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authorQAston <none@none>2009-08-04 15:15:02 +0200
committerQAston <none@none>2009-08-04 15:15:02 +0200
commit1d7375c545e881a12d12f633e0387695b327c432 (patch)
tree5bfd334ab87efd0f7511b70d822b58ad537373f8 /src
parent35cf6778de1ff4e9c4b38e311bcb1552693c6e2c (diff)
*Use uint64 instead of uint32 in AHbot prizes calculation to prevent overflow - by MaXIMUS.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/AuctionHouseBot.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp
index c2af4c92c15..2d468a280b8 100644
--- a/src/game/AuctionHouseBot.cpp
+++ b/src/game/AuctionHouseBot.cpp
@@ -357,8 +357,8 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
if (randomPropertyId != 0)
item->SetItemRandomProperties(randomPropertyId);
- uint32 buyoutPrice;
- uint32 bidPrice = 0;
+ uint64 buyoutPrice;
+ uint64 bidPrice = 0;
uint32 stackCount = urand(1, item->GetMaxStackCount());
switch (SellMethod)