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authormegamage <none@none>2009-06-14 12:22:24 -0500
committermegamage <none@none>2009-06-14 12:22:24 -0500
commit16be2ac9bbf855eeb1154a498b2f4d4e75695254 (patch)
tree7c545dd942ee3fccce03e1f964bb8a19a7c42b13 /src
parent43ea5bf4802f0458152dfe3173f721fdede3eae7 (diff)
*Teleport player to home if player falls under the map and no close grave is available.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Player.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 9ecbdd6d478..54c86fa874a 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -4552,6 +4552,8 @@ void Player::RepopAtGraveyard()
GetSession()->SendPacket(&data);
}
}
+ else if(GetPositionZ() < -500.0f)
+ TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation());
}
void Player::JoinedChannel(Channel *c)