diff options
author | treeston <treeston.mmoc@gmail.com> | 2016-08-05 12:41:56 +0200 |
---|---|---|
committer | treeston <treeston.mmoc@gmail.com> | 2016-08-05 12:41:56 +0200 |
commit | 152b3ad5b997f4be06c5bb55ddb15c57a8e28c3b (patch) | |
tree | 1d527a299493e8ea44d76de5cf1fa82063ef56ad /src | |
parent | 2c0c129a8f7dc8147c393438b06f7d76d0efdfe3 (diff) |
Scripts/SmartAI: Some clean-up work:
- NULL -> nullptr
- Rename "AssistPlayerInCombat(who)" to "AssistPlayerInCombatAgainst(who)" to reflect what the method actually does
- Code style
No functionality was changed.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp | 4 | ||||
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedEscortAI.h | 2 | ||||
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp | 4 | ||||
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h | 2 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 68 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.h | 6 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 86 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.h | 24 |
8 files changed, 84 insertions, 112 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 1b8b472b805..3a4bd913e3a 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -66,7 +66,7 @@ void npc_escortAI::AttackStart(Unit* who) } //see followerAI -bool npc_escortAI::AssistPlayerInCombat(Unit* who) +bool npc_escortAI::AssistPlayerInCombatAgainst(Unit* who) { if (!who || !who->GetVictim()) return false; @@ -107,7 +107,7 @@ void npc_escortAI::MoveInLineOfSight(Unit* who) { if (me->HasReactState(REACT_AGGRESSIVE) && !me->HasUnitState(UNIT_STATE_STUNNED) && who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me)) { - if (HasEscortState(STATE_ESCORT_ESCORTING) && AssistPlayerInCombat(who)) + if (HasEscortState(STATE_ESCORT_ESCORTING) && AssistPlayerInCombatAgainst(who)) return; if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h index 37a1464d812..32dfd87432b 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h @@ -109,7 +109,7 @@ struct TC_GAME_API npc_escortAI : public ScriptedAI Player* GetPlayerForEscort() { return ObjectAccessor::GetPlayer(*me, m_uiPlayerGUID); } private: - bool AssistPlayerInCombat(Unit* who); + bool AssistPlayerInCombatAgainst(Unit* who); bool IsPlayerOrGroupInRange(); void FillPointMovementListForCreature(); diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index bd07e688fb0..24de7344f99 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -63,7 +63,7 @@ void FollowerAI::AttackStart(Unit* who) //This part provides assistance to a player that are attacked by who, even if out of normal aggro range //It will cause me to attack who that are attacking _any_ player (which has been confirmed may happen also on offi) //The flag (type_flag) is unconfirmed, but used here for further research and is a good candidate. -bool FollowerAI::AssistPlayerInCombat(Unit* who) +bool FollowerAI::AssistPlayerInCombatAgainst(Unit* who) { if (!who || !who->GetVictim()) return false; @@ -104,7 +104,7 @@ void FollowerAI::MoveInLineOfSight(Unit* who) { if (me->HasReactState(REACT_AGGRESSIVE) && !me->HasUnitState(UNIT_STATE_STUNNED) && who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me)) { - if (HasFollowState(STATE_FOLLOW_INPROGRESS) && AssistPlayerInCombat(who)) + if (HasFollowState(STATE_FOLLOW_INPROGRESS) && AssistPlayerInCombatAgainst(who)) return; if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h index e17fb7c8507..8c1a427acd8 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h @@ -69,7 +69,7 @@ class TC_GAME_API FollowerAI : public ScriptedAI void AddFollowState(uint32 uiFollowState) { m_uiFollowState |= uiFollowState; } void RemoveFollowState(uint32 