diff options
author | r4dish <ovitnez@gmail.com> | 2024-01-06 10:10:55 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2024-01-06 23:43:59 +0100 |
commit | 196dd226dfb0ffe80d4db8531d8d337fba3d2003 (patch) | |
tree | 1262abc03b0419cb921cbc5d535f9d28ac858e5b /src | |
parent | 0c1e5fea69bb199209945340c381ba689fdae87b (diff) |
Core/RBAC: Add permission that prevents getting a battleground deserter debuff.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Accounts/RBAC.h | 1 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 34 |
2 files changed, 20 insertions, 15 deletions
diff --git a/src/server/game/Accounts/RBAC.h b/src/server/game/Accounts/RBAC.h index 6b3cb744f67..3cfb386f016 100644 --- a/src/server/game/Accounts/RBAC.h +++ b/src/server/game/Accounts/RBAC.h @@ -102,6 +102,7 @@ enum RBACPermissions RBAC_PERM_EMAIL_CONFIRM_FOR_PASS_CHANGE = 49, RBAC_PERM_MAY_CHECK_OWN_EMAIL = 50, RBAC_PERM_ALLOW_TWO_SIDE_TRADE = 51, + RBAC_PERM_NO_BATTLEGROUND_DESERTER_DEBUFF = 52, // Free space for core permissions (till 149) // Roles (Permissions with delegated permissions) use 199 and descending diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 84a2fc80314..a64db2be2f6 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -22259,14 +22259,18 @@ uint32 Player::GetBGTeam() const return m_bgData.bgTeam ? m_bgData.bgTeam : GetTeam(); } -void Player::LeaveBattleground(bool teleportToEntryPoint) +void Player::LeaveBattleground(bool teleportToEntryPoint /*= true*/) { - if (Battleground* bg = GetBattleground()) - { - bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true); + Battleground* bg = GetBattleground(); + if (!bg) + return; + + bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true); - // call after remove to be sure that player resurrected for correct cast - if (bg->isBattleground() && !IsGameMaster() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_CAST_DESERTER)) + // call after remove to be sure that player resurrected for correct cast + if (bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_CAST_DESERTER)) + { + if (!GetSession()->HasPermission(rbac::RBAC_PERM_NO_BATTLEGROUND_DESERTER_DEBUFF)) { if (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN) { @@ -22280,16 +22284,16 @@ void Player::LeaveBattleground(bool teleportToEntryPoint) CastSpell(this, 26013, true); // Deserter } } + } - // track if player leaves the BG while inside it - if (bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) && - (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN)) - { - CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK); - stmt->setUInt32(0, GetGUID().GetCounter()); - stmt->setUInt8(1, BG_DESERTION_TYPE_LEAVE_BG); - CharacterDatabase.Execute(stmt); - } + // track if player leaves the BG while inside it + if (bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) && + (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN)) + { + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK); + stmt->setUInt32(0, GetGUID().GetCounter()); + stmt->setUInt8(1, BG_DESERTION_TYPE_LEAVE_BG); + CharacterDatabase.Execute(stmt); } } |