diff options
author | megamage <none@none.none> | 2011-11-23 12:55:00 -0500 |
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committer | megamage <none@none.none> | 2011-11-23 12:55:00 -0500 |
commit | 0eb193f2b416af7f34bd89641aec88d843c9197e (patch) | |
tree | c397e15e43af3a9c810de9c85f39984ec90fa389 /src | |
parent | 5a0ffefecc23886ae7bc4d3c2c2137b2515eba90 (diff) |
Revert 2f83db28f2a11384e1b818b1d5d42d0d87111172. Note that here we only want to check baseMap->canEnter, but not instanceMap->canEnter.
Thanks to SignFinder.
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index bf68ec34b9d..84182ad1d25 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2205,7 +2205,9 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati if (!sMapMgr->CanPlayerEnter(mapid, this, false)) return false; - Map* map = sMapMgr->CreateMap(mapid, this); + // If the map is not created, assume it is possible to enter it. + // It will be created in the WorldPortAck. + Map* map = sMapMgr->FindBaseMap(mapid); if (!map || map->CanEnter(this)) { //lets reset near teleport flag if it wasn't reset during chained teleports |