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authorShauren <shauren.trinity@gmail.com>2020-12-28 11:29:33 +0100
committerShauren <shauren.trinity@gmail.com>2020-12-28 11:29:33 +0100
commit110564e757fefbfbddfab876a96ca9eb5aa7dd7b (patch)
treefe64d473f12106fe7665a32a62d605e07b70d229 /src
parent2e4609f6e18c181fbb54ec851a9ccd5bd3c6eb7b (diff)
Core/Vehicles: Treat entering other vehicles mounted on main vehicle as swapping seats
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index b9b599be9ea..bd05a5fbc41 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -3023,7 +3023,10 @@ void AuraEffect::HandleAuraControlVehicle(AuraApplication const* aurApp, uint8 m
caster->ToCreature()->DespawnOrUnsummon();
}
- if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT))
+ bool seatChange = (mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT) // Seat change on the same direct vehicle
+ || target->HasAuraType(SPELL_AURA_CONTROL_VEHICLE); // Seat change to a proxy vehicle (for example turret mounted on a siege engine)
+
+ if (!seatChange)
caster->_ExitVehicle();
else
target->GetVehicleKit()->RemovePassenger(caster); // Only remove passenger from vehicle without launching exit movement or despawning the vehicle