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authorWyrserth <wyrserth@protonmail.com>2019-07-05 14:11:15 +0200
committerGitHub <noreply@github.com>2019-07-05 14:11:15 +0200
commit12e545f7e2247f91db3fd1e8e2f961982422a147 (patch)
tree0d5fe35be9b5e888e0953cf8625fc89962137f74 /src
parentc44fb37f74347e3b6d399c941716971503af4cf8 (diff)
Core/Conditions: allow spellclick conditions to properly work for aura apply/remove (#23527)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp10
-rw-r--r--src/server/game/Conditions/ConditionMgr.h5
-rw-r--r--src/server/game/Entities/Player/Player.cpp24
-rw-r--r--src/server/game/Entities/Player/Player.h2
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp8
-rw-r--r--src/server/game/Groups/Group.cpp8
6 files changed, 35 insertions, 22 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 7078b127520..2aa97eb2d48 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -1026,6 +1026,11 @@ bool ConditionMgr::IsObjectMeetingVendorItemConditions(uint32 creatureId, uint32
return true;
}
+bool ConditionMgr::IsSpellUsedInSpellClickConditions(uint32 spellId) const
+{
+ return SpellsUsedInSpellClickConditions.find(spellId) != SpellsUsedInSpellClickConditions.end();
+}
+
ConditionMgr* ConditionMgr::instance()
{
static ConditionMgr instance;
@@ -1226,6 +1231,8 @@ void ConditionMgr::LoadConditions(bool isReload)
case CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT:
{
SpellClickEventConditionStore[cond->SourceGroup][cond->SourceEntry].push_back(cond);
+ if (cond->ConditionType == CONDITION_AURA)
+ SpellsUsedInSpellClickConditions.insert(cond->ConditionValue1);
valid = true;
++count;
continue; // do not add to m_AllocatedMemory to avoid double deleting
@@ -1275,6 +1282,8 @@ void ConditionMgr::LoadConditions(bool isReload)
//handle not grouped conditions
//add new Condition to storage based on Type/Entry
+ if (cond->SourceType == CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT && cond->ConditionType == CONDITION_AURA)
+ SpellsUsedInSpellClickConditions.insert(cond->ConditionValue1);
ConditionStore[cond->SourceType][cond->SourceEntry].push_back(cond);
++count;
}
@@ -2377,6 +2386,7 @@ void ConditionMgr::Clean()
delete *i;
SpellClickEventConditionStore.clear();
+ SpellsUsedInSpellClickConditions.clear();
for (ConditionEntriesByCreatureIdMap::iterator itr = NpcVendorConditionContainerStore.begin(); itr != NpcVendorConditionContainerStore.end(); ++itr)
for (ConditionsByEntryMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 3e99d6acaed..c8b8c775268 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -23,6 +23,7 @@
#include "Hash.h"
#include <array>
#include <unordered_map>
+#include <unordered_set>
#include <vector>
class Creature;
@@ -263,6 +264,8 @@ class TC_GAME_API ConditionMgr
bool IsObjectMeetingSmartEventConditions(int32 entryOrGuid, uint32 eventId, uint32 sourceType, Unit* unit, WorldObject* baseObject) const;
bool IsObjectMeetingVendorItemConditions(uint32 creatureId, uint32 itemId, Player* player, Creature* vendor) const;
+ bool IsSpellUsedInSpellClickConditions(uint32 spellId) const;
+
struct ConditionTypeInfo
{
char const* Name;
@@ -292,6 +295,8 @@ class TC_GAME_API ConditionMgr
ConditionEntriesByCreatureIdMap SpellClickEventConditionStore;
ConditionEntriesByCreatureIdMap NpcVendorConditionContainerStore;
SmartEventConditionContainer SmartEventConditionStore;
+
+ std::unordered_set<uint32> SpellsUsedInSpellClickConditions;
};
#define sConditionMgr ConditionMgr::instance()
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 40399c527be..3b6ec5f0600 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -15960,7 +15960,7 @@ void Player::SendQuestUpdate(uint32 questId)
}
}
- UpdateForQuestWorldObjects();
+ UpdateVisibleGameobjectsOrSpellClicks();
}
QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver)
@@ -16264,12 +16264,12 @@ void Player::ItemAddedQuestCheck(uint32 entry, uint32 count)
if (CanCompleteQuest(questid))
CompleteQuest(questid);
else if (q_status.ItemCount[j] == reqitemcount) // Send quest update when an objective is completed
- UpdateForQuestWorldObjects();
+ UpdateVisibleGameobjectsOrSpellClicks();
return;
}
}
}
- UpdateForQuestWorldObjects();
+ UpdateVisibleGameobjectsOrSpellClicks();
}
void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count)
@@ -16312,7 +16312,7 @@ void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count)
}
}
}
- UpdateForQuestWorldObjects();
+ UpdateVisibleGameobjectsOrSpellClicks();
}
void Player::KilledMonster(CreatureTemplate const* cInfo, ObjectGuid guid)
@@ -23403,7 +23403,7 @@ bool Player::HasQuestForGO(int32 GOId) const
return false;
}
-void Player::UpdateForQuestWorldObjects()
+void Player::UpdateVisibleGameobjectsOrSpellClicks()
{
if (m_clientGUIDs.empty())
return;
@@ -23430,20 +23430,10 @@ void Player::UpdateForQuestWorldObjects()
auto clickBounds = sObjectMgr->GetSpellClickInfoMapBounds(obj->GetEntry());
for (auto const& clickPair : clickBounds)
{
- //! This code doesn't look right, but it was logically converted to condition system to do the exact
- //! same thing it did before. It definitely needs to be overlooked for intended functionality.
