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authormegamage <none@none>2009-08-27 19:37:19 -0500
committermegamage <none@none>2009-08-27 19:37:19 -0500
commit19c5f4a03a86712591f8680d70e8d0afc0e9f6c5 (patch)
treed8570ee584158600992020c82ba1c88ceab9aa09 /src
parenta795df9ccae69b17117a1446efb51f4fe06266fb (diff)
[8416] Fixed problem with double cast form passives at loading. Author: VladimirMangos
* Drop learning form passives at form psell learning, and cast it explictly from code in all cases. * Drop cast form passives at learning. * Note: talents that have dependent form time passives still work in original way: learned and casted at learn if need. * Drop hack for spell 24907 casting at form apply: it casted fines as result normal triggered effect in related form spell. Original patch provided by nos4r2zod. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Player.cpp20
-rw-r--r--src/game/SpellAuras.cpp2
2 files changed, 3 insertions, 19 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index b13999991f1..61e3895cbb0 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -3315,23 +3315,9 @@ void Player::RemoveTemporarySpell(uint32 spellId)
bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const
{
- bool need_cast = false;
-
- switch(spellInfo->Id)
- {
- // some spells not have stance data expected cast at form change or present
- case 5419: need_cast = (m_form == FORM_TRAVEL); break;
- case 7376: need_cast = (m_form == FORM_DEFENSIVESTANCE); break;
- case 7381: need_cast = (m_form == FORM_BERSERKERSTANCE); break;
- case 21156: need_cast = (m_form == FORM_BATTLESTANCE); break;
- case 21178: need_cast = (m_form == FORM_BEAR || m_form == FORM_DIREBEAR); break;
- case 33948: need_cast = (m_form == FORM_FLIGHT); break;
- case 34764: need_cast = (m_form == FORM_FLIGHT); break;
- case 40121: need_cast = (m_form == FORM_FLIGHT_EPIC); break;
- case 40122: need_cast = (m_form == FORM_FLIGHT_EPIC); break;
- // another spells have proper stance data
- default: need_cast = !spellInfo->Stances || m_form != 0 && (spellInfo->Stances & (1<<(m_form-1))); break;
- }
+ // note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell
+ // talent dependent passives activated at form apply have proper stance data
+ bool need_cast = !spellInfo->Stances || m_form != 0 && (spellInfo->Stances & (1<<(m_form-1)));
//Check CasterAuraStates
return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState)));
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index bbed9ef9858..f697f618b9e 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -1936,8 +1936,6 @@ void AuraEffect::HandleShapeshiftBoosts(bool apply)
break;
case FORM_MOONKIN:
spellId = 24905;
- // aura from effect trigger spell
- spellId2 = 24907;
break;
case FORM_FLIGHT:
spellId = 33948;