diff options
| author | megamage <none@none> | 2009-03-15 17:20:49 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-03-15 17:20:49 -0600 |
| commit | 133a1f2d3392ab36531e3a123f5d8b7f033c5e91 (patch) | |
| tree | 7369e0e0878bf6ba2e1ba126a7d6f78a64efd8df /src | |
| parent | 596e9b353ae8dc6e4b0b0347cc450e4beaf2f0ab (diff) | |
[7462] Lost part of "[7456] Batter check for items with delayed cooldown.". Author: VladimirMangos
Now not only mana/health potion will restore cooldown counting at combat end.
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/Spell.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 11b1ab94bc7..7ecf1ff4b8d 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -2620,8 +2620,8 @@ void Spell::finish(bool ok) m_caster->resetAttackTimer(RANGED_ATTACK); } - // mana/health potions, disabled by client, send event "not in combat" - if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->Category == SPELLCATEGORY_HEALTH_MANA_POTIONS) + // potions disabled by client, send event "not in combat" if need + if (m_caster->GetTypeId() == TYPEID_PLAYER) ((Player*)m_caster)->UpdatePotionCooldown(this); // call triggered spell only at successful cast (after clear combo points -> for add some if need) |
