diff options
author | megamage <none@none> | 2009-08-27 19:37:19 -0500 |
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committer | megamage <none@none> | 2009-08-27 19:37:19 -0500 |
commit | 19c5f4a03a86712591f8680d70e8d0afc0e9f6c5 (patch) | |
tree | d8570ee584158600992020c82ba1c88ceab9aa09 /src | |
parent | a795df9ccae69b17117a1446efb51f4fe06266fb (diff) |
[8416] Fixed problem with double cast form passives at loading. Author: VladimirMangos
* Drop learning form passives at form psell learning, and cast it explictly from code in all cases.
* Drop cast form passives at learning.
* Note: talents that have dependent form time passives still work in original way: learned and casted at learn if need.
* Drop hack for spell 24907 casting at form apply: it casted fines as result normal triggered effect in related form spell.
Original patch provided by nos4r2zod.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Player.cpp | 20 | ||||
-rw-r--r-- | src/game/SpellAuras.cpp | 2 |
2 files changed, 3 insertions, 19 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index b13999991f1..61e3895cbb0 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -3315,23 +3315,9 @@ void Player::RemoveTemporarySpell(uint32 spellId) bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const { - bool need_cast = false; - - switch(spellInfo->Id) - { - // some spells not have stance data expected cast at form change or present - case 5419: need_cast = (m_form == FORM_TRAVEL); break; - case 7376: need_cast = (m_form == FORM_DEFENSIVESTANCE); break; - case 7381: need_cast = (m_form == FORM_BERSERKERSTANCE); break; - case 21156: need_cast = (m_form == FORM_BATTLESTANCE); break; - case 21178: need_cast = (m_form == FORM_BEAR || m_form == FORM_DIREBEAR); break; - case 33948: need_cast = (m_form == FORM_FLIGHT); break; - case 34764: need_cast = (m_form == FORM_FLIGHT); break; - case 40121: need_cast = (m_form == FORM_FLIGHT_EPIC); break; - case 40122: need_cast = (m_form == FORM_FLIGHT_EPIC); break; - // another spells have proper stance data - default: need_cast = !spellInfo->Stances || m_form != 0 && (spellInfo->Stances & (1<<(m_form-1))); break; - } + // note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell + // talent dependent passives activated at form apply have proper stance data + bool need_cast = !spellInfo->Stances || m_form != 0 && (spellInfo->Stances & (1<<(m_form-1))); //Check CasterAuraStates return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState))); diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index bbed9ef9858..f697f618b9e 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1936,8 +1936,6 @@ void AuraEffect::HandleShapeshiftBoosts(bool apply) break; case FORM_MOONKIN: spellId = 24905; - // aura from effect trigger spell - spellId2 = 24907; break; case FORM_FLIGHT: spellId = 33948; |