diff options
author | ariel- <ariel-@users.noreply.github.com> | 2016-10-09 01:55:14 -0300 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2016-10-09 01:55:14 -0300 |
commit | 10437a1e2ec01b8282d9c65b0f4e6981a96a8660 (patch) | |
tree | 3f36ab95cd13059db468ebdf9d84a49331ca6266 /src | |
parent | 86903f701540fab062c4d7772c201507fc031c63 (diff) |
Core/Unit: enabled parry for all creatures, not only humanoids
If there's some creature that _shouldn't_ parry, use the `flags_extra` field in `creature_template` table
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 34df0891448..1d4886c1915 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2789,16 +2789,13 @@ float Unit::GetUnitParryChance(WeaponAttackType attType, Unit const* victim) con } else if (victim->GetTypeId() == TYPEID_UNIT && !(victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY)) { - if (victim->GetCreatureType() == CREATURE_TYPE_HUMANOID) - { - chance = 5.0f; - chance += victim->GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT); + chance = 5.0f; + chance += victim->GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT); - if (skillDiff <= 10) - skillBonus = skillDiff * 0.1f; - else - skillBonus = 1.0f + (skillDiff - 10) * 1.6f; - } + if (skillDiff <= 10) + skillBonus = skillDiff * 0.1f; + else + skillBonus = 1.0f + (skillDiff - 10) * 1.6f; } chance += skillBonus; |