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author | joschiwald <joschiwald.trinity@gmail.com> | 2014-02-01 19:23:20 +0100 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2014-02-01 19:23:20 +0100 |
commit | 11b48569c807be6019fb364187ef6ddae74b5ef6 (patch) | |
tree | aec0f51367e612b8989207a0f02f74f946c1709e /src | |
parent | 2df3fe3a00499cb08856870d3b57377b78b09fbe (diff) |
Core/Spells: fix crash when loading custom spell attr with invalid spellid
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index eccb7863460..93f264d2d61 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -2731,7 +2731,7 @@ void SpellMgr::LoadSpellInfoCustomAttributes() uint32 spellId = fields[0].GetUInt32(); uint32 attributes = fields[1].GetUInt32(); - spellInfo = mSpellInfoMap[spellId]; + spellInfo = _GetSpellInfo(spellId); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Table `spell_custom_attr` has wrong spell (entry: %u), ignored.", spellId); |