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authortkrokli <tkrokli@hotmail.com>2016-02-26 05:29:26 +0100
committertkrokli <tkrokli@hotmail.com>2016-02-28 03:23:36 +0100
commit1602be1253d4e3215622283b2d940d1d9de28453 (patch)
tree7df7941e610f8645914aaab88d45b08b15b62b7f /src
parentbfac62c5c914efe1576d39504d5dd75f11f41237 (diff)
Core/Scripts/boss_headless_horseman: remove hardcoded text
Remove the old `#define EMOTE_LAUGHS "Headless Horseman laughs"` No emote is ever used on retail. It would have created log spam.
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index dff0a66cec0..74b300919d8 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -134,8 +134,6 @@ static char const* Text[]=
"Now, know demise!"
};
-#define EMOTE_LAUGHS "Headless Horseman laughs" // needs assigned to db.
-
class npc_wisp_invis : public CreatureScript
{
public:
@@ -347,7 +345,6 @@ public:
Creature* speaker = DoSpawnCreature(HELPER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 1000);
if (speaker)
speaker->CastSpell(speaker, SPELL_HEAD_SPEAKS, false);
- me->TextEmote(EMOTE_LAUGHS);
}
else laugh -= diff;
}
@@ -724,7 +721,6 @@ public:
if (laugh <= diff)
{
laugh = urand(11000, 22000);
- me->TextEmote(EMOTE_LAUGHS);
DoPlaySoundToSet(me, RandomLaugh[rand32() % 3]);
}
else laugh -= diff;