_spellProto->SpellVisual[0] == 12495 && GetAuraName() == SPELL_AURA_PERIODIC_ENERGIZE)
- m_amount = m_target->GetMaxPower(POWER_MANA) * 25 / 10000;
+ m_amount = m_target->GetMaxPower(POWER_MANA) * 20 / 10000;
break;
case SPELLFAMILY_MAGE:
// Mana Shield