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author | mik1893 <michele.roscelli@gmail.com> | 2015-07-15 18:21:43 +0200 |
---|---|---|
committer | DDuarte <dnpd.dd@gmail.com> | 2015-07-19 01:35:41 +0100 |
commit | 0ea0e9ee01383d8a74357000e854dc0777669d6d (patch) | |
tree | 0eb7a24f9d494a8b6bec57b49b6d1911ea66c2c1 /src | |
parent | 493f5ce1e0e0661aa653874d8891476205e25a54 (diff) |
Merge pull request #14883 from tkrokli/omen_of_clarity
[3.3.5] Core/Spells: Avoid losing spell mod auras when check on spellcast fails
(cherry picked from commit 35f0d8e9c1e89c3095c82e0dd89d9f8f08f288a3)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 8bca6ab88d5..ae9fd1bee0d 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2997,6 +2997,14 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered triggeredByAura->GetBase()->SetDuration(0); } + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + m_caster->ToPlayer()->RestoreSpellMods(this); + // cleanup after mod system + // triggered spell pointer can be not removed in some cases + m_caster->ToPlayer()->SetSpellModTakingSpell(this, false); + } + SendCastResult(result); finish(false); |