diff options
author | p0wer <none@none> | 2009-12-20 19:02:21 -0600 |
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committer | p0wer <none@none> | 2009-12-20 19:02:21 -0600 |
commit | 0e8dd6d97e015340f3f1ccb7be30d9f0c22b46bb (patch) | |
tree | ac30458bc17b9813e676c6c76b17759e915ae959 /src | |
parent | 85a89ab3017cf62575b1ad167a7eec4facade71d (diff) |
Fix Replenishment to apply 1% every 5 seconds rather then 4. Thanks to Morpheux for pointing it out.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/SpellAuras.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 8a1fba69b0a..04a79e29635 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1536,7 +1536,7 @@ void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool change // Replenishment (0.25% from max) // Infinite Replenishment if (m_spellProto->SpellIconID == 3184 && m_spellProto->SpellVisual[0] == 12495 && GetAuraName() == SPELL_AURA_PERIODIC_ENERGIZE) - m_amount = m_target->GetMaxPower(POWER_MANA) * 25 / 10000; + m_amount = m_target->GetMaxPower(POWER_MANA) * 20 / 10000; break; case SPELLFAMILY_MAGE: // Mana Shield |