diff options
author | e <e@encyclopediadramatica.se> | 2012-09-04 13:04:30 -0400 |
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committer | e <e@encyclopediadramatica.se> | 2012-09-04 13:04:30 -0400 |
commit | 1695f78c9f05d0516b6ac79c2404a98a9d94192a (patch) | |
tree | 45920481b3e23822b9ff961cfed716d3a3bf14e5 /src | |
parent | 1e2ee2d680489ebac307d8356e84de70193f5143 (diff) |
Fix codestyle per Vincent-Michael
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 8 | ||||
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.h | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 9aca7b8c023..1657fb8c679 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9978,8 +9978,8 @@ void Unit::SetCharm(Unit* charm, bool apply) if (!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID())) sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is being charmed, but it already has a charmer " UI64FMTD "", charm->GetEntry(), charm->GetCharmerGUID()); - m_isWalkingBeforeCharm = charm->IsWalking(); - if (m_isWalkingBeforeCharm) + _isWalkingBeforeCharm = charm->IsWalking(); + if (_isWalkingBeforeCharm) { charm->SetWalk(false); charm->SendMovementFlagUpdate(); @@ -10017,9 +10017,9 @@ void Unit::SetCharm(Unit* charm, bool apply) charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0); } - if (charm->IsWalking() != m_isWalkingBeforeCharm) + if (charm->IsWalking() != _isWalkingBeforeCharm) { - charm->SetWalk(m_isWalkingBeforeCharm); + charm->SetWalk(_isWalkingBeforeCharm); charm->SendMovementFlagUpdate(true); // send packet to self, to update movement state on player. } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index ff4832e043e..013b5244e2a 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -2356,7 +2356,7 @@ class Unit : public WorldObject Spell const* _focusSpell; bool _targetLocked; // locks the target during spell cast for proper facing - bool m_isWalkingBeforeCharm; // Are we walking before we were charmed? + bool _isWalkingBeforeCharm; // Are we walking before we were charmed? }; namespace Trinity |