diff options
author | leak <leakzx@googlemail.com> | 2012-01-30 00:30:35 +0100 |
---|---|---|
committer | leak <leakzx@googlemail.com> | 2012-01-30 00:31:06 +0100 |
commit | 0fbb86f2215461c04105766b0508519ec5bb4fc7 (patch) | |
tree | 79936bcec12c3eaec20200c77228349dad98aca7 /src | |
parent | 75992143c193ec6afdd5897e06eb3694fc80a13f (diff) |
Core/DBLayer: Restore removal and cleanup of respawn times of expired instances
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Instances/InstanceSaveMgr.cpp | 4 | ||||
-rw-r--r-- | src/server/shared/Database/Implementation/CharacterDatabase.cpp | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index 9fb2fdf1c25..722b7089a17 100755 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -532,8 +532,8 @@ void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId) if (iMap && iMap->IsDungeon()) ((InstanceMap*)iMap)->Reset(INSTANCE_RESET_RESPAWN_DELAY); - else - sObjectMgr->DeleteRespawnTimeForInstance(instanceId); // even if map is not loaded + + sObjectMgr->DeleteRespawnTimeForInstance(instanceId); // even if map is not loaded // Free up the instance id and allow it to be reused sMapMgr->FreeInstanceId(instanceId); diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp index 24b99219f46..fe276b26738 100644 --- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp @@ -302,7 +302,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN_BY_GUID, "DELETE FROM creature_respawn WHERE guid = ?", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, "DELETE FROM creature_respawn WHERE instanceId = ?", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_SEL_MAX_CREATURE_RESPAWNS, "SELECT MAX(respawnTime), instanceId FROM creature_respawn WHERE instanceId > 0 GROUP BY instanceId", CONNECTION_SYNCH) - PREPARE_STATEMENT(CHAR_DEL_NONEXISTENT_INSTANCE_CREATURE_RESPAWNS, "DELETE FROM creature_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT instanceId FROM instance)", CONNECTION_SYNCH) + PREPARE_STATEMENT(CHAR_DEL_NONEXISTENT_INSTANCE_CREATURE_RESPAWNS, "DELETE FROM creature_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)", CONNECTION_SYNCH) // Gameobject respawn PREPARE_STATEMENT(CHAR_SEL_GO_RESPAWNS, "SELECT guid, respawnTime, instanceId FROM gameobject_respawn", CONNECTION_SYNCH) @@ -310,7 +310,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN, "DELETE FROM gameobject_respawn WHERE guid = ? AND instanceId = ?", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN_BY_INSTANCE, "DELETE FROM gameobject_respawn WHERE instanceId = ?", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_DEL_EXPIRED_GO_RESPAWNS, "DELETE FROM gameobject_respawn WHERE respawnTime <= UNIX_TIMESTAMP(NOW())", CONNECTION_SYNCH) - PREPARE_STATEMENT(CHAR_DEL_NONEXISTENT_INSTANCE_GO_RESPAWNS, "DELETE FROM gameobject_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT instanceId FROM instance)", CONNECTION_SYNCH) + PREPARE_STATEMENT(CHAR_DEL_NONEXISTENT_INSTANCE_GO_RESPAWNS, "DELETE FROM gameobject_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)", CONNECTION_SYNCH) // GM Tickets PREPARE_STATEMENT(CHAR_SEL_GM_TICKETS, "SELECT ticketId, guid, name, message, createTime, mapId, posX, posY, posZ, lastModifiedTime, closedBy, assignedTo, comment, completed, escalated, viewed FROM gm_tickets", CONNECTION_SYNCH) @@ -325,7 +325,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() // For loading and deleting expired auctions at startup PREPARE_STATEMENT(CHAR_SEL_EXPIRED_AUCTIONS, "SELECT id, auctioneerguid, itemguid, itemEntry, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit FROM auctionhouse ah INNER JOIN item_instance ii ON ii.guid = ah.itemguid WHERE ah.time <= ?", CONNECTION_SYNCH) - + // LFG Data PREPARE_STATEMENT(CHAR_INS_LFG_DATA, "INSERT INTO lfg_data (guid, dungeon, state) VALUES (?, ?, ?)", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_DEL_LFG_DATA, "DELETE FROM lfg_data WHERE guid = ?", CONNECTION_ASYNC) |