diff options
author | linencloth <none@none> | 2010-12-28 05:04:18 +0100 |
---|---|---|
committer | linencloth <none@none> | 2010-12-28 05:04:18 +0100 |
commit | 14b3a0b5c32aeac54062d380555588c8a4d6c99a (patch) | |
tree | 936834f45739df8da1d00b028ae6787b67b5a78c /src | |
parent | bff48d88adcda81cfa0fdb9ae9a80c086b372968 (diff) |
Core/CharacterDatabaseCleaner: Store character cleaning flags in World for runtime usage
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Tools/CharacterDatabaseCleaner.cpp | 1 | ||||
-rwxr-xr-x | src/server/game/World/World.cpp | 2 | ||||
-rwxr-xr-x | src/server/game/World/World.h | 5 |
3 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp index 96e1d690213..7e6dcc64508 100644 --- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp +++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp @@ -38,6 +38,7 @@ void CharacterDatabaseCleaner::CleanDatabase() return; uint32 flags = (*result)[0].GetUInt32(); + sWorld->SetCleaningFlags(flags); // clean up if (flags & CLEANING_FLAG_ACHIEVEMENT_PROGRESS) diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 14fc52ec294..899c42ad355 100755 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -109,6 +109,8 @@ World::World() m_updateTimeCount = 0; m_isClosed = false; + + m_CleaningFlags = 0; } /// World destructor diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index ce0afcb203a..6e5b6394fce 100755 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -737,6 +737,9 @@ class World bool GetEventKill() const { return isEventKillStart; } bool isEventKillStart; + + uint32 GetCleaningFlags() { return m_CleaningFlags; } + void SetCleaningFlags(uint32 flags) { m_CleaningFlags = flags; } protected: void _UpdateGameTime(); // callback for UpdateRealmCharacters @@ -754,6 +757,8 @@ class World uint32 m_ShutdownTimer; uint32 m_ShutdownMask; + uint32 m_CleaningFlags; + bool m_isClosed; //atomic op counter for active scripts amount |