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authortreeston <treeston.mmoc@gmail.com>2016-08-05 12:41:56 +0200
committertreeston <treeston.mmoc@gmail.com>2016-08-05 12:41:56 +0200
commit152b3ad5b997f4be06c5bb55ddb15c57a8e28c3b (patch)
tree1d527a299493e8ea44d76de5cf1fa82063ef56ad /src
parent2c0c129a8f7dc8147c393438b06f7d76d0efdfe3 (diff)
Scripts/SmartAI: Some clean-up work:
- NULL -> nullptr - Rename "AssistPlayerInCombat(who)" to "AssistPlayerInCombatAgainst(who)" to reflect what the method actually does - Code style No functionality was changed.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp4
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.h2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp4
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h2
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp68
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h6
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp86
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.h24
8 files changed, 84 insertions, 112 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index 1b8b472b805..3a4bd913e3a 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -66,7 +66,7 @@ void npc_escortAI::AttackStart(Unit* who)
}
//see followerAI
-bool npc_escortAI::AssistPlayerInCombat(Unit* who)
+bool npc_escortAI::AssistPlayerInCombatAgainst(Unit* who)
{
if (!who || !who->GetVictim())
return false;
@@ -107,7 +107,7 @@ void npc_escortAI::MoveInLineOfSight(Unit* who)
{
if (me->HasReactState(REACT_AGGRESSIVE) && !me->HasUnitState(UNIT_STATE_STUNNED) && who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me))
{
- if (HasEscortState(STATE_ESCORT_ESCORTING) && AssistPlayerInCombat(who))
+ if (HasEscortState(STATE_ESCORT_ESCORTING) && AssistPlayerInCombatAgainst(who))
return;
if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
index 37a1464d812..32dfd87432b 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
@@ -109,7 +109,7 @@ struct TC_GAME_API npc_escortAI : public ScriptedAI
Player* GetPlayerForEscort() { return ObjectAccessor::GetPlayer(*me, m_uiPlayerGUID); }
private:
- bool AssistPlayerInCombat(Unit* who);
+ bool AssistPlayerInCombatAgainst(Unit* who);
bool IsPlayerOrGroupInRange();
void FillPointMovementListForCreature();
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index bd07e688fb0..24de7344f99 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -63,7 +63,7 @@ void FollowerAI::AttackStart(Unit* who)
//This part provides assistance to a player that are attacked by who, even if out of normal aggro range
//It will cause me to attack who that are attacking _any_ player (which has been confirmed may happen also on offi)
//The flag (type_flag) is unconfirmed, but used here for further research and is a good candidate.
-bool FollowerAI::AssistPlayerInCombat(Unit* who)
+bool FollowerAI::AssistPlayerInCombatAgainst(Unit* who)
{
if (!who || !who->GetVictim())
return false;
@@ -104,7 +104,7 @@ void FollowerAI::MoveInLineOfSight(Unit* who)
{
if (me->HasReactState(REACT_AGGRESSIVE) && !me->HasUnitState(UNIT_STATE_STUNNED) && who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me))
{
- if (HasFollowState(STATE_FOLLOW_INPROGRESS) && AssistPlayerInCombat(who))
+ if (HasFollowState(STATE_FOLLOW_INPROGRESS) && AssistPlayerInCombatAgainst(who))
return;
if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
index e17fb7c8507..8c1a427acd8 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
@@ -69,7 +69,7 @@ class TC_GAME_API FollowerAI : public ScriptedAI
void AddFollowState(uint32 uiFollowState) { m_uiFollowState |= uiFollowState; }
void RemoveFollowState(uint32 uiFollowState) { m_uiFollowState &= ~uiFollowState; }
- bool AssistPlayerInCombat(Unit* who);
+ bool AssistPlayerInCombatAgainst(Unit* who);
ObjectGuid m_uiLeaderGUID;
uint32 m_uiUpdateFollowTimer;
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index e21f59fe582..4a577f5a530 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -30,12 +30,12 @@ SmartAI::SmartAI(Creature* c) : CreatureAI(c)
{
// copy script to local (protection for table reload)
- mWayPoints = NULL;
+ mWayPoints = nullptr;
mEscortState = SMART_ESCORT_NONE;
mCurrentWPID = 0;//first wp id is 1 !!