uiFollowState) { m_uiFollowState &= ~uiFollowState; } - bool AssistPlayerInCombat(Unit* who); + bool AssistPlayerInCombatAgainst(Unit* who); ObjectGuid m_uiLeaderGUID; uint32 m_uiUpdateFollowTimer; diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index e21f59fe582..4a577f5a530 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -30,12 +30,12 @@ SmartAI::SmartAI(Creature* c) : CreatureAI(c) { // copy script to local (protection for table reload) - mWayPoints = NULL; + mWayPoints = nullptr; mEscortState = SMART_ESCORT_NONE; mCurrentWPID = 0;//first wp id is 1 !! mWPReached = false; mWPPauseTimer = 0; - mLastWP = NULL; + mLastWP = nullptr; mCanRepeatPath = false; @@ -90,7 +90,7 @@ void SmartAI::UpdateDespawn(const uint32 diff) WayPoint* SmartAI::GetNextWayPoint() { if (!mWayPoints || mWayPoints->empty()) - return NULL; + return nullptr; mCurrentWPID++; WPPath::const_iterator itr = mWayPoints->find(mCurrentWPID); @@ -103,7 +103,7 @@ WayPoint* SmartAI::GetNextWayPoint() } return (*itr).second; } - return NULL; + return nullptr; } void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* /*invoker*/) @@ -130,7 +130,7 @@ void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* /*invoker*/) { mLastOOCPos = me->GetPosition(); me->GetMotionMaster()->MovePoint(wp->id, wp->x, wp->y, wp->z); - GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, NULL, wp->id, GetScript()->GetPathId()); + GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, nullptr, wp->id, GetScript()->GetPathId()); } } @@ -167,7 +167,7 @@ void SmartAI::PausePath(uint32 delay, bool forced) me->StopMoving();//force stop me->GetMotionMaster()->MoveIdle();//force stop } - GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_PAUSED, NULL, mLastWP->id, GetScript()->GetPathId()); + GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_PAUSED, nullptr, mLastWP->id, GetScript()->GetPathId()); } void SmartAI::StopPath(uint32 DespawnTime, uint32 quest, bool fail) @@ -183,19 +183,19 @@ void SmartAI::StopPath(uint32 DespawnTime, uint32 quest, bool fail) mLastOOCPos = me->GetPosition(); me->StopMoving();//force stop me->GetMotionMaster()->MoveIdle(); - GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_STOPPED, NULL, mLastWP->id, GetScript()->GetPathId()); + GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_STOPPED, nullptr, mLastWP->id, GetScript()->GetPathId()); EndPath(fail); } void SmartAI::EndPath(bool fail) { - GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_ENDED, NULL, mLastWP->id, GetScript()->GetPathId()); + GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_ENDED, nullptr, mLastWP->id, GetScript()->GetPathId()); RemoveEscortState(SMART_ESCORT_ESCORTING | SMART_ESCORT_PAUSED | SMART_ESCORT_RETURNING); - mWayPoints = NULL; + mWayPoints = nullptr; mCurrentWPID = 0; mWPPauseTimer = 0; - mLastWP = NULL; + mLastWP = nullptr; if (mCanRepeatPath) StartPath(mRun, GetScript()->GetPathId(), true); @@ -216,7 +216,7 @@ void SmartAI::EndPath(bool fail) if (Group* group = player->GetGroup()) { - for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) + for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next()) { Player* groupGuy = groupRef->GetSource(); @@ -226,7 +226,8 @@ void SmartAI::EndPath(bool fail) groupGuy->FailQuest(mEscortQuestID); } } - }else + } + else { for (ObjectList::iterator iter = targets->begin(); iter != targets->end(); ++iter) { @@ -278,7 +279,7 @@ void SmartAI::UpdatePath(const uint32 diff) { if (!me->IsInCombat() && !HasEscortState(SMART_ESCORT_RETURNING) && (mWPReached || mLastWPIDReached == SMART_ESCORT_LAST_OOC_POINT || mForcedPaused)) { - GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_RESUMED, NULL, mLastWP->id, GetScript()->GetPathId()); + GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_RESUMED, nullptr, mLastWP->id, GetScript()->GetPathId()); RemoveEscortState(SMART_ESCORT_PAUSED); if (mForcedPaused)// if paused between 2 wps resend movement { @@ -365,7 +366,7 @@ bool SmartAI::IsEscortInvokerInRange() if (Group* group = player->GetGroup()) { - for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) + for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next()) { Player* groupGuy = groupRef->GetSource(); @@ -373,7 +374,8 @@ bool SmartAI::IsEscortInvokerInRange() return true; } } - }else + } + else { for (ObjectList::iterator iter = targets->begin(); iter != targets->end(); ++iter) { @@ -391,7 +393,7 @@ bool SmartAI::IsEscortInvokerInRange() void SmartAI::MovepointReached(uint32 id) { if (id != SMART_ESCORT_LAST_OOC_POINT && mLastWPIDReached != id) - GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_REACHED, NULL, id); + GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_REACHED, nullptr, id); mLastWPIDReached = id; mWPReached = true; @@ -402,7 +404,7 @@ void SmartAI::MovementInform(uint32 MovementType, uint32 Data) if ((MovementType == POINT_MOTION_TYPE && Data == SMART_ESCORT_LAST_OOC_POINT) || MovementType == FOLLOW_MOTION_TYPE) me->ClearUnitState(UNIT_STATE_EVADE); - GetScript()->ProcessEventsFor(SMART_EVENT_MOVEMENTINFORM, NULL, MovementType, Data); + GetScript()->ProcessEventsFor(SMART_EVENT_MOVEMENTINFORM, nullptr, MovementType, Data); if (MovementType != POINT_MOTION_TYPE || !HasEscortState(SMART_ESCORT_ESCORTING)) return; MovepointReached(Data); @@ -448,7 +450,7 @@ void SmartAI::MoveInLineOfSight(Unit* who) GetScript()->OnMoveInLineOfSight(who); - if (AssistPlayerInCombat(who)) + if (AssistPlayerInCombatAgainst(who)) return; CreatureAI::MoveInLineOfSight(who); @@ -459,7 +461,7 @@ bool SmartAI::CanAIAttack(const Unit* /*who*/) const return !(me->HasReactState(REACT_PASSIVE)); } -bool SmartAI::AssistPlayerInCombat(Unit* who) +bool SmartAI::AssistPlayerInCombatAgainst(Unit* who) { if (me->HasReactState(REACT_PASSIVE)) return false; @@ -627,7 +629,7 @@ void SmartAI::UpdateAIWhileCharmed(const uint32 /*diff*/) { } void SmartAI::CorpseRemoved(uint32& respawnDelay) { - GetScript()->ProcessEventsFor(SMART_EVENT_CORPSE_REMOVED, NULL, respawnDelay); + GetScript()->ProcessEventsFor(SMART_EVENT_CORPSE_REMOVED, nullptr, respawnDelay); } void SmartAI::PassengerBoarded(Unit* who, int8 seatId, bool apply) @@ -646,7 +648,7 @@ void SmartAI::InitializeAI() void SmartAI::OnCharmed(bool apply) { - GetScript()->ProcessEventsFor(SMART_EVENT_CHARMED, NULL, 0, 0, apply); + GetScript()->ProcessEventsFor(SMART_EVENT_CHARMED, nullptr, 0, 0, apply); if (!apply && !me->IsInEvadeMode()) if (Unit* charmer = me->GetCharmer()) @@ -655,7 +657,7 @@ void SmartAI::OnCharmed(bool apply) void SmartAI::DoAction(int32 param) { - GetScript()->ProcessEventsFor(SMART_EVENT_ACTION_DONE, NULL, param); + GetScript()->ProcessEventsFor(SMART_EVENT_ACTION_DONE, nullptr, param); } uint32 SmartAI::GetData(uint32 /*id*/) const @@ -665,7 +667,7 @@ uint32 SmartAI::GetData(uint32 /*id*/) const void SmartAI::SetData(uint32 id, uint32 value) { - GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, NULL, id, value); + GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, nullptr, id, value); } void SmartAI::SetGUID(ObjectGuid /*guid*/, int32 /*id*/) { } @@ -799,7 +801,7 @@ void SmartAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker) void SmartAI::sOnGameEvent(bool start, uint16 eventId) { - GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId); + GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, nullptr, eventId); } void SmartAI::OnSpellClick(Unit* clicker, bool& result) @@ -838,14 +840,14 @@ void SmartGameObjectAI::Reset() bool SmartGameObjectAI::GossipHello(Player* player) { TC_LOG_DEBUG("scripts.ai", "SmartGameObjectAI::GossipHello"); - GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0, 0, false, NULL, go); + GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0, 0, false, nullptr, go); return false; } // Called when a player selects a gossip item in the gameobject's gossip menu. bool SmartGameObjectAI::GossipSelect(Player* player, uint32 sender, uint32 action) { - GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_SELECT, player, sender, action, false, NULL, go); + GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_SELECT, player, sender, action, false, nullptr, go); return false; } @@ -858,26 +860,26 @@ bool SmartGameObjectAI::GossipSelectCode(Player* /*player*/, uint32 /*sender*/, // Called when a player accepts a quest from the gameobject. bool SmartGameObjectAI::QuestAccept(Player* player, Quest const* quest) { - GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId(), 0, false, NULL, go); + GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId(), 0, false, nullptr, go); return false; } // Called when a player selects a quest reward. bool SmartGameObjectAI::QuestReward(Player* player, Quest const* quest, uint32 opt) { - GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId(), opt, false, NULL, go); + GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId(), opt, false, nullptr, go); return false; } // Called when the gameobject is destroyed (destructible buildings only). void SmartGameObjectAI::Destroyed(Player* player, uint32 eventId) { - GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId, 0, false, NULL, go); + GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId, 0, false, nullptr, go); } void SmartGameObjectAI::SetData(uint32 id, uint32 value) { - GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, NULL, id, value); + GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, nullptr, id, value); } void SmartGameObjectAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker) @@ -889,7 +891,7 @@ void SmartGameObjectAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* inv void SmartGameObjectAI::OnGameEvent(bool start, uint16 eventId) { - GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId); + GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, nullptr, eventId); } void SmartGameObjectAI::OnStateChanged(uint32 state, Unit* unit) @@ -899,7 +901,7 @@ void SmartGameObjectAI::OnStateChanged(uint32 state, Unit* unit) void SmartGameObjectAI::EventInform(uint32 eventId) { - GetScript()->ProcessEventsFor(SMART_EVENT_GO_EVENT_INFORM, NULL, eventId); + GetScript()->ProcessEventsFor(SMART_EVENT_GO_EVENT_INFORM, nullptr, eventId); } class SmartTrigger : public AreaTriggerScript @@ -915,7 +917,7 @@ class SmartTrigger : public AreaTriggerScript TC_LOG_DEBUG("scripts.ai", "AreaTrigger %u is using SmartTrigger script", trigger->id); SmartScript script; - script.OnInitialize(NULL, trigger); + script.OnInitialize(nullptr, trigger); script.ProcessEventsFor(SMART_EVENT_AREATRIGGER_ONTRIGGER, player, trigger->id); return true; } diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index aa7c9ace0b3..fe703bc2083 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -49,7 +49,7 @@ class TC_GAME_API SmartAI : public CreatureAI explicit SmartAI(Creature* c); // Start moving to the desired MovePoint - void StartPath(bool run = false, uint32 path = 0, bool repeat = false, Unit* invoker = NULL); + void StartPath(bool run = false, uint32 path = 0, bool repeat = false, Unit* invoker = nullptr); bool LoadPath(uint32 entry); void PausePath(uint32 delay, bool forced = false); void StopPath(uint32 