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authore <e@encyclopediadramatica.se>2012-09-04 13:04:30 -0400
committere <e@encyclopediadramatica.se>2012-09-04 13:04:30 -0400
commit1695f78c9f05d0516b6ac79c2404a98a9d94192a (patch)
tree45920481b3e23822b9ff961cfed716d3a3bf14e5 /src
parent1e2ee2d680489ebac307d8356e84de70193f5143 (diff)
Fix codestyle per Vincent-Michael
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp8
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h2
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 9aca7b8c023..1657fb8c679 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9978,8 +9978,8 @@ void Unit::SetCharm(Unit* charm, bool apply)
if (!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is being charmed, but it already has a charmer " UI64FMTD "", charm->GetEntry(), charm->GetCharmerGUID());
- m_isWalkingBeforeCharm = charm->IsWalking();
- if (m_isWalkingBeforeCharm)
+ _isWalkingBeforeCharm = charm->IsWalking();
+ if (_isWalkingBeforeCharm)
{
charm->SetWalk(false);
charm->SendMovementFlagUpdate();
@@ -10017,9 +10017,9 @@ void Unit::SetCharm(Unit* charm, bool apply)
charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0);
}
- if (charm->IsWalking() != m_isWalkingBeforeCharm)
+ if (charm->IsWalking() != _isWalkingBeforeCharm)
{
- charm->SetWalk(m_isWalkingBeforeCharm);
+ charm->SetWalk(_isWalkingBeforeCharm);
charm->SendMovementFlagUpdate(true); // send packet to self, to update movement state on player.
}
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index ff4832e043e..013b5244e2a 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -2356,7 +2356,7 @@ class Unit : public WorldObject
Spell const* _focusSpell;
bool _targetLocked; // locks the target during spell cast for proper facing
- bool m_isWalkingBeforeCharm; // Are we walking before we were charmed?
+ bool _isWalkingBeforeCharm; // Are we walking before we were charmed?
};
namespace Trinity