mWPReached = false;
mWPPauseTimer = 0;
- mLastWP = NULL;
+ mLastWP = nullptr;
mCanRepeatPath = false;
@@ -90,7 +90,7 @@ void SmartAI::UpdateDespawn(const uint32 diff)
WayPoint* SmartAI::GetNextWayPoint()
{
if (!mWayPoints || mWayPoints->empty())
- return NULL;
+ return nullptr;
mCurrentWPID++;
WPPath::const_iterator itr = mWayPoints->find(mCurrentWPID);
@@ -103,7 +103,7 @@ WayPoint* SmartAI::GetNextWayPoint()
}
return (*itr).second;
}
- return NULL;
+ return nullptr;
}
void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* /*invoker*/)
@@ -130,7 +130,7 @@ void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* /*invoker*/)
{
mLastOOCPos = me->GetPosition();
me->GetMotionMaster()->MovePoint(wp->id, wp->x, wp->y, wp->z);
- GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, NULL, wp->id, GetScript()->GetPathId());
+ GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, nullptr, wp->id, GetScript()->GetPathId());
}
}
@@ -167,7 +167,7 @@ void SmartAI::PausePath(uint32 delay, bool forced)
me->StopMoving();//force stop
me->GetMotionMaster()->MoveIdle();//force stop
}
- GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_PAUSED, NULL, mLastWP->id, GetScript()->GetPathId());
+ GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_PAUSED, nullptr, mLastWP->id, GetScript()->GetPathId());
}
void SmartAI::StopPath(uint32 DespawnTime, uint32 quest, bool fail)
@@ -183,19 +183,19 @@ void SmartAI::StopPath(uint32 DespawnTime, uint32 quest, bool fail)
mLastOOCPos = me->GetPosition();
me->StopMoving();//force stop
me->GetMotionMaster()->MoveIdle();
- GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_STOPPED, NULL, mLastWP->id, GetScript()->GetPathId());
+ GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_STOPPED, nullptr, mLastWP->id, GetScript()->GetPathId());
EndPath(fail);
}
void SmartAI::EndPath(bool fail)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_ENDED, NULL, mLastWP->id, GetScript()->GetPathId());
+ GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_ENDED, nullptr, mLastWP->id, GetScript()->GetPathId());
RemoveEscortState(SMART_ESCORT_ESCORTING | SMART_ESCORT_PAUSED | SMART_ESCORT_RETURNING);
- mWayPoints = NULL;
+ mWayPoints = nullptr;
mCurrentWPID = 0;
mWPPauseTimer = 0;
- mLastWP = NULL;
+ mLastWP = nullptr;
if (mCanRepeatPath)
StartPath(mRun, GetScript()->GetPathId(), true);
@@ -216,7 +216,7 @@ void SmartAI::EndPath(bool fail)
if (Group* group = player->GetGroup())
{
- for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
+ for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
{
Player* groupGuy = groupRef->GetSource();
@@ -226,7 +226,8 @@ void SmartAI::EndPath(bool fail)
groupGuy->FailQuest(mEscortQuestID);
}
}
- }else
+ }
+ else
{
for (ObjectList::iterator iter = targets->begin(); iter != targets->end(); ++iter)
{
@@ -278,7 +279,7 @@ void SmartAI::UpdatePath(const uint32 diff)
{
if (!me->IsInCombat() && !HasEscortState(SMART_ESCORT_RETURNING) && (mWPReached || mLastWPIDReached == SMART_ESCORT_LAST_OOC_POINT || mForcedPaused))
{
- GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_RESUMED, NULL, mLastWP->id, GetScript()->GetPathId());
+ GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_RESUMED, nullptr, mLastWP->id, GetScript()->GetPathId());
RemoveEscortState(SMART_ESCORT_PAUSED);
if (mForcedPaused)// if paused between 2 wps resend movement
{
@@ -365,7 +366,7 @@ bool SmartAI::IsEscortInvokerInRange()
if (Group* group = player->GetGroup())
{
- for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
+ for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
{
Player* groupGuy = groupRef->GetSource();