DespawnTime = 0, uint32 quest = 0, bool fail = false); @@ -75,7 +75,7 @@ class TC_GAME_API SmartAI : public CreatureAI // Called at reaching home after evade, InitializeAI(), EnterEvadeMode() for resetting variables void JustReachedHome() override; - // Called for reaction at enter to combat if not in combat yet (enemy can be NULL) + // Called for reaction at enter to combat if not in combat yet (enemy can be nullptr) void EnterCombat(Unit* enemy) override; // Called for reaction at stopping attack at no attackers or targets @@ -221,7 +221,7 @@ class TC_GAME_API SmartAI : public CreatureAI bool mCanCombatMove; bool mForcedPaused; uint32 mInvincibilityHpLevel; - bool AssistPlayerInCombat(Unit* who); + bool AssistPlayerInCombatAgainst(Unit* who); uint32 mDespawnTime; uint32 mDespawnState; diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 75b9752a193..c8b640d3683 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -39,9 +39,9 @@ SmartScript::SmartScript() { - go = NULL; - me = NULL; - trigger = NULL; + go = nullptr; + me = nullptr; + trigger = nullptr; mEventPhase = 0; mPathId = 0; mTargetStorage = new ObjectListMap(); @@ -117,8 +117,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { ObjectList* targets = GetTargets(e, unit); Creature* talker = me; - Player* targetPlayer = NULL; - Unit* talkTarget = NULL; + Player* targetPlayer = nullptr; + Unit* talkTarget = nullptr; if (targets) { @@ -328,7 +328,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { if (Quest const* q = sObjectMgr->GetQuestTemplate(e.action.quest.quest)) { - (*itr)->ToPlayer()->AddQuestAndCheckCompletion(q, NULL); + (*itr)->ToPlayer()->AddQuestAndCheckCompletion(q, nullptr); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_QUEST: Player guidLow %u add quest %u", (*itr)->GetGUID().GetCounter(), e.action.quest.quest); } @@ -1470,7 +1470,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!IsSmart()) break; - WorldObject* target = NULL; + WorldObject* target = nullptr; if (e.GetTargetType() == SMART_TARGET_CREATURE_RANGE || e.GetTargetType() == SMART_TARGET_CREATURE_GUID || e.GetTargetType() == SMART_TARGET_CREATURE_DISTANCE || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_RANGE || @@ -1604,7 +1604,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u break; } case SMART_ACTION_TRIGGER_TIMED_EVENT: - ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, NULL, e.action.timeEvent.id); + ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, nullptr, e.action.timeEvent.id); break; case SMART_ACTION_REMOVE_TIMED_EVENT: mRemIDs.push_back(e.action.timeEvent.id); @@ -1623,7 +1623,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u meOrigGUID = me->GetGUID(); if (!goOrigGUID && go) goOrigGUID = go->GetGUID(); - go = NULL; + go = nullptr; me = (*itr)->ToCreature(); break; } @@ -1634,7 +1634,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!goOrigGUID && go) goOrigGUID = go->GetGUID(); go = (*itr)->ToGameObject(); - me = NULL; + me = nullptr; break; } } @@ -2268,7 +2268,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u waypoints[4] = e.action.closestWaypointFromList.wp5; waypoints[5] = e.action.closestWaypointFromList.wp6; float distanceToClosest = std::numeric_limits<float>::max(); - WayPoint* closestWp = NULL; + WayPoint* closestWp = nullptr; ObjectList* targets = GetTargets(e, unit); if (targets) @@ -2488,9 +2488,9 @@ SmartScriptHolder SmartScript::CreateEvent(SMART_EVENT e, uint32 event_flags, ui return script; } -ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*= NULL*/) +ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*= nullptr*/) { - Unit* scriptTrigger = NULL; + Unit* scriptTrigger = nullptr; if (invoker) scriptTrigger = invoker; else if (Unit* tempLastInvoker = GetLastInvoker()) @@ -2545,7 +2545,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /* { if (Group* group = player->GetGroup()) { - for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) + for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next()) if (Player* member = groupRef->GetSource()) l->push_back(member); } @@ -2760,7 +2760,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /* if (l->empty()) { delete l; - l = NULL; + l = nullptr; } return l; @@ -3172,7 +3172,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui { if (e.event.gameEvent.gameEventId != var0) return; - ProcessAction(e, NULL, var0); + ProcessAction(e, nullptr, var0); break; } case SMART_EVENT_GO_STATE_CHANGED: @@ -3186,7 +3186,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui { if (e.event.eventInform.eventId != var0) return; - ProcessAction(e, NULL, var0); + ProcessAction(e, nullptr, var0); break; } case SMART_EVENT_ACTION_DONE: @@ -3201,7 +3201,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui if (!me || !me->IsInCombat()) return; - ObjectList* _targets = NULL; + ObjectList* _targets = nullptr; switch (e.GetTargetType()) { @@ -3221,7 +3221,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui if (!_targets) return; - Unit* target = NULL; + Unit* target = nullptr; for (ObjectList::const_iterator itr = _targets->begin(); itr != _targets->end(); ++itr) { @@ -3352,7 +3352,7 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff) if (e.GetEventType() == SMART_EVENT_UPDATE_IC && (!me || !me->IsInCombat())) return; - if (e.GetEventType() == SMART_EVENT_UPDATE_OOC && (me && me->IsInCombat())) //can be used with me=NULL (go script) + if (e.GetEventType() == SMART_EVENT_UPDATE_OOC && (me && me->IsInCombat())) //can be used with me=nullptr (go script) return; if (e.timer < diff) @@ -3489,7 +3489,7 @@ void SmartScript::OnUpdate(uint32 const diff) mTalkerEntry = 0; mTextTimer = 0; mUseTextTimer = false; - ProcessEventsFor(SMART_EVENT_TEXT_OVER, NULL, textID, entry); + ProcessEventsFor(SMART_EVENT_TEXT_OVER, nullptr, textID, entry); } else mTextTimer -= diff; } } @@ -3538,19 +3538,19 @@ void SmartScript::GetScript() e = sSmartScriptMgr->GetScript(-((int32)me->GetSpawnId()), mScriptType); if (e.empty()) e = sSmartScriptMgr->GetScript((int32)me->GetEntry(), mScriptType); - FillScript(e, me, NULL); + FillScript(e, me, nullptr); } else if (go) { e = sSmartScriptMgr->GetScript(-((int32)go->GetSpawnId()), mScriptType); if (e.empty()) e = sSmartScriptMgr->GetScript((int32)go->GetEntry(), mScriptType); - FillScript(e, go, NULL); + FillScript(e, go, nullptr); } else if (trigger) { e = sSmartScriptMgr->GetScript((int32)trigger->id, mScriptType); - FillScript(e, NULL, trigger); + FillScript(e, nullptr, trigger); } } @@ -3603,48 +3603,18 @@ void SmartScript::OnMoveInLineOfSight(Unit* who) ProcessEventsFor(me->IsInCombat() ? SMART_EVENT_IC_LOS : SMART_EVENT_OOC_LOS, who); } - -/* -void SmartScript::UpdateAIWhileCharmed(const uint32 diff) { } - -void SmartScript::DoAction(const int32 param) { } - -uint32 SmartScript::GetData(uint32 id) -{ - return 0; -} - -void SmartScript::SetData(uint32 id, uint32 value) { } - -void SmartScript::SetGUID(uint64 guid, int32 id) { } - -uint64 SmartScript::GetGUID(int32 id) -{ - return 0; -} - -void SmartScript::MovepointStart(uint32 id) { } - -void SmartScript::SetRun(bool run) { } - -void SmartScript::SetMovePathEndAction(SMART_ACTION action) { } - -uint32 SmartScript::DoChat(int8 id, uint64 whisperGuid) -{ - return 0; -}*/ // SmartScript end Unit* SmartScript::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff) { if (!me) - return NULL; + return nullptr; CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY())); Cell