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authorPolarCookie <sei009@post.uit.no>2018-11-04 21:59:03 +0100
committerShauren <shauren.trinity@gmail.com>2021-11-15 22:16:04 +0100
commit1232f1d06e21ba0bfb0e956b8e957780cd5985c2 (patch)
tree22f847db08a6a7eec6225b20f515d7b901892276 /src
parent87486cecffa9752c59cf8766757f79d2e528d152 (diff)
Core/Creatures: Changed creatures to become tagged by player doing any action that causes creature aggro (apart from distance) (#22759)
* This was introduced in patch 3.0.8 (cherry picked from commit f2df802c500e3878ba431d1be0a57ce293983121)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 0e6c41c1b9f..da0dd3eb82e 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -7709,6 +7709,11 @@ void Unit::AttackedTarget(Unit* target, bool canInitialAggro)
if (Unit* targetOwner = target->GetCharmerOrOwner())
targetOwner->EngageWithTarget(this);
+ //Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
+ if (Creature* creature = target->ToCreature())
+ if (!creature->hasLootRecipient() && GetTypeId() == TYPEID_PLAYER)
+ creature->SetLootRecipient(this);
+
Player* myPlayerOwner = GetCharmerOrOwnerPlayerOrPlayerItself();
Player* targetPlayerOwner = target->GetCharmerOrOwnerPlayerOrPlayerItself();
if (myPlayerOwner && targetPlayerOwner && !(myPlayerOwner->duel && myPlayerOwner->duel->Opponent == targetPlayerOwner))