@@ -373,7 +374,8 @@ bool SmartAI::IsEscortInvokerInRange()
return true;
}
}
- }else
+ }
+ else
{
for (ObjectList::iterator iter = targets->begin(); iter != targets->end(); ++iter)
{
@@ -391,7 +393,7 @@ bool SmartAI::IsEscortInvokerInRange()
void SmartAI::MovepointReached(uint32 id)
{
if (id != SMART_ESCORT_LAST_OOC_POINT && mLastWPIDReached != id)
- GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_REACHED, NULL, id);
+ GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_REACHED, nullptr, id);
mLastWPIDReached = id;
mWPReached = true;
@@ -402,7 +404,7 @@ void SmartAI::MovementInform(uint32 MovementType, uint32 Data)
if ((MovementType == POINT_MOTION_TYPE && Data == SMART_ESCORT_LAST_OOC_POINT) || MovementType == FOLLOW_MOTION_TYPE)
me->ClearUnitState(UNIT_STATE_EVADE);
- GetScript()->ProcessEventsFor(SMART_EVENT_MOVEMENTINFORM, NULL, MovementType, Data);
+ GetScript()->ProcessEventsFor(SMART_EVENT_MOVEMENTINFORM, nullptr, MovementType, Data);
if (MovementType != POINT_MOTION_TYPE || !HasEscortState(SMART_ESCORT_ESCORTING))
return;
MovepointReached(Data);
@@ -448,7 +450,7 @@ void SmartAI::MoveInLineOfSight(Unit* who)
GetScript()->OnMoveInLineOfSight(who);
- if (AssistPlayerInCombat(who))
+ if (AssistPlayerInCombatAgainst(who))
return;
CreatureAI::MoveInLineOfSight(who);
@@ -459,7 +461,7 @@ bool SmartAI::CanAIAttack(const Unit* /*who*/) const
return !(me->HasReactState(REACT_PASSIVE));
}
-bool SmartAI::AssistPlayerInCombat(Unit* who)
+bool SmartAI::AssistPlayerInCombatAgainst(Unit* who)
{
if (me->HasReactState(REACT_PASSIVE))
return false;
@@ -627,7 +629,7 @@ void SmartAI::UpdateAIWhileCharmed(const uint32 /*diff*/) { }
void SmartAI::CorpseRemoved(uint32& respawnDelay)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_CORPSE_REMOVED, NULL, respawnDelay);
+ GetScript()->ProcessEventsFor(SMART_EVENT_CORPSE_REMOVED, nullptr, respawnDelay);
}
void SmartAI::PassengerBoarded(Unit* who, int8 seatId, bool apply)
@@ -646,7 +648,7 @@ void SmartAI::InitializeAI()
void SmartAI::OnCharmed(bool apply)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_CHARMED, NULL, 0, 0, apply);
+ GetScript()->ProcessEventsFor(SMART_EVENT_CHARMED, nullptr, 0, 0, apply);
if (!apply && !me->IsInEvadeMode())
if (Unit* charmer = me->GetCharmer())
@@ -655,7 +657,7 @@ void SmartAI::OnCharmed(bool apply)
void SmartAI::DoAction(int32 param)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_ACTION_DONE, NULL, param);
+ GetScript()->ProcessEventsFor(SMART_EVENT_ACTION_DONE, nullptr, param);
}
uint32 SmartAI::GetData(uint32 /*id*/) const
@@ -665,7 +667,7 @@ uint32 SmartAI::GetData(uint32 /*id*/) const
void SmartAI::SetData(uint32 id, uint32 value)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, NULL, id, value);
+ GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, nullptr, id, value);
}
void SmartAI::SetGUID(ObjectGuid /*guid*/, int32 /*id*/) { }
@@ -799,7 +801,7 @@ void SmartAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)
void SmartAI::sOnGameEvent(bool start, uint16 eventId)
{
- GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId);
+ GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, nullptr, eventId);
}
void SmartAI::OnSpellClick(Unit* clicker, bool& result)
@@ -838,14 +840,14 @@ void SmartGameObjectAI::Reset()
bool SmartGameObjectAI::GossipHello(Player* player)
{
TC_LOG_DEBUG("scripts.ai", "SmartGameObjectAI::GossipHello");
- GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0, 0, false, NULL, go);
+ GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0, 0, false, nullptr, go);
return false;
}
// Called when a player selects a gossip item in the gameobject's gossip menu.
