aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorGyx <2359980687@qq.com>2012-03-14 09:30:06 +0800
committerGyx <2359980687@qq.com>2012-03-14 09:30:06 +0800
commit117fbb9010743a0e688b837dd00a35c28fb16f25 (patch)
treec718d7a9de684ef4593a86e79d09db7cea3d5494 /src
parente8f414e143d9f716298a18f0c290149d2a154229 (diff)
Core/Script: Clean-Up in Scripts.
InstanceScript* Instance -> InstanceScript* instance Signed-off-by: Gyx <2359980687@qq.com>
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp10
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp54
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp22
3 files changed, 43 insertions, 43 deletions
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
index ef222963dfb..5720ce0e423 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
@@ -1204,7 +1204,7 @@ class npc_crok_scourgebane : public CreatureScript
struct npc_argent_captainAI : public ScriptedAI
{
public:
- npc_argent_captainAI(Creature* creature) : ScriptedAI(creature), Instance(creature->GetInstanceScript()), _firstDeath(true)
+ npc_argent_captainAI(Creature* creature) : ScriptedAI(creature), instance(creature->GetInstanceScript()), _firstDeath(true)
{
FollowAngle = PET_FOLLOW_ANGLE;
FollowDist = PET_FOLLOW_DIST;
@@ -1232,7 +1232,7 @@ struct npc_argent_captainAI : public ScriptedAI
{
if (action == ACTION_START_GAUNTLET)
{
- if (Creature* crok = ObjectAccessor::GetCreature(*me, Instance->GetData64(DATA_CROK_SCOURGEBANE)))
+ if (Creature* crok = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_CROK_SCOURGEBANE)))
{
me->SetReactState(REACT_DEFENSIVE);
FollowAngle = me->GetAngle(crok) + me->GetOrientation();
@@ -1276,7 +1276,7 @@ struct npc_argent_captainAI : public ScriptedAI
if (!me->GetVehicle())
{
me->GetMotionMaster()->Clear(false);
- if (Creature* crok = ObjectAccessor::GetCreature(*me, Instance->GetData64(DATA_CROK_SCOURGEBANE)))
+ if (Creature* crok = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_CROK_SCOURGEBANE)))
me->GetMotionMaster()->MoveFollow(crok, FollowDist, FollowAngle, MOTION_SLOT_IDLE);
}
@@ -1309,14 +1309,14 @@ struct npc_argent_captainAI : public ScriptedAI
}
Talk(SAY_CAPTAIN_RESURRECTED);
- me->UpdateEntry(newEntry, Instance->GetData(DATA_TEAM_IN_INSTANCE), me->GetCreatureData());
+ me->UpdateEntry(newEntry, instance->GetData(DATA_TEAM_IN_INSTANCE), me->GetCreatureData());
DoCast(me, SPELL_UNDEATH, true);
}
}
protected:
EventMap Events;
- InstanceScript* Instance;
+ InstanceScript* instance;
float FollowAngle;
float FollowDist;
bool IsUndead;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
index 505704bef51..76c3f04846e 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
@@ -145,13 +145,13 @@ public:
{
boss_lady_vashjAI (Creature* creature) : ScriptedAI(creature)
{
- Instance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
Intro = false;
JustCreated = true;
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // set it only once on Creature create (no need do intro if wiped)
}
- InstanceScript* Instance;
+ InstanceScript* instance;
uint64 ShieldGeneratorChannel[4];
@@ -204,8 +204,8 @@ public:
if (Unit* remo = Unit::GetUnit(*me, ShieldGeneratorChannel[i]))
remo->setDeathState(JUST_DIED);
- if (Instance)
- Instance->SetData(DATA_LADYVASHJEVENT, NOT_STARTED);
+ if (instance)
+ instance->SetData(DATA_LADYVASHJEVENT, NOT_STARTED);
ShieldGeneratorChannel[0] = 0;
ShieldGeneratorChannel[1] = 0;
ShieldGeneratorChannel[2] = 0;
@@ -230,8 +230,8 @@ public:
{
DoScriptText(SAY_DEATH, me);
- if (Instance)
- Instance->SetData(DATA_LADYVASHJEVENT, DONE);
+ if (instance)
+ instance->SetData(DATA_LADYVASHJEVENT, DONE);
}
void StartEvent()
@@ -240,13 +240,13 @@ public:
Phase = 1;
- if (Instance)
- Instance->SetData(DATA_LADYVASHJEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_LADYVASHJEVENT, IN_PROGRESS);
}
void EnterCombat(Unit* who)
{
- if (Instance)
+ if (instance)
{
// remove old tainted cores to prevent cheating in phase 2
Map* map = me->GetMap();
@@ -517,7 +517,7 @@ public:
if (CheckTimer <= diff)
{
// Start Phase 3
- if (Instance && Instance->GetData(DATA_CANSTARTPHASE3))
+ if (instance && instance->GetData(DATA_CANSTARTPHASE3))
{
// set life 50%
