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authormegamage <none@none>2009-08-02 10:10:13 +0800
committermegamage <none@none>2009-08-02 10:10:13 +0800
commit1c10f20e38774c6cb013c18ef1deed2096ffcaf3 (patch)
tree2a9058e260e716c6a81945154d970c265d827b0a /src
parenta1d5f174be17c7fc230b9d362ffab27cd28a4ec7 (diff)
[8283] Implement 3.x way work for double damage from 35290 and ranks Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellEffects.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 2dca13cd08a..3019784d608 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -585,8 +585,14 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
}
case SPELLFAMILY_HUNTER:
{
+ //Gore
+ if (m_spellInfo->SpellIconID == 1578)
+ {
+ if (m_caster->HasAura(57627)) // Charge 6 sec post-affect
+ damage *= 2;
+ }
// Steady Shot
- if(m_spellInfo->SpellFamilyFlags[1] & 0x1)
+ else if(m_spellInfo->SpellFamilyFlags[1] & 0x1)
{
bool found = false;
// check dazed affect