bool SmartGameObjectAI::GossipSelect(Player* player, uint32 sender, uint32 action)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_SELECT, player, sender, action, false, NULL, go);
+ GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_SELECT, player, sender, action, false, nullptr, go);
return false;
}
@@ -858,26 +860,26 @@ bool SmartGameObjectAI::GossipSelectCode(Player* /*player*/, uint32 /*sender*/,
// Called when a player accepts a quest from the gameobject.
bool SmartGameObjectAI::QuestAccept(Player* player, Quest const* quest)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId(), 0, false, NULL, go);
+ GetScript()->ProcessEventsFor(SMART_EVENT_ACCEPTED_QUEST, player, quest->GetQuestId(), 0, false, nullptr, go);
return false;
}
// Called when a player selects a quest reward.
bool SmartGameObjectAI::QuestReward(Player* player, Quest const* quest, uint32 opt)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId(), opt, false, NULL, go);
+ GetScript()->ProcessEventsFor(SMART_EVENT_REWARD_QUEST, player, quest->GetQuestId(), opt, false, nullptr, go);
return false;
}
// Called when the gameobject is destroyed (destructible buildings only).
void SmartGameObjectAI::Destroyed(Player* player, uint32 eventId)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId, 0, false, NULL, go);
+ GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId, 0, false, nullptr, go);
}
void SmartGameObjectAI::SetData(uint32 id, uint32 value)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, NULL, id, value);
+ GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, nullptr, id, value);
}
void SmartGameObjectAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)
@@ -889,7 +891,7 @@ void SmartGameObjectAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* inv
void SmartGameObjectAI::OnGameEvent(bool start, uint16 eventId)
{
- GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId);
+ GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, nullptr, eventId);
}
void SmartGameObjectAI::OnStateChanged(uint32 state, Unit* unit)
@@ -899,7 +901,7 @@ void SmartGameObjectAI::OnStateChanged(uint32 state, Unit* unit)
void SmartGameObjectAI::EventInform(uint32 eventId)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_GO_EVENT_INFORM, NULL, eventId);
+ GetScript()->ProcessEventsFor(SMART_EVENT_GO_EVENT_INFORM, nullptr, eventId);
}
class SmartTrigger : public AreaTriggerScript
@@ -915,7 +917,7 @@ class SmartTrigger : public AreaTriggerScript
TC_LOG_DEBUG("scripts.ai", "AreaTrigger %u is using SmartTrigger script", trigger->id);
SmartScript script;
- script.OnInitialize(NULL, trigger);
+ script.OnInitialize(nullptr, trigger);
script.ProcessEventsFor(SMART_EVENT_AREATRIGGER_ONTRIGGER, player, trigger->id);
return true;
}
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index aa7c9ace0b3..fe703bc2083 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -49,7 +49,7 @@ class TC_GAME_API SmartAI : public CreatureAI
explicit SmartAI(Creature* c);
// Start moving to the desired MovePoint
- void StartPath(bool run = false, uint32 path = 0, bool repeat = false, Unit* invoker = NULL);
+ void StartPath(bool run = false, uint32 path = 0, bool repeat = false, Unit* invoker = nullptr);
bool LoadPath(uint32 entry);
void PausePath(uint32 delay, bool forced = false);
void StopPath(uint32 DespawnTime = 0, uint32 quest = 0, bool fail = false);
@@ -75,7 +75,7 @@ class TC_GAME_API SmartAI : public CreatureAI
// Called at reaching home after evade, InitializeAI(), EnterEvadeMode() for resetting variables
void JustReachedHome() override;