if (ConditionContainer const* conds = sConditionMgr->GetConditionsForSpellClickEvent(obj->GetEntry(), clickPair.second.spellId))
{
- bool buildUpdateBlock = false;
- for (ConditionContainer::const_iterator jtr = conds->begin(); jtr != conds->end() && !buildUpdateBlock; ++jtr)
- if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN || (*jtr)->ConditionType == CONDITION_QUEST_COMPLETE)
- buildUpdateBlock = true;
-
- if (buildUpdateBlock)
- {
- obj->BuildValuesUpdateBlockForPlayer(&udata, this);
- break;
- }
+ obj->BuildValuesUpdateBlockForPlayer(&udata, this);
+ break;
}
}
}
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 999398bc987..80b3cd9e0cb 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1285,7 +1285,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void ReputationChanged2(FactionEntry const* factionEntry);
bool HasQuestForItem(uint32 itemId, uint32 excludeQuestId = 0, bool turnIn = false) const;
bool HasQuestForGO(int32 goId) const;
- void UpdateForQuestWorldObjects();
+ void UpdateVisibleGameobjectsOrSpellClicks();
bool CanShareQuest(uint32 questId) const;
void SendQuestComplete(uint32 questId) const;
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 937048030fd..60f30c0a428 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -3342,6 +3342,10 @@ void Unit::_ApplyAura(AuraApplication* aurApp, uint8 effMask)
if (effMask & 1 << i && (!aurApp->GetRemoveMode()))
aurApp->_HandleEffect(i, true);
}
+
+ if (Player* player = ToPlayer())
+ if (sConditionMgr->IsSpellUsedInSpellClickConditions(aurApp->GetBase()->GetId()))
+ player->UpdateVisibleGameobjectsOrSpellClicks();
}
// removes aura application from lists and unapplies effects
@@ -3428,6 +3432,10 @@ void Unit::_UnapplyAura(AuraApplicationMap::iterator& i, AuraRemoveMode removeMo
aura->HandleAuraSpecificMods(aurApp, caster, false, false);
+ if (Player* player = ToPlayer())
+ if (sConditionMgr->IsSpellUsedInSpellClickConditions(aurApp->GetBase()->GetId()))
+ player->UpdateVisibleGameobjectsOrSpellClicks();
+
// only way correctly remove all auras from list
//if (removedAuras != m_removedAurasCount) new aura may be added
i = m_appliedAuras.begin();
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 4bed2f71a16..1057e8bd0d3 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -321,7 +321,7 @@ void Group::ConvertToRaid()
// update quest related GO states (quest activity dependent from raid membership)
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
if (Player* player = ObjectAccessor::FindPlayer(citr->guid))
- player->UpdateForQuestWorldObjects();
+ player->UpdateVisibleGameobjectsOrSpellClicks();
}
bool Group::AddInvite(Player* player)
@@ -486,7 +486,7 @@ bool Group::AddMember(Player* player)
// quest related GO state dependent from raid membership
if (isRaidGroup())
- player->UpdateForQuestWorldObjects();
+ player->UpdateVisibleGameobjectsOrSpellClicks();
{
// Broadcast new player group member fields to rest of the group
@@ -582,7 +582,7 @@ bool Group::RemoveMember(ObjectGuid guid, RemoveMethod const& method /*= GROUP_R
player->SetGroup(nullptr);
// quest related GO state dependent from raid membership
- player->UpdateForQuestWorldObjects();
+ player->UpdateVisibleGameobjectsOrSpellClicks();
}
WorldPacket data;
@@ -816,7 +816,7 @@ void Group::Disband(bool hideDestroy /* = false */)
// quest related GO state dependent from raid membership
if (isRaidGroup())
- player->UpdateForQuestWorldObjects();
+ player->UpdateVisibleGameobjectsOrSpellClicks();
if (!player->GetSession())
continue;