diff options
author | megamage <none@none> | 2009-08-21 23:34:41 -0500 |
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committer | megamage <none@none> | 2009-08-21 23:34:41 -0500 |
commit | 0ee9bffd5a28933599addd146536e713a108cbba (patch) | |
tree | b164d3d0274caebc1adf8c862b4a3bc60a438bcb /src | |
parent | a36fdb26aa57ea071f86569ce2f12317d903eb1a (diff) |
*Allow creature to cast on self when enterevademode. This fixes the bug that adding castspell in reset function does not work.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index b0c8262df0c..f40eefe550b 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2835,7 +2835,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell) SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect) { // Return evade for units in evade mode - if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) + if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode() && this != pVictim) return SPELL_MISS_EVADE; // Check for immune |