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authormegamage <none@none>2009-04-12 12:15:25 -0500
committermegamage <none@none>2009-04-12 12:15:25 -0500
commit164467d251db680747a62152186247112f327ce5 (patch)
treebe8747d26e6bc49e81496827da3d6e821a14d001 /src
parent9c29a7aafe4af02b7c581a73480abba9f2a5a7d0 (diff)
*Fix the bug that minipet does not follow owner.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/MotionMaster.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index b299fbfd40a..ee6cc05a5d2 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -208,7 +208,7 @@ MotionMaster::MoveTargetedHome()
DEBUG_LOG("Pet or controlled unit (Entry: %u GUID: %u) targeting home",
i_owner->GetEntry(), i_owner->GetGUIDLow() );
- MoveFollow(i_owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE, MOTION_SLOT_IDLE);
+ MoveFollow(target, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE, MOTION_SLOT_IDLE);
}
else if(i_owner->GetTypeId() == TYPEID_UNIT)
{