diff options
| author | jackpoz <giacomopoz@gmail.com> | 2020-08-23 20:06:26 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2020-08-23 20:06:41 +0200 |
| commit | 1aceb413495c18e5840112d6ada0c4c71cc03c7b (patch) | |
| tree | 1efa04cea05e298fdf3a76013dd63a1881d3e085 /src | |
| parent | 7cdc4b46bb6ce63ae3830fb1f8e0464093e1a015 (diff) | |
Core/Movement: Fix RandomMovementGenerator for swimming creatures
Fix RandomMovementGenerator for swimming creatures not moving at all due to PATHFIND_FARFROMPOLY being handled as wrong path.
Fixes #25236
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index 2872683d58e..a41db1336df 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -141,9 +141,10 @@ void RandomMovementGenerator<Creature>::SetRandomLocation(Creature* owner) } bool result = _path->CalculatePath(position.GetPositionX(), position.GetPositionY(), position.GetPositionZ()); + // PATHFIND_FARFROMPOLY shouldn't be checked as creatures in water are most likely far from poly if (!result || (_path->GetPathType() & PATHFIND_NOPATH) || (_path->GetPathType() & PATHFIND_SHORTCUT) - || (_path->GetPathType() & PATHFIND_FARFROMPOLY)) + /*|| (_path->GetPathType() & PATHFIND_FARFROMPOLY)*/) { _timer.Reset(100); return; |
