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authorChaz Brown <iamparadox@netscape.net>2009-08-18 00:06:11 -0400
committerChaz Brown <iamparadox@netscape.net>2009-08-18 00:06:11 -0400
commit1a5da7583830556eba62291c81c9cbb038e51e6f (patch)
treecc9d2af1f4755282fb04c755c35579ccf60f5266 /src
parent1992df8e89daa989ffeef6b6fd771da9c9dde72d (diff)
AHBot - Fix maxstack DB option to correctly set stacks to a random choice between 1 and the maxstack setting of the item, instead of 1. - Thanks T`lexii for pointing this out
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/AuctionHouseBot.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp
index 861e822322c..8892b8a8cbb 100644
--- a/src/game/AuctionHouseBot.cpp
+++ b/src/game/AuctionHouseBot.cpp
@@ -387,6 +387,8 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
{
if (config->GetMaxStack(prototype->Quality) > 1 && item->GetMaxStackCount() > 1)
stackCount = urand(1, minValue(item->GetMaxStackCount(), config->GetMaxStack(prototype->Quality)));
+ else if (config->GetMaxStack(prototype->Quality) == 0 && item->GetMaxStackCount() > 1)
+ stackCount = urand(1, item->GetMaxStackCount());
else
stackCount = 1;
buyoutPrice *= urand(config->GetMinPrice(prototype->Quality), config->GetMaxPrice(prototype->Quality));