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authorWarpten <vertozor@gmail.com>2014-04-12 14:45:51 +0200
committerWarpten <vertozor@gmail.com>2014-04-12 14:45:51 +0200
commit17923c3c44c7b623a5142160494209465f8e94ea (patch)
treeb9318bbef89ec0910d27c84a8d8f7649683b5940 /src
parent870d5d9c45ddf8331f7029072f44f4b1cfa3b54b (diff)
Scripts/Commands: Ensure gameobject template is valid from .gob add temp [...]
As per Aokrome's spamming. "Avoids false positive logs"
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 423a47eb3c8..62a61ff741b 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -209,6 +209,13 @@ public:
uint32 objectId = atoi(id);
+ if (!sObjectMgr->GetGameObjectTemplate(objectId))
+ {
+ handler->PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST, objectId);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
player->SummonGameObject(objectId, x, y, z, ang, 0, 0, rot2, rot3, spawntm);
return true;