diff options
| author | joschiwald <joschiwald.trinity@gmail.com> | 2014-05-17 20:05:43 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2014-05-17 20:05:43 +0200 |
| commit | 1dbc943297a51bb8979dbc9e33063e98cc0a4a51 (patch) | |
| tree | 1128ab80a7d1d438059946d394a7fbbc8b24643d /src | |
| parent | 488e4ef8e1f55aea3ac320390b4526c39ab4bfdb (diff) | |
Core/GameObjects: fixed instant reset of gameobjects after activation
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 40488df9ef3..306e4209e4d 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1100,7 +1100,7 @@ void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = f SwitchDoorOrButton(true, alternative); SetLootState(GO_ACTIVATED, user); - m_cooldownTime = time(NULL) + time_to_restore; + m_cooldownTime = time_to_restore ? (time(NULL) + time_to_restore) : 0; } void GameObject::SetGoArtKit(uint8 kit) |