- // Called for reaction at enter to combat if not in combat yet (enemy can be NULL)
+ // Called for reaction at enter to combat if not in combat yet (enemy can be nullptr)
void EnterCombat(Unit* enemy) override;
// Called for reaction at stopping attack at no attackers or targets
@@ -221,7 +221,7 @@ class TC_GAME_API SmartAI : public CreatureAI
bool mCanCombatMove;
bool mForcedPaused;
uint32 mInvincibilityHpLevel;
- bool AssistPlayerInCombat(Unit* who);
+ bool AssistPlayerInCombatAgainst(Unit* who);
uint32 mDespawnTime;
uint32 mDespawnState;
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 75b9752a193..c8b640d3683 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -39,9 +39,9 @@
SmartScript::SmartScript()
{
- go = NULL;
- me = NULL;
- trigger = NULL;
+ go = nullptr;
+ me = nullptr;
+ trigger = nullptr;
mEventPhase = 0;
mPathId = 0;
mTargetStorage = new ObjectListMap();
@@ -117,8 +117,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
ObjectList* targets = GetTargets(e, unit);
Creature* talker = me;
- Player* targetPlayer = NULL;
- Unit* talkTarget = NULL;
+ Player* targetPlayer = nullptr;
+ Unit* talkTarget = nullptr;
if (targets)
{
@@ -328,7 +328,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (Quest const* q = sObjectMgr->GetQuestTemplate(e.action.quest.quest))
{
- (*itr)->ToPlayer()->AddQuestAndCheckCompletion(q, NULL);
+ (*itr)->ToPlayer()->AddQuestAndCheckCompletion(q, nullptr);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_QUEST: Player guidLow %u add quest %u",
(*itr)->GetGUID().GetCounter(), e.action.quest.quest);
}
@@ -1470,7 +1470,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
- WorldObject* target = NULL;
+ WorldObject* target = nullptr;
if (e.GetTargetType() == SMART_TARGET_CREATURE_RANGE || e.GetTargetType() == SMART_TARGET_CREATURE_GUID ||
e.GetTargetType() == SMART_TARGET_CREATURE_DISTANCE || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_RANGE ||
@@ -1604,7 +1604,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
}
case SMART_ACTION_TRIGGER_TIMED_EVENT:
- ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, NULL, e.action.timeEvent.id);
+ ProcessEventsFor((SMART_EVENT)SMART_EVENT_TIMED_EVENT_TRIGGERED, nullptr, e.action.timeEvent.id);
break;
case SMART_ACTION_REMOVE_TIMED_EVENT:
mRemIDs.push_back(e.action.timeEvent.id);
@@ -1623,7 +1623,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
meOrigGUID = me->GetGUID();
if (!goOrigGUID && go)
goOrigGUID = go->GetGUID();
- go = NULL;
+ go = nullptr;
me = (*itr)->ToCreature();
break;
}
@@ -1634,7 +1634,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!goOrigGUID && go)
goOrigGUID = go->GetGUID();
go = (*itr)->ToGameObject();
- me = NULL;
+ me = nullptr;
break;
}
}
@@ -2268,7 +2268,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
waypoints[4] = e.action.closestWaypointFromList.wp5;
waypoints[5] = e.action.closestWaypointFromList.wp6;
float distanceToClosest = std::numeric_limits<float>::max();
- WayPoint* closestWp = NULL;
+ WayPoint* closestWp = nullptr;
ObjectList* targets = GetTargets(e, unit);
if (targets)
@@ -2488,9 +2488,9 @@ SmartScriptHolder SmartScript::CreateEvent(SMART_EVENT e, uint32 event_flags, ui
return script;
}
-ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*= NULL*/)
+ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*= nullptr*/)
{
- Unit* scriptTrigger = NULL;
+ Unit* scriptTrigger = nullptr;
if (invoker)
scriptTrigger = invoker;
else if (Unit* tempLastInvoker = GetLastInvoker())
@@ -2545,7 +2545,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
{
if (Group* group = player->GetGroup())
{
- for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
