diff options
author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-12-26 13:56:51 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-12-26 13:56:51 +0100 |
commit | 13ad8b66d9f4abcb55b4369a24d89d8cde3ca361 (patch) | |
tree | b9f1d75bd3edefc70860c14d92713a9c1279a637 /src | |
parent | c62ee2d35c0fbb2c8c9d99821a4e2c2565273e7d (diff) |
Core/Movement: Add more LOS checks (#23991)
Add more LOS checks to ensure Units don't cross trees/walls when fleeing/moving
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp | 8 | ||||
-rw-r--r-- | src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp | 8 |
2 files changed, 16 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp index 421ca1b8d69..f9811a551e0 100755 --- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp @@ -93,6 +93,14 @@ bool ConfusedMovementGenerator<T>::DoUpdate(T* owner, uint32 diff) float angle = frand(0.0f, 1.0f) * float(M_PI) * 2.0f; owner->MovePositionToFirstCollision(destination, distance, angle); + // Check if the destination is in LOS + if (!owner->IsWithinLOS(destination.GetPositionX(), destination.GetPositionY(), destination.GetPositionZ())) + { + // Retry later on + _timer.Reset(200); + return true; + } + if (!_path) { _path = std::make_unique<PathGenerator>(owner); diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index c4235f5b592..36d830e2856 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -124,6 +124,14 @@ void RandomMovementGenerator<Creature>::SetRandomLocation(Creature* owner) float angle = frand(0.f, 1.f) * float(M_PI) * 2.f; owner->MovePositionToFirstCollision(position, distance, angle); + // Check if the destination is in LOS + if (!owner->IsWithinLOS(position.GetPositionX(), position.GetPositionY(), position.GetPositionZ())) + { + // Retry later on + _timer.Reset(200); + return; + } + uint32 resetTimer = roll_chance_i(50) ? urand(5000, 10000) : urand(1000, 2000); if (!_path) |