cell(p); cell.SetNoCreate(); - Unit* unit = NULL; + Unit* unit = nullptr; Trinity::MostHPMissingInRange u_check(me, range, MinHPDiff); Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check); @@ -3692,9 +3662,9 @@ void SmartScript::DoFindFriendlyMissingBuff(std::list<Creature*>& list, float ra Unit* SmartScript::DoFindClosestFriendlyInRange(float range, bool playerOnly) { if (!me) - return NULL; + return nullptr; - Unit* unit = NULL; + Unit* unit = nullptr; Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(me, me, range, playerOnly); Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(me, unit, u_check); me->VisitNearbyObject(range, searcher); diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h index a28f2234860..3e3af58a813 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.h +++ b/src/server/game/AI/SmartScripts/SmartScript.h @@ -34,19 +34,19 @@ class TC_GAME_API SmartScript SmartScript(); ~SmartScript(); - void OnInitialize(WorldObject* obj, AreaTriggerEntry const* at = NULL); + void OnInitialize(WorldObject* obj, AreaTriggerEntry const* at = nullptr); void GetScript(); void FillScript(SmartAIEventList e, WorldObject* obj, AreaTriggerEntry const* at); - void ProcessEventsFor(SMART_EVENT e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL); - void ProcessEvent(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL); + void ProcessEventsFor(SMART_EVENT e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr); + void ProcessEvent(SmartScriptHolder& e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr); bool CheckTimer(SmartScriptHolder const& e) const; void RecalcTimer(SmartScriptHolder& e, uint32 min, uint32 max); void UpdateTimer(SmartScriptHolder& e, uint32 const diff); void InitTimer(SmartScriptHolder& e); - void ProcessAction(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL); - void ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL); - ObjectList* GetTargets(SmartScriptHolder const& e, Unit* invoker = NULL); + void ProcessAction(SmartScriptHolder& e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr); + void ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr); + ObjectList* GetTargets(SmartScriptHolder const& e, Unit* invoker = nullptr); ObjectList* GetWorldObjectsInDist(float dist); void InstallTemplate(SmartScriptHolder const& e); SmartScriptHolder CreateEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 phaseMask = 0); @@ -55,7 +55,7 @@ class TC_GAME_API SmartScript uint32 GetPathId() const { return mPathId; } WorldObject* GetBaseObject() { - WorldObject* obj = NULL; + WorldObject* obj = nullptr; if (me) obj = me; else if (go) @@ -108,7 +108,7 @@ class TC_GAME_API SmartScript (*mTargetStorage)[id] = new ObjectGuidList(targets, GetBaseObject()); } - bool IsSmart(Creature* c = NULL) + bool IsSmart(Creature* c = nullptr) { bool smart = true; if (c && c->GetAIName() != "SmartAI") @@ -123,7 +123,7 @@ class TC_GAME_API SmartScript return smart; } - bool IsSmartGO(GameObject* g = NULL) + bool IsSmartGO(GameObject* g = nullptr) { bool smart = true; if (g && g->GetAIName() != "SmartGameObjectAI") @@ -142,7 +142,7 @@ class TC_GAME_API SmartScript ObjectListMap::iterator itr = mTargetStorage->find(id); if (itr != mTargetStorage->end()) return (*itr).second->GetObjectList(); - return NULL; + return nullptr; } void StoreCounter(uint32 id, uint32 value, uint32 reset) @@ -214,7 +214,7 @@ class TC_GAME_API SmartScript if (Creature* m = ObjectAccessor::GetCreature(*lookupRoot, meOrigGUID)) { me = m; - go = NULL; + go = nullptr; } } @@ -222,7 +222,7 @@ class TC_GAME_API SmartScript { if (GameObject* o = ObjectAccessor::GetGameObject(*lookupRoot, goOrigGUID)) { - me = NULL; + me = nullptr; go = o; } } |