+ for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
if (Player* member = groupRef->GetSource())
l->push_back(member);
}
@@ -2760,7 +2760,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
if (l->empty())
{
delete l;
- l = NULL;
+ l = nullptr;
}
return l;
@@ -3172,7 +3172,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
{
if (e.event.gameEvent.gameEventId != var0)
return;
- ProcessAction(e, NULL, var0);
+ ProcessAction(e, nullptr, var0);
break;
}
case SMART_EVENT_GO_STATE_CHANGED:
@@ -3186,7 +3186,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
{
if (e.event.eventInform.eventId != var0)
return;
- ProcessAction(e, NULL, var0);
+ ProcessAction(e, nullptr, var0);
break;
}
case SMART_EVENT_ACTION_DONE:
@@ -3201,7 +3201,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
if (!me || !me->IsInCombat())
return;
- ObjectList* _targets = NULL;
+ ObjectList* _targets = nullptr;
switch (e.GetTargetType())
{
@@ -3221,7 +3221,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
if (!_targets)
return;
- Unit* target = NULL;
+ Unit* target = nullptr;
for (ObjectList::const_iterator itr = _targets->begin(); itr != _targets->end(); ++itr)
{
@@ -3352,7 +3352,7 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
if (e.GetEventType() == SMART_EVENT_UPDATE_IC && (!me || !me->IsInCombat()))
return;
- if (e.GetEventType() == SMART_EVENT_UPDATE_OOC && (me && me->IsInCombat())) //can be used with me=NULL (go script)
+ if (e.GetEventType() == SMART_EVENT_UPDATE_OOC && (me && me->IsInCombat())) //can be used with me=nullptr (go script)
return;
if (e.timer < diff)
@@ -3489,7 +3489,7 @@ void SmartScript::OnUpdate(uint32 const diff)
mTalkerEntry = 0;
mTextTimer = 0;
mUseTextTimer = false;
- ProcessEventsFor(SMART_EVENT_TEXT_OVER, NULL, textID, entry);
+ ProcessEventsFor(SMART_EVENT_TEXT_OVER, nullptr, textID, entry);
} else mTextTimer -= diff;
}
}
@@ -3538,19 +3538,19 @@ void SmartScript::GetScript()
e = sSmartScriptMgr->GetScript(-((int32)me->GetSpawnId()), mScriptType);
if (e.empty())
e = sSmartScriptMgr->GetScript((int32)me->GetEntry(), mScriptType);
- FillScript(e, me, NULL);
+ FillScript(e, me, nullptr);
}
else if (go)
{
e = sSmartScriptMgr->GetScript(-((int32)go->GetSpawnId()), mScriptType);
if (e.empty())
e = sSmartScriptMgr->GetScript((int32)go->GetEntry(), mScriptType);
- FillScript(e, go, NULL);
+ FillScript(e, go, nullptr);
}
else if (trigger)
{
e = sSmartScriptMgr->GetScript((int32)trigger->id, mScriptType);
- FillScript(e, NULL, trigger);
+ FillScript(e, nullptr, trigger);
}
}
@@ -3603,48 +3603,18 @@ void SmartScript::OnMoveInLineOfSight(Unit* who)
ProcessEventsFor(me->IsInCombat() ? SMART_EVENT_IC_LOS : SMART_EVENT_OOC_LOS, who);
}
-
-/*
-void SmartScript::UpdateAIWhileCharmed(const uint32 diff) { }
-
-void SmartScript::DoAction(const int32 param) { }
-
-uint32 SmartScript::GetData(uint32 id)
-{
- return 0;
-}
-
-void SmartScript::SetData(uint32 id, uint32 value) { }
-
-void SmartScript::SetGUID(uint64 guid, int32 id) { }
-
-uint64 SmartScript::GetGUID(int32 id)
-{
- return 0;
-}
-
-void SmartScript::MovepointStart(uint32 id) { }
-
-void SmartScript::SetRun(bool run) { }
-
-void SmartScript::SetMovePathEndAction(SMART_ACTION action) { }
-
-uint32 SmartScript::DoChat(int8 id, uint64 whisperGuid)
-{
- return 0;
-}*/
// SmartScript end
Unit* SmartScript::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
{
if (!me)
- return NULL;
+ return nullptr;
CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
Cell cell(p);
cell.SetNoCreate();
- Unit* unit = NULL;
+ Unit* unit = nullptr;
