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authortreeston <treeston.mmoc@gmail.com>2016-10-15 18:18:56 +0200
committertreeston <treeston.mmoc@gmail.com>2016-10-15 18:18:56 +0200
commit1ecdea5374f331f0c71e543e713592baa21e6e99 (patch)
tree47cf204e1244f4d1bdef3a57a20f0806d2ce6b22 /src
parentdfb23cf0be4750d8fb0c539c0c65f78b2883ac93 (diff)
Fix _DespawnAtEvade for other creatures to actually respawn said other creatures.
Also fix add aggro for Hadronox. Fixes and closes #18012.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index e697a8d270f..b6635db5daf 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -569,7 +569,7 @@ void BossAI::_DespawnAtEvade(uint32 delayToRespawn, Creature* who)
return;
}
- me->DespawnOrUnsummon(0, Seconds(delayToRespawn));
+ who->DespawnOrUnsummon(0, Seconds(delayToRespawn));
if (instance && who == me)
instance->SetBossState(_bossId, FAIL);
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
index 7338774c21e..c41ec1c488d 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
@@ -789,7 +789,7 @@ struct npc_hadronox_foeAI : public ScriptedAI
me->GetMotionMaster()->MovePoint(MOVE_HADRONOX, hadronoxStep[2]);
break;
}
- me->GetMotionMaster()->MoveChase(hadronox);
+ AttackStart(hadronox);
}
break;
}