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authorjoschiwald <joschiwald.trinity@gmail.com>2014-07-14 20:12:39 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2014-07-14 20:12:39 +0200
commit14bbe3e2e97fef01ada597557e804c1868a8c77c (patch)
tree8afe7bcda6ddd4098424f2877a20bf98aafeeb35 /src
parent70c82a385fbb2976eef37e6dd3e0a572e9d8cfa7 (diff)
Core/Battleground: fixed typo
* and fixed some warnings
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp2
-rw-r--r--src/server/game/Battlegrounds/Arena.cpp2
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp7
-rw-r--r--src/server/game/Battlegrounds/Battleground.h6
-rw-r--r--src/server/game/Entities/Object/Object.cpp6
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp3
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.h6
8 files changed, 16 insertions, 18 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 302adda0c8e..2c392b37954 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -1026,7 +1026,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
//FIXME: work only for instances where max == min for players
- if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
+ if (map->ToInstanceMap()->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
diff --git a/src/server/game/Battlegrounds/Arena.cpp b/src/server/game/Battlegrounds/Arena.cpp
index 9f7aa653b9e..deb04085ea4 100644
--- a/src/server/game/Battlegrounds/Arena.cpp
+++ b/src/server/game/Battlegrounds/Arena.cpp
@@ -249,4 +249,4 @@ void Arena::EndBattleground(uint32 winner)
// end battleground
Battleground::EndBattleground(winner);
-} \ No newline at end of file
+}
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 8aa210d99a3..4f3bfa1a3c3 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -124,7 +124,7 @@ Battleground::Battleground()
m_InvitedHorde = 0;
m_ArenaType = 0;
m_IsArena = false;
- m_Winner = 2;
+ _winnerTeamId = BG_TEAM_NEUTRAL;
m_StartTime = 0;
m_ResetStatTimer = 0;
m_ValidStartPositionTimer = 0;
@@ -729,7 +729,7 @@ void Battleground::EndBattleground(uint32 winner)
}
else
{
- SetWinner(3); // weird
+ SetWinner(BG_TEAM_NEUTRAL);
}
SetStatus(STATUS_WAIT_LEAVE);
@@ -741,7 +741,6 @@ void Battleground::EndBattleground(uint32 winner)
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
- uint8 aliveWinners = GetAlivePlayersCountByTeam(winner);
for (BattlegroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
uint32 team = itr->second.Team;
@@ -929,7 +928,7 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
// this method is called when no players remains in battleground
void Battleground::Reset()
{
- SetWinner(0);
+ SetWinner(BG_TEAM_NEUTRAL);
SetStatus(STATUS_WAIT_QUEUE);
SetStartTime(0);
SetEndTime(0);
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 635ad1b28d3..46436b56f3c 100644
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -256,7 +256,7 @@ class Battleground
int32 GetStartDelayTime() const { return m_StartDelayTime; }
uint8 GetArenaType() const { return m_ArenaType; }
- uint8 GetWinner() const { return m_Winner; }
+ BattlegroundTeamId GetWinner() const { return _winnerTeamId; }
uint32 GetScriptId() const { return ScriptId; }
uint32 GetBonusHonorFromKill(uint32 kills) const;
bool IsRandom() const { return m_IsRandom; }
@@ -279,7 +279,7 @@ class Battleground
void SetRated(bool state) { m_IsRated = state; }
void SetArenaType(uint8 type) { m_ArenaType = type; }
void SetArenaorBGType(bool _isArena) { m_IsArena = _isArena; }
- void SetWinner(uint8 winner) { m_Winner = winner; }
+ void SetWinner(BattlegroundTeamId winnerTeamId) { _winnerTeamId = winnerTeamId; }
void SetScriptId(uint32 scriptId) { ScriptId = scriptId; }
void ModifyStartDelayTime(int diff) { m_StartDelayTime -= diff; }
@@ -528,7 +528,7 @@ class Battleground
bool m_InBGFreeSlotQueue; // used to make sure that BG is only once inserted into the BattlegroundMgr.BGFreeSlotQueue[bgTypeId] deque
bool m_SetDeleteThis; // used for safe deletion of the bg after end / all players leave
bool m_IsArena;
- uint8 m_Winner; // 0=alliance, 1=horde, 2=none
+ BattlegroundTeamId _winnerTeamId;
int32 m_StartDelayTime;
bool m_IsRated; // is this battle rated?
bool m_PrematureCountDown;
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 25cf0dd2cda..61b268b1624 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -343,7 +343,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint16 flags) const
if (isType(TYPEMASK_UNIT))
unit = ToUnit();
else
- object = ((WorldObject*)this);
+ object = (WorldObject const*)this;
*data << uint16(flags); // update flags
@@ -568,7 +568,7 @@ uint32 Object::GetUpdateFieldData(Player const* target, uint32*& flags) const
case TYPEID_ITEM:
case TYPEID_CONTAINER:
flags = ItemUpdateFieldFlags;
- if (((Item*)this)->GetOwnerGUID() == target->GetGUID())
+ if (((Item const*)this)->GetOwnerGUID() == target->GetGUID())
visibleFlag |= UF_FLAG_OWNER | UF_FLAG_ITEM_OWNER;
break;
case TYPEID_UNIT:
@@ -594,7 +594,7 @@ uint32 Object::GetUpdateFieldData(Player const* target, uint32*& flags) const
break;
case TYPEID_DYNAMICOBJECT:
flags = DynamicObjectUpdateFieldFlags;
- if (((DynamicObject*)this)->GetCasterGUID() == target->GetGUID())
+ if (ToDynObject()->GetCasterGUID() == target->GetGUID())
visibleFlag |= UF_FLAG_OWNER;
break;
case TYPEID_CORPSE:
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index d41878bed3b..a6844f667d1 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -523,8 +523,7 @@ void Pet::setDeathState(DeathState s) // overwrite virtual
SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
- //lose happiness when died and not in BG/Arena
- MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
+ // lose happiness when died and not in BG/Arena
if (!GetMap()->IsBattlegroundOrArena())
ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE);
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 5c4716487a3..de71619c282 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12961,7 +12961,7 @@ float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,
Unit const* source = casterOwner ? casterOwner : caster;
if ((target->GetTypeId() == TYPEID_PLAYER
- || ((Creature*)target)->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH)
+ || target->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_ALL_DIMINISH)
&& source->GetTypeId() == TYPEID_PLAYER)
duration = limitduration;
}
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index 319b7b589b9..fe10d8183ec 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -944,13 +944,13 @@ namespace Trinity
if (owner)
check = owner;
i_targetForPlayer = (check->GetTypeId() == TYPEID_PLAYER);
- if (i_obj->GetTypeId() == TYPEID_DYNAMICOBJECT)
- _spellInfo = sSpellMgr->GetSpellInfo(((DynamicObject*)i_obj)->GetSpellId());
+ if (DynamicObject const* dynObj = i_obj->ToDynObject())
+ _spellInfo = sSpellMgr->GetSpellInfo(dynObj->GetSpellId());
}
bool operator()(Unit* u)
{
// Check contains checks for: live, non-selectable, non-attackable flags, flight check and GM check, ignore totems
- if (u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->IsTotem())
+ if (u->GetTypeId() == TYPEID_UNIT && u->ToCreature()->IsTotem())
return false;
if (i_funit->_IsValidAttackTarget(u, _spellInfo, i_obj->GetTypeId() == TYPEID_DYNAMICOBJECT ? i_obj : NULL) && i_obj->IsWithinDistInMap(u, i_range))