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author | ccrs <ccrs@users.noreply.github.com> | 2019-05-19 23:59:52 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-05 23:01:22 +0100 |
commit | 14712653dd813789bb47165621416e56eac47c8e (patch) | |
tree | e8239591ff6f93f3f177dff74c76c6b587779f92 /src | |
parent | 476566871879abe51a48833a01cec427dd7c6b8e (diff) |
Core/PetAI: apply some movement related corrections
Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
(cherry picked from commit e4a1556e09ea38ece9a76b0d190d2b2f29bf5bb9)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/CoreAI/PetAI.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp index 7c46ed4aa6c..67ae4ebb115 100644 --- a/src/server/game/AI/CoreAI/PetAI.cpp +++ b/src/server/game/AI/CoreAI/PetAI.cpp @@ -449,7 +449,6 @@ void PetAI::MovementInform(uint32 type, uint32 id) { ClearCharmInfoFlags(); me->GetCharmInfo()->SetIsAtStay(true); - me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MoveIdle(); } break; |