diff options
author | leak <leakzx@googlemail.com> | 2011-01-25 18:42:17 +0100 |
---|---|---|
committer | leak <leakzx@googlemail.com> | 2011-01-25 18:42:17 +0100 |
commit | 180b739483a0cf7f55342effa9c205e2365029f5 (patch) | |
tree | 67ef5acf9c2c0ce04588f7421c6b45573e339c1e /src | |
parent | ffdeeb3195bf86686398885765f6551deb0acd2e (diff) |
Core/Entities: Avoid unique key violations during character inventory saving
(It only works "<Machiavelli> because I saideth so")
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 2 | ||||
-rwxr-xr-x | src/server/shared/Database/Implementation/CharacterDatabase.h | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f0579e67523..aa9d2bf9446 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -18357,7 +18357,7 @@ void Player::_SaveInventory(SQLTransaction& trans) { case ITEM_NEW: case ITEM_CHANGED: - stmt = CharacterDatabase.GetPreparedStatement(item->GetState() == ITEM_NEW ? CHAR_ADD_INVENTORY_ITEM : CHAR_UPDATE_INVENTORY_ITEM); + stmt = CharacterDatabase.GetPreparedStatement(item->GetState() == ITEM_NEW ? CHAR_ADD_INVENTORY_ITEM : CHAR_REP_INVENTORY_ITEM); stmt->setUInt32(0, lowGuid); stmt->setUInt32(1, bag_guid); stmt->setUInt8 (2, item->GetSlot()); diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h index d0d686f43d3..92ba32d4e79 100755 --- a/src/server/shared/Database/Implementation/CharacterDatabase.h +++ b/src/server/shared/Database/Implementation/CharacterDatabase.h @@ -114,7 +114,7 @@ enum CharacterDatabaseStatements CHAR_DEL_ITEM_BOP_TRADE, CHAR_ADD_ITEM_BOP_TRADE, CHAR_ADD_INVENTORY_ITEM, - CHAR_UPDATE_INVENTORY_ITEM, + CHAR_REP_INVENTORY_ITEM, CHAR_DEL_INVENTORY_ITEM, CHAR_ADD_ITEM_INSTANCE, CHAR_UPDATE_ITEM_INSTANCE, @@ -308,7 +308,7 @@ static const PreparedStatementTable CharacterDatabasePreparedStatements[] = {CHAR_DEL_ITEM_BOP_TRADE, "DELETE FROM item_soulbound_trade_data WHERE itemGuid = ? LIMIT 1", CONNECTION_ASYNC}, {CHAR_ADD_ITEM_BOP_TRADE, "INSERT INTO item_soulbound_trade_data VALUES (?, ?)", CONNECTION_ASYNC}, {CHAR_ADD_INVENTORY_ITEM, "INSERT INTO character_inventory (guid, bag, slot, item) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC}, - {CHAR_UPDATE_INVENTORY_ITEM, "UPDATE character_inventory SET guid = ?, bag = ?, slot = ? WHERE item = ?", CONNECTION_ASYNC}, + {CHAR_REP_INVENTORY_ITEM, "REPLACE INTO character_inventory (guid, bag, slot, item) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC}, {CHAR_DEL_INVENTORY_ITEM, "DELETE FROM character_inventory WHERE item = ?", CONNECTION_ASYNC}, {CHAR_ADD_ITEM_INSTANCE, "REPLACE INTO item_instance (itemEntry, owner_guid, creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, guid) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC}, {CHAR_UPDATE_ITEM_INSTANCE, "UPDATE item_instance SET itemEntry = ?, owner_guid = ?, creatorGuid = ?, giftCreatorGuid = ?, count = ?, duration = ?, charges = ?, flags = ?, enchantments = ?, randomPropertyId = ?, durability = ?, playedTime = ?, text = ? WHERE guid = ?", CONNECTION_ASYNC}, |