aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2013-02-16 19:16:52 +0100
committerShauren <shauren.trinity@gmail.com>2013-02-16 19:16:52 +0100
commit17d0ea66605fed938b15442c703cce187b270323 (patch)
tree62b7645b5cc4b4bb64b842b1f5307bc8fa66293a /src
parent166a2092fd086953e0679d19e9b7d959c902a9ea (diff)
Core/Auras: Prevent saving vehicle auras to db for players as they require both caster and target to be in world (which cannot be guaranteed)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 4500152133e..a218e238c6f 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -908,6 +908,10 @@ bool Aura::CanBeSaved() const
if (HasEffectType(SPELL_AURA_OPEN_STABLE))
return false;
+ // Can't save vehicle auras, it requires both caster & target to be in world
+ if (HasEffectType(SPELL_AURA_CONTROL_VEHICLE))
+ return false;
+
// Incanter's Absorbtion - considering the minimal duration and problems with aura stacking
// we skip saving this aura
// Also for some reason other auras put as MultiSlot crash core on keeping them after restart,