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authorariel- <ariel-@users.noreply.github.com>2017-04-03 04:04:02 -0300
committerariel- <ariel-@users.noreply.github.com>2017-04-03 04:04:02 -0300
commit1ca8434b365687dbd12ca232a615d126234eba5e (patch)
tree217e28181663825232958d9959f7e5cefec74f4a /src
parente594c2d096c101a5b722793612febb6276b3b48e (diff)
Core/Spell: don't set scaleAura for some special spells
Closes #14541
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index efa3d6e8c70..fdf6f7bef4a 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -3359,6 +3359,10 @@ bool SpellInfo::_IsPositiveEffect(uint8 effIndex, bool deep) const
if (HasAttribute(SPELL_ATTR0_NEGATIVE_1))
return false;
+ // these spells must not be downscaled, thus marking them negative (see GetAuraRankForLevel)
+ if (HasAttribute(SPELL_ATTR2_UNK3))
+ return false;
+
switch (SpellFamilyName)
{
case SPELLFAMILY_GENERIC: