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authorjackpoz <giacomopoz@gmail.com>2020-08-23 20:06:26 +0200
committerjackpoz <giacomopoz@gmail.com>2020-08-23 20:06:41 +0200
commit1aceb413495c18e5840112d6ada0c4c71cc03c7b (patch)
tree1efa04cea05e298fdf3a76013dd63a1881d3e085 /src
parent7cdc4b46bb6ce63ae3830fb1f8e0464093e1a015 (diff)
Core/Movement: Fix RandomMovementGenerator for swimming creatures
Fix RandomMovementGenerator for swimming creatures not moving at all due to PATHFIND_FARFROMPOLY being handled as wrong path. Fixes #25236
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
index 2872683d58e..a41db1336df 100644
--- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
@@ -141,9 +141,10 @@ void RandomMovementGenerator<Creature>::SetRandomLocation(Creature* owner)
}
bool result = _path->CalculatePath(position.GetPositionX(), position.GetPositionY(), position.GetPositionZ());
+ // PATHFIND_FARFROMPOLY shouldn't be checked as creatures in water are most likely far from poly
if (!result || (_path->GetPathType() & PATHFIND_NOPATH)
|| (_path->GetPathType() & PATHFIND_SHORTCUT)
- || (_path->GetPathType() & PATHFIND_FARFROMPOLY))
+ /*|| (_path->GetPathType() & PATHFIND_FARFROMPOLY)*/)
{
_timer.Reset(100);
return;