me->SetHealth(me->CountPctFromMaxHealth(50));
@@ -555,10 +555,10 @@ public:
{
mob_enchanted_elementalAI(Creature* creature) : ScriptedAI(creature)
{
- Instance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* Instance;
+ InstanceScript* instance;
uint32 Move;
uint32 Phase;
float X, Y, Z;
@@ -589,8 +589,8 @@ public:
}
}
- if (Instance)
- VashjGUID = Instance->GetData64(DATA_LADYVASHJ);
+ if (instance)
+ VashjGUID = instance->GetData64(DATA_LADYVASHJ);
}
void EnterCombat(Unit* /*who*/) {}
@@ -599,7 +599,7 @@ public:
void UpdateAI(const uint32 diff)
{
- if (!Instance)
+ if (!instance)
return;
if (!VashjGUID)
@@ -649,10 +649,10 @@ public:
{
mob_tainted_elementalAI(Creature* creature) : ScriptedAI(creature)
{
- Instance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* Instance;
+ InstanceScript* instance;
uint32 PoisonBoltTimer;
uint32 DespawnTimer;
@@ -665,8 +665,8 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (Instance)
- if (Creature* vashj = Unit::GetCreature((*me), Instance->GetData64(DATA_LADYVASHJ)))
+ if (instance)
+ if (Creature* vashj = Unit::GetCreature((*me), instance->GetData64(DATA_LADYVASHJ)))
CAST_AI(boss_lady_vashj::boss_lady_vashjAI, vashj->AI())->EventTaintedElementalDeath();
}
@@ -718,11 +718,11 @@ public:
{
mob_toxic_sporebatAI(Creature* creature) : ScriptedAI(creature)
{
- Instance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
EnterEvadeMode();
}
- InstanceScript* Instance;
+ InstanceScript* instance;
uint32 MovementTimer;
uint32 ToxicSporeTimer;
@@ -780,10 +780,10 @@ public:
// CheckTimer
if (CheckTimer <= diff)
{
- if (Instance)
+ if (instance)
{
// check if vashj is death
- Unit* Vashj = Unit::GetUnit((*me), Instance->GetData64(DATA_LADYVASHJ));
+ Unit* Vashj = Unit::GetUnit((*me), instance->GetData64(DATA_LADYVASHJ));
if (!Vashj || (Vashj && !Vashj->isAlive()) || (Vashj && CAST_AI(boss_lady_vashj::boss_lady_vashjAI, CAST_CRE(Vashj)->AI())->Phase != 3))
{
// remove
@@ -814,10 +814,10 @@ public:
{
mob_shield_generator_channelAI(Creature* creature) : ScriptedAI(creature)
{
- Instance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* Instance;
+ InstanceScript* instance;
uint32 CheckTimer;
bool Casted;
@@ -834,12 +834,12 @@ public:
void UpdateAI (const uint32 diff)
{
- if (!Instance)
+ if (!instance)
return;
if (CheckTimer <= diff)
{
- Unit* vashj = Unit::GetUnit((*me), Instance->GetData64(DATA_LADYVASHJ));
+ Unit* vashj = Unit::GetUnit((*me), instance->GetData64(DATA_LADYVASHJ));
if (vashj && vashj->isAlive())
{
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
index 7b08b2a4853..8ed1f897f3c 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
@@ -80,10 +80,10 @@ public:
{
boss_the_lurker_belowAI(Creature* creature) : Scripted_NoMovementAI(creature), Summons(me)
{
- Instance = creature->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
- InstanceScript* Instance;
+ InstanceScript* instance;
SummonList Summons;
bool Spawned;
@@ -103,7 +103,7 @@ public:
bool CheckCanStart()//check if players fished
{
- if (Instance && Instance->GetData(DATA_STRANGE_POOL) == NOT_STARTED)
+ if (instance && instance->GetData(DATA_STRANGE_POOL) == NOT_STARTED)
return false;
return true;
}
@@ -128,10 +128,10 @@ public:
Summons.DespawnAll();
- if (Instance)
+ if (instance)
{
- Instance->SetData(DATA_THELURKERBELOWEVENT, NOT_STARTED);
- Instance->SetData(DATA_STRANGE_POOL, NOT_STARTED);
+ instance->SetData(DATA_THELURKERBELOWEVENT, NOT_STARTED);
+ instance->SetData(DATA_STRANGE_POOL, NOT_STARTED);
}
DoCast(me, SPELL_SUBMERGE); // submerge anim
me->SetVisible(false); // we start invis under water, submerged
@@ -141,10 +141,10 @@ public:
void JustDied(Unit* /*killer*/)
{
- if (Instance)
+ if (instance)
{
- Instance->SetData(DATA_THELURKERBELOWEVENT, DONE);
- Instance->SetData(DATA_STRANGE_POOL, IN_PROGRESS);
+ instance->SetData(DATA_THELURKERBELOWEVENT, DONE);
+ instance->SetData(DATA_STRANGE_POOL, IN_PROGRESS);
}
Summons.DespawnAll();
@@ -152,8 +152,8 @@ public:
void EnterCombat(Unit* who)
{
- if (Instance)
- Instance->SetData(DATA_THELURKERBELOWEVENT, IN_PROGRESS);
+ if (instance)
+ instance->SetData(DATA_THELURKERBELOWEVENT, IN_PROGRESS);
Scripted_NoMovementAI::EnterCombat(who);
}