Trinity::MostHPMissingInRange u_check(me, range, MinHPDiff);
Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check);
@@ -3692,9 +3662,9 @@ void SmartScript::DoFindFriendlyMissingBuff(std::list<Creature*>& list, float ra
Unit* SmartScript::DoFindClosestFriendlyInRange(float range, bool playerOnly)
{
if (!me)
- return NULL;
+ return nullptr;
- Unit* unit = NULL;
+ Unit* unit = nullptr;
Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(me, me, range, playerOnly);
Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(me, unit, u_check);
me->VisitNearbyObject(range, searcher);
diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h
index a28f2234860..3e3af58a813 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.h
+++ b/src/server/game/AI/SmartScripts/SmartScript.h
@@ -34,19 +34,19 @@ class TC_GAME_API SmartScript
SmartScript();
~SmartScript();
- void OnInitialize(WorldObject* obj, AreaTriggerEntry const* at = NULL);
+ void OnInitialize(WorldObject* obj, AreaTriggerEntry const* at = nullptr);
void GetScript();
void FillScript(SmartAIEventList e, WorldObject* obj, AreaTriggerEntry const* at);
- void ProcessEventsFor(SMART_EVENT e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
- void ProcessEvent(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
+ void ProcessEventsFor(SMART_EVENT e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr);
+ void ProcessEvent(SmartScriptHolder& e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr);
bool CheckTimer(SmartScriptHolder const& e) const;
void RecalcTimer(SmartScriptHolder& e, uint32 min, uint32 max);
void UpdateTimer(SmartScriptHolder& e, uint32 const diff);
void InitTimer(SmartScriptHolder& e);
- void ProcessAction(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
- void ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
- ObjectList* GetTargets(SmartScriptHolder const& e, Unit* invoker = NULL);
+ void ProcessAction(SmartScriptHolder& e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr);
+ void ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr);
+ ObjectList* GetTargets(SmartScriptHolder const& e, Unit* invoker = nullptr);
ObjectList* GetWorldObjectsInDist(float dist);
void InstallTemplate(SmartScriptHolder const& e);
SmartScriptHolder CreateEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 phaseMask = 0);
@@ -55,7 +55,7 @@ class TC_GAME_API SmartScript
uint32 GetPathId() const { return mPathId; }
WorldObject* GetBaseObject()
{
- WorldObject* obj = NULL;
+ WorldObject* obj = nullptr;
if (me)
obj = me;
else if (go)
@@ -108,7 +108,7 @@ class TC_GAME_API SmartScript
(*mTargetStorage)[id] = new ObjectGuidList(targets, GetBaseObject());
}
- bool IsSmart(Creature* c = NULL)
+ bool IsSmart(Creature* c = nullptr)
{
bool smart = true;
if (c && c->GetAIName() != "SmartAI")
@@ -123,7 +123,7 @@ class TC_GAME_API SmartScript
return smart;
}
- bool IsSmartGO(GameObject* g = NULL)
+ bool IsSmartGO(GameObject* g = nullptr)
{
bool smart = true;
if (g && g->GetAIName() != "SmartGameObjectAI")
@@ -142,7 +142,7 @@ class TC_GAME_API SmartScript
ObjectListMap::iterator itr = mTargetStorage->find(id);
if (itr != mTargetStorage->end())
return (*itr).second->GetObjectList();
- return NULL;
+ return nullptr;
}
void StoreCounter(uint32 id, uint32 value, uint32 reset)
@@ -214,7 +214,7 @@ class TC_GAME_API SmartScript
if (Creature* m = ObjectAccessor::GetCreature(*lookupRoot, meOrigGUID))
{
me = m;
- go = NULL;
+ go = nullptr;
}
}
@@ -222,7 +222,7 @@ class TC_GAME_API SmartScript
{
if (GameObject* o = ObjectAccessor::GetGameObject(*lookupRoot, goOrigGUID))
{
- me = NULL;
+ me = nullptr;
go